2020-12-09 09:44:52 +01:00
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namespace SessionCompanion.ViewModels.DexterityViewModels
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2020-12-04 21:34:30 +01:00
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{
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public class DexterityViewModel
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{
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Identyfikator zręczności postaci
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int Id { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Identyfikator postaci
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int CharacterId { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Wartość zręczności
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int Value { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Modyfikator rzutów
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int Modification { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Modyfikator rzutów obronnych
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int SavingThrows { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w zręczności
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public bool CanSaveThrows { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Wartość umiejętności akrobatyki
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int Acrobatics { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w akrobatyce
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public bool CanAcrobatics { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Wartość umiejętności zwinnych dłoni
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int SleightOfHand { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w zwinnych dłoniach
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public bool CanSleightOfHand { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Wartość umiejętności skradania się
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int Stealth { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w skradaniu się
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public bool CanStealth { get; set; }
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}
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}
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