Projekt-Grafika-Komputerowa/dependencies/physx-4.1/source/physxcooking/src/convex/ConvexHullLib.h
2022-01-23 19:43:27 +01:00

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//
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CONVEXHULLLIB_H
#define PX_CONVEXHULLLIB_H
#include "cooking/PxConvexMeshDesc.h"
#include "cooking/PxCooking.h"
#include "CmPhysXCommon.h"
namespace physx
{
//////////////////////////////////////////////////////////////////////////
// base class for the convex hull libraries - inflation based and quickhull
class ConvexHullLib
{
PX_NOCOPY(ConvexHullLib)
public:
// functions
ConvexHullLib(const PxConvexMeshDesc& desc, const PxCookingParams& params)
: mConvexMeshDesc(desc), mCookingParams(params), mSwappedIndices(NULL),
mShiftedVerts(NULL)
{
}
virtual ~ConvexHullLib();
// computes the convex hull from provided points
virtual PxConvexMeshCookingResult::Enum createConvexHull() = 0;
// fills the PxConvexMeshDesc with computed hull data
virtual void fillConvexMeshDesc(PxConvexMeshDesc& desc) = 0;
// compute the edge list information if possible
virtual bool createEdgeList(const PxU32 nbIndices, const PxU8* indices, PxU8** hullDataFacesByEdges8, PxU16** edgeData16, PxU16** edges) = 0;
static const PxU32 gpuMaxVertsPerFace = 32;
protected:
// clean input vertices from duplicates, normalize etc.
bool cleanupVertices(PxU32 svcount, // input vertex count
const PxVec3* svertices, // vertices
PxU32 stride, // stride
PxU32& vcount, // output number of vertices
PxVec3* vertices, // location to store the results.
PxVec3& scale, // scale
PxVec3& center); // center
// shift vertices around origin and clean input vertices from duplicates, normalize etc.
bool shiftAndcleanupVertices(PxU32 svcount, // input vertex count
const PxVec3* svertices, // vertices
PxU32 stride, // stride
PxU32& vcount, // output number of vertices
PxVec3* vertices, // location to store the results.
PxVec3& scale, // scale
PxVec3& center); // center
void swapLargestFace(PxConvexMeshDesc& desc);
void shiftConvexMeshDesc(PxConvexMeshDesc& desc);
protected:
const PxConvexMeshDesc& mConvexMeshDesc;
const PxCookingParams& mCookingParams;
PxU32* mSwappedIndices;
PxVec3 mOriginShift;
PxVec3* mShiftedVerts;
};
}
#endif