2020-12-09 09:44:52 +01:00
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namespace SessionCompanion.ViewModels.IntelligenceViewModels
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2020-12-04 21:34:30 +01:00
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{
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public class IntelligenceViewModel
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{
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Identyfikator inteligencji postaci
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int Id { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Identyfikator postaci
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int CharacterId { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Wartość inteligencji
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int Value { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Modyfikator rzutów
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/// </summary>
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public int Modification { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Modyfikator rzutów obronnych
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int SavingThrows { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w inteligencji
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public bool CanSaveThrows { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Wartość umiejętności wiedzy tejemnej
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int Arcana { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w wiedzy tejemnej
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public bool CanArcana { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Wartość umiejętności historii
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int History { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w historii
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public bool CanHistory { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Wartość umiejętności śledztwa
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/// </summary>
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public int Investigation { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w śledztwie
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/// </summary>
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public bool CanInvestigation { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Wartość umiejętności przyrody
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/// </summary>
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public int Nature { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w przyrodzie
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public bool CanNature { get; set; }
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/// <summary>
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/// Wartość umiejętności religii
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public int Religion { get; set; }
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2020-12-09 09:44:52 +01:00
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/// <summary>
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/// Czy postać posiada biegłość w religii
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/// </summary>
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2020-12-04 21:34:30 +01:00
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public bool CanReligion { get; set; }
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}
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}
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