81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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#ifndef PXPVDSDK_PXPROFILEEVENTBUFFERCLIENT_H
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#define PXPVDSDK_PXPROFILEEVENTBUFFERCLIENT_H
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#include "PxProfileEventNames.h"
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namespace physx { namespace profile {
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/**
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\brief Client handles the data when an event buffer flushes. This data
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can be parsed (PxProfileEventHandler.h) as a binary set of events.
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*/
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class PxProfileEventBufferClient
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{
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protected:
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virtual ~PxProfileEventBufferClient(){}
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public:
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/**
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\brief Callback when the event buffer is full. This data is serialized profile events
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and can be read back using: PxProfileEventHandler::parseEventBuffer.
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\param inData Provided buffer data.
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\param inLength Data length.
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@see PxProfileEventHandler::parseEventBuffer.
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*/
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virtual void handleBufferFlush( const uint8_t* inData, uint32_t inLength ) = 0;
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/**
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\brief Happens if something removes all the clients from the manager.
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*/
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virtual void handleClientRemoved() = 0;
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};
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/**
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\brief Client handles new profile event add.
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*/
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class PxProfileZoneClient : public PxProfileEventBufferClient
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{
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protected:
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virtual ~PxProfileZoneClient(){}
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public:
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/**
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\brief Callback when new profile event is added.
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\param inName Added profile event name.
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*/
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virtual void handleEventAdded( const PxProfileEventName& inName ) = 0;
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};
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} }
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#endif // PXPVDSDK_PXPROFILEEVENTBUFFERCLIENT_H
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