31 lines
716 B
C#
31 lines
716 B
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
|
|||
|
namespace SessionCompanion.Database.Tables
|
|||
|
{
|
|||
|
public class GameAction : BaseEntity
|
|||
|
{
|
|||
|
// <summary>
|
|||
|
/// Nazwa akcji
|
|||
|
/// </summary>
|
|||
|
public string Name { get; set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Opis akcji
|
|||
|
/// </summary>
|
|||
|
public string Description { get; set; }
|
|||
|
|
|||
|
public int AttackBonus { get; set; }
|
|||
|
|
|||
|
public int? DamageDice { get; set; }
|
|||
|
public int? DamageDiceAmount { get; set; }
|
|||
|
|
|||
|
public int? DamageBonus { get; set; }
|
|||
|
|
|||
|
public virtual ICollection<MonsterAction> MonsterActions { get; set; }
|
|||
|
}
|
|||
|
}
|