SES-143 Add Monster releated tables
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SessionCompanion.Database.Tables
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{
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public class GameAction : BaseEntity
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{
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// <summary>
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/// Nazwa akcji
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Opis akcji
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/// </summary>
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public string Description { get; set; }
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public int AttackBonus { get; set; }
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public int? DamageDice { get; set; }
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public int? DamageDiceAmount { get; set; }
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public int? DamageBonus { get; set; }
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public virtual ICollection<MonsterAction> MonsterActions { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SessionCompanion.Database.Tables
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{
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public class LegendaryAction : BaseEntity
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{
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// <summary>
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/// Nazwa legendarnej akcji
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Opis akcji
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/// </summary>
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public string Description { get; set; }
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public virtual ICollection<MonsterLegendaryAction> MonsterLegendaryActions { get; set; }
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}
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}
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162
SessionCompanion/SessionCompanion.Database/Tables/Monster.cs
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162
SessionCompanion/SessionCompanion.Database/Tables/Monster.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SessionCompanion.Database.Tables
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{
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public class Monster : BaseEntity
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{
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/// <summary>
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/// Nazwa potwora
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Rozmiar potwora
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/// </summary>
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public string Size { get; set; }
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/// <summary>
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/// Rodzaj potwora
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/// </summary>
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public string Type { get; set; }
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/// <summary>
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/// Podtyp potwora
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/// </summary>
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public string Subtype { get; set; }
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/// <summary>
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/// Charakter potwora
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/// </summary>
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public string Alignment { get; set; }
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/// <summary>
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/// Poziom pancerza potwora
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/// </summary>
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public int ArmorClass { get; set; }
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/// <summary>
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/// Iloś punktów zycia potwora
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/// </summary>
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public int HitPoints { get; set; }
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/// <summary>
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/// Ilość kości określajacych punkty życia potwora
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/// </summary>
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public int HitDiceAmount { get; set; }
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/// <summary>
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/// Kość którą rzucamy aby określić punkty życia potwora
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/// </summary>
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public int HitDiceType { get; set; }
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/// <summary>
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/// Szybkość chodzenia potwora
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/// </summary>
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public string WalkSpeed { get; set; }
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/// <summary>
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/// Szybkość pływania potwora
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/// </summary>
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public string SwimSpeed { get; set; }
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/// <summary>
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/// Szybkość latania potwora
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/// </summary>
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public string FlySpeed { get; set; }
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/// <summary>
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/// Punkty zręczności potwora
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/// </summary>
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public int Dexterity { get; set; }
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public int? DexteritySave { get; set; }
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/// <summary>
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/// Punkty siły potwora
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/// </summary>
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public int Strength { get; set; }
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public int? StrengthSave { get; set; }
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/// <summary>
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/// Punkty kondycji potwora
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/// </summary>
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public int Constitution { get; set; }
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public int? ConstitutionSave { get; set; }
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/// <summary>
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/// Punkty inteligencji potwora
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/// </summary>
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public int Intelligence { get; set; }
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public int? IntelligenceSave { get; set; }
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/// <summary>
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/// Punkty mądrości potwora
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/// </summary>
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public int Wisdom { get; set; }
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public int? WisdomSave { get; set; }
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/// <summary>
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/// Punkty charyzmy potwora
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/// </summary>
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public int Charisma { get; set; }
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public int? CharismaSave { get; set; }
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/// <summary>
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/// Poziom trudności potwora
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/// </summary>
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public int ChallengeRating { get; set; }
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/// <summary>
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/// Punkty doświadczenia za zabicie potwora
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/// </summary>
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public int ExperiencePoints { get; set; }
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/// <summary>
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/// Połączenie z tabelą MonsterActions
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/// </summary>
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public virtual ICollection<MonsterAction> MonsterAction { get; set; }
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/// <summary>
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/// Na jakie stany odporny jest potwor
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/// </summary>
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public string MonsterConditionImmunities { get; set; }
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/// <summary>
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/// Na jakie obrazenia odporny jest potwor
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/// </summary>
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public string MonsterDamageImmunities { get; set; }
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/// <summary>
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/// Na jakie obrazenia potwor ma zmniejszoną słabosc
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/// </summary>
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public string MonsterDamageResistances { get; set; }
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/// <summary>
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/// Na co potwor jest wrazliwy
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/// </summary>
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public string MonsterDamageVulnerabilities { get; set; }
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/// <summary>
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/// Jezyki jakimi wlada potwor
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/// </summary>
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public string MonsterLanguages { get; set; }
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/// <summary>
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/// Połączenie z tabelą MonsterLegendaryActions
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/// </summary>
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public virtual ICollection<MonsterLegendaryAction> MonsterLegendaryAction { get; set; }
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/// <summary>
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/// Połączenie z tabelą MonsterSenses
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/// </summary>
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public string MonsterSenses { get; set; }
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/// <summary>
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/// Połączenie z tabelą MonsterSpecialAbilities
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/// </summary>
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public virtual ICollection<MonsterSpecialAbility> MonsterSpecialAbility { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SessionCompanion.Database.Tables
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{
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public class MonsterAction : BaseEntity
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{
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/// <summary>
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/// Id potwora
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/// </summary>
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public int MonsterId { get; set; }
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/// <summary>
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/// Połączenie z tabelą Monsters
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/// </summary>
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public virtual Monster Monster { get; set; }
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public int GameActionId { get; set; }
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public virtual GameAction GameAction { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SessionCompanion.Database.Tables
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{
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public class MonsterLegendaryAction : BaseEntity
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{
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/// <summary>
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/// Id potwora
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/// </summary>
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public int MonsterId { get; set; }
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public int LegendaryActionId { get; set; }
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/// <summary>
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/// Połączenie z tabelą Monster
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/// </summary>
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public virtual Monster Monster { get; set; }
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public virtual LegendaryAction LegendaryActions { get; set; }
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}
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}
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@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SessionCompanion.Database.Tables
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{
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public class MonsterSpecialAbility : BaseEntity
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{
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public int SpecialAbilityId { get; set; }
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public int? DamageDice { get; set; }
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public int? DamageDiceAmount { get; set; }
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/// <summary>
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/// Id potwora
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/// </summary>
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public int? MonsterId { get; set; }
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public virtual SpecialAbility SpecialAbility { get; set; }
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/// <summary>
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/// Połączenie z tabelą Monster
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/// </summary>
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public virtual Monster Monster { get; set; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SessionCompanion.Database.Tables
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{
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public class SpecialAbility : BaseEntity
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{
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// <summary>
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/// Nazwa umiejętności
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Opis umiejętności
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/// </summary>
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public string Description { get; set; }
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public int? DamageDice { get; set; }
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public int? DamageDiceAmount { get; set; }
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public virtual ICollection<MonsterSpecialAbility> MonsterSpecialAbilities { get; set; }
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}
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}
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