fix xml files
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>SessionCompanion.ViewModels</name>
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</assembly>
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<members>
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<member name="P:SessionCompanion.ViewModels.AlignmentViewModels.AlignmentViewModel.Id">
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<summary>
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Identyfikator przynależności postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.ApiResponses.ErrorResponse.StatusCode">
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<summary>
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Kod błędu
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.ApiResponses.ErrorResponse.Message">
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<summary>
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Wiadomość błędu do pokazania
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</summary>
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</member>
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<member name="T:SessionCompanion.ViewModels.ApiResponses.SuccessResponse">
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<summary>
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Wiadomość mówiąca o poprawnym wykonaniu zadania
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</summary>
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</member>
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<member name="M:SessionCompanion.ViewModels.ApiResponses.SuccessResponse.#ctor(System.String)">
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<summary>
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Konstruktor obiektu
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</summary>
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<param name="message"> Wiadomość dotycząca operacji </param>
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</member>
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<member name="P:SessionCompanion.ViewModels.ApiResponses.SuccessResponse.SuccessCode">
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<summary>
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Kod odpowiedzi, domyślnie nadawany jest 200
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.ApiResponses.SuccessResponse.SuccessMessage">
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<summary>
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Wiadomość dotycząca wykoanania operacji
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.BackgroundViewModels.BackgroundViewModel.Id">
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<summary>
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Identyfikator przeszłości postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.BiographyViewModels.BiographyViewModel.Id">
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<summary>
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Identyfikator biografii postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.BiographyViewModels.BiographyViewModel.CharacterId">
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<summary>
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Identyfikator postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.BiographyViewModels.BiographyViewModel.Name">
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<summary>
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Nazwa postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.BiographyViewModels.BiographyViewModel.ClassId">
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<summary>
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Identyfikator klasy postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.BiographyViewModels.BiographyViewModel.AlignmentId">
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<summary>
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Identyfikator przynależności postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.BiographyViewModels.BiographyViewModel.BackgroundId">
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<summary>
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Identyfikator przeszłości postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.BiographyViewModels.BiographyViewModel.Sex">
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<summary>
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Płeć postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Id">
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<summary>
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Identyfikator postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Name">
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<summary>
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Nazwa postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Level">
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<summary>
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Poziom postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.CurrentHealthPoints">
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<summary>
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Aktualna ilość życia postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.MaxHealthPoints">
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<summary>
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Maksymalna ilość życia psotaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Class">
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<summary>
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Klasa postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicInfoViewModel.Race">
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<summary>
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Rasa postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.Id">
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<summary>
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Identyfikator postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.Name">
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<summary>
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Nazwa postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.Level">
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<summary>
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Poziom postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.CurrentHealthPoints">
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<summary>
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Aktualna ilość życia postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterBasicStatsViewModel.Class">
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<summary>
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Klasa postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Id">
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<summary>
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Id postaci
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CharismaModification">
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<summary>
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Modyfikator rzutów na charyzme
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CharismaSavingThrows">
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<summary>
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Modyfikator rzutów obronnych na charyzme
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CharismaCanSaveThrows">
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<summary>
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Czy postać posiada biegłość w charyźmie
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Deception">
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<summary>
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Wartość oszustwa
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanDeception">
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<summary>
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Czy postać posiada biegłość w oszustwie
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Intimidation">
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<summary>
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Wartość umiejętności zastraszania
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanIntimidation">
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<summary>
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Czy postać posiada biegłość w zastraszaniu
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Performance">
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<summary>
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Wartość umiejętności występowania
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanPerformance">
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<summary>
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Czy postać posiada biegłość w występowaniu
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Persuasion">
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<summary>
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Wartość umiejętności perswazji
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanPersuasion">
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<summary>
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Czy postać posiada biegłość w perswazji
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.ConstitutionValue">
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<summary>
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Wartośc Constitution
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.ConstitutionModification">
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<summary>
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Modyfikator Constitution
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.ConstitutionSavingThrows">
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<summary>
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Wartość rzutów obronnych na constitiution
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.ConstitutionCanSaveThrows">
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<summary>
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Czy postać posiada biegłość w Constitution
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.DexterityValue">
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<summary>
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Wartość Dexterity
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.DexterityModification">
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<summary>
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Modyfiukator Dexterity
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.DexteritySavingThrows">
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<summary>
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Biegłośc w Dexterity
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.DexterityCanSaveThrows">
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<summary>
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Czy postać posiada biegłość w Dexterity
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Acrobatics">
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<summary>
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Wartość umiejętności akrobatyki
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanAcrobatics">
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<summary>
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Czy postać posiada biegłość w akrobatyce
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.SleightOfHand">
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<summary>
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Wartość umiejętności zwinnych dłoni
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanSleightOfHand">
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<summary>
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Czy postać posiada biegłość w zwinnych dłoniach
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Stealth">
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<summary>
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Wartość umiejętności skradania się
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanStealth">
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<summary>
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Czy postać posiada biegłość w skradaniu się
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.IntelligenceValue">
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<summary>
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Wartośc Intelligence
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.IntelligenceModification">
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<summary>
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Modyfikator Intelligence
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.IntelligenceSavingThrows">
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<summary>
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Biegłość w Intelligence
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.IntelligenceCanSaveThrows">
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<summary>
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Czy posiada biegłośc w Intellgence
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Arcana">
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<summary>
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Wartość umiejętności wiedzy tejemnej
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanArcana">
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<summary>
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Czy postać posiada biegłość w wiedzy tejemnej
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.History">
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<summary>
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Wartość umiejętności historii
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanHistory">
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<summary>
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Czy postać posiada biegłość w historii
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Investigation">
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<summary>
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Wartość umiejętności śledztwa
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanInvestigation">
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<summary>
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Czy postać posiada biegłość w śledztwie
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Nature">
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<summary>
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Wartość umiejętności przyrody
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanNature">
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<summary>
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Czy postać posiada biegłość w przyrodzie
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Religion">
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<summary>
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Wartość umiejętności religii
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanReligion">
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<summary>
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Czy postać posiada biegłość w religii
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.StrengthValue">
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<summary>
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Wartośc siły
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.StrengthModification">
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<summary>
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Modyfikator siły
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.StrengthSavingThrows">
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<summary>
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Biegłość w Sile
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.StrengthCanSaveThrows">
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<summary>
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Czy posiada biegłość w sile
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</summary>
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</member>
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<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Athletics">
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<summary>
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Wartość umiejętności atletyki
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanAthletics">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w atletyce
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.WisdomValue">
|
|
||||||
<summary>
|
|
||||||
Wartośc wisdom
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.WisdomModification">
|
|
||||||
<summary>
|
|
||||||
Modyfikator wisdom
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.WisdomSavingThrows">
|
|
||||||
<summary>
|
|
||||||
Biegłość w Wisdom
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.WisdomCanSaveThrows">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w wisdom
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.AnimalHandling">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności opieki nad zwierzętami
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanAnimalHandling">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w opiece nad zwierzętami
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Insight">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności intuicji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanInsight">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w intuicji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Medicine">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności medycyny
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanMedicine">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w medycynie
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Perception">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności percepcji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanPerception">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w percepcji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.Survival">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności sztuki przetrwania
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterEveryStatViewModel.CanSurvival">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w sztuce przetrwania
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.UserId">
|
|
||||||
<summary>
|
|
||||||
Id użytkownika do którego przypisana jest postać
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.Name">
|
|
||||||
<summary>
|
|
||||||
Nazwa postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.ClassName">
|
|
||||||
<summary>
|
|
||||||
Nazwa klasy postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterForLoginViewModel.Level">
|
|
||||||
<summary>
|
|
||||||
Poziom postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharacterViewModels.CharacterViewModel.UserId">
|
|
||||||
<summary>
|
|
||||||
Id użytkownika do którego przypisana jest postać
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator charyzmy postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.CharacterId">
|
|
||||||
<summary>
|
|
||||||
Identyfikator postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.Value">
|
|
||||||
<summary>
|
|
||||||
Wartość charyzmy
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.Modification">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.SavingThrows">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów obronnych
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.CanSaveThrows">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w charyźmie
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.Deception">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności oszustwa
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.CanDeception">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w oszustwie
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.Intimidation">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności zastraszania
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.CanIntimidation">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w zastraszaniu
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.Performance">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności występowania
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.CanPerformance">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w występowaniu
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.Persuasion">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności perswazji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.CharismaViewModels.CharismaViewModel.CanPersuasion">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w perswazji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.ClassViewModels.ClassViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator klasy postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.ClassViewModels.ClassViewModel.Name">
|
|
||||||
<summary>
|
|
||||||
Nazwa klasy
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.ConstitutionViewModels.ConstitutionViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator kondycji postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.ConstitutionViewModels.ConstitutionViewModel.CharacterId">
|
|
||||||
<summary>
|
|
||||||
Identyfikator postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.ConstitutionViewModels.ConstitutionViewModel.Value">
|
|
||||||
<summary>
|
|
||||||
Wartość kondycji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.ConstitutionViewModels.ConstitutionViewModel.Modification">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.ConstitutionViewModels.ConstitutionViewModel.SavingThrows">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów obronnych
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.ConstitutionViewModels.ConstitutionViewModel.CanSaveThrows">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w kondycji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator zręczności postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.CharacterId">
|
|
||||||
<summary>
|
|
||||||
Identyfikator postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.Value">
|
|
||||||
<summary>
|
|
||||||
Wartość zręczności
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.Modification">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.SavingThrows">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów obronnych
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.CanSaveThrows">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w zręczności
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.Acrobatics">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności akrobatyki
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.CanAcrobatics">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w akrobatyce
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.SleightOfHand">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności zwinnych dłoni
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.CanSleightOfHand">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w zwinnych dłoniach
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.Stealth">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności skradania się
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.DexterityViewModels.DexterityViewModel.CanStealth">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w skradaniu się
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:SessionCompanion.ViewModels.Enums.CurrencyType">
|
|
||||||
<summary>
|
|
||||||
Rodzaje waluty
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.cp">
|
|
||||||
<summary>
|
|
||||||
Bronz
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.sp">
|
|
||||||
<summary>
|
|
||||||
Srebro
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.ep">
|
|
||||||
<summary>
|
|
||||||
Elektrum
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.gp">
|
|
||||||
<summary>
|
|
||||||
Złoto
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:SessionCompanion.ViewModels.Enums.CurrencyType.pp">
|
|
||||||
<summary>
|
|
||||||
Platyna
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator inteligencji postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.CharacterId">
|
|
||||||
<summary>
|
|
||||||
Identyfikator postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.Value">
|
|
||||||
<summary>
|
|
||||||
Wartość inteligencji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.Modification">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.SavingThrows">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów obronnych
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.CanSaveThrows">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w inteligencji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.Arcana">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności wiedzy tejemnej
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.CanArcana">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w wiedzy tejemnej
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.History">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności historii
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.CanHistory">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w historii
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.Investigation">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności śledztwa
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.CanInvestigation">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w śledztwie
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.Nature">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności przyrody
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.CanNature">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w przyrodzie
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.Religion">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności religii
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.IntelligenceViewModels.IntelligenceViewModel.CanReligion">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w religii
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.RaceViewModels.RaceViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator rasy postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.RaceViewModels.RaceViewModel.Name">
|
|
||||||
<summary>
|
|
||||||
Nazwa rasy
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator statystyk postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.CharacterId">
|
|
||||||
<summary>
|
|
||||||
Identyfikator postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.ExperiencePoints">
|
|
||||||
<summary>
|
|
||||||
Ilość punktów doświadczenia
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.Level">
|
|
||||||
<summary>
|
|
||||||
Poziom postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.Speed">
|
|
||||||
<summary>
|
|
||||||
Szybkość postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.Initiative">
|
|
||||||
<summary>
|
|
||||||
Inicjatywa postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.HealthPoints">
|
|
||||||
<summary>
|
|
||||||
Maksymalna wartość punktów życia
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.CurrentHealthPoints">
|
|
||||||
<summary>
|
|
||||||
Aktualna wartość punktów życia
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.ArmorClass">
|
|
||||||
<summary>
|
|
||||||
Klasa pancerza
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StatisticsViewModels.StatisticsViewModel.Proficiency">
|
|
||||||
<summary>
|
|
||||||
Premia z biegłości
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StrengthViewModels.StrengthViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator siły postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StrengthViewModels.StrengthViewModel.CharacterId">
|
|
||||||
<summary>
|
|
||||||
Identyfikator postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StrengthViewModels.StrengthViewModel.Value">
|
|
||||||
<summary>
|
|
||||||
Wartość siły
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StrengthViewModels.StrengthViewModel.Modification">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StrengthViewModels.StrengthViewModel.SavingThrows">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów obronnych
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StrengthViewModels.StrengthViewModel.CanSaveThrows">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w sile
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StrengthViewModels.StrengthViewModel.Athletics">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności atletyki
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.StrengthViewModels.StrengthViewModel.CanAthletics">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w atletyce
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.UserViewModels.UserRegisterViewModel.Username">
|
|
||||||
<summary>
|
|
||||||
Nazwa użytkowika
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.UserViewModels.UserRegisterViewModel.Password">
|
|
||||||
<summary>
|
|
||||||
Hasło użytkownika
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.UserViewModels.UserViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator użytkownika
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.UserViewModels.UserViewModel.Username">
|
|
||||||
<summary>
|
|
||||||
Nazwa użytkowika
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.UserViewModels.UserViewModel.Password">
|
|
||||||
<summary>
|
|
||||||
Hasło użytkownika
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.Id">
|
|
||||||
<summary>
|
|
||||||
Identyfikator mądrości postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.CharacterId">
|
|
||||||
<summary>
|
|
||||||
Identyfikator postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.Value">
|
|
||||||
<summary>
|
|
||||||
Wartość mądrości
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.Modification">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.SavingThrows">
|
|
||||||
<summary>
|
|
||||||
Modyfikator rzutów obronnych
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.CanSaveThrows">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w mądrości
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.AnimalHandling">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności opieki nad zwierzętami
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.CanAnimalHandling">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w opiece nad zwierzętami
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.Insight">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności intuicji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.CanInsight">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w intuicji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.Medicine">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności medycyny
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.CanMedicine">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w medycynie
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.Perception">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności percepcji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.CanPerception">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w percepcji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.Survival">
|
|
||||||
<summary>
|
|
||||||
Wartość umiejętności sztuki przetrwania
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.ViewModels.WisdomViewModels.WisdomViewModel.CanSurvival">
|
|
||||||
<summary>
|
|
||||||
Czy postać posiada biegłość w sztuce przetrwania
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
</members>
|
|
||||||
</doc>
|
|
@ -1,140 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<doc>
|
|
||||||
<assembly>
|
|
||||||
<name>SessionCompanion</name>
|
|
||||||
</assembly>
|
|
||||||
<members>
|
|
||||||
<member name="M:SessionCompanion.Controllers.ArmorController.GetArmors">
|
|
||||||
<summary>
|
|
||||||
Metoda zwraca wszystkie dostępne pancerze
|
|
||||||
</summary>
|
|
||||||
<returns>Lista wszystkich pancerzy w bazie danych</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Controllers.CharacterController.Get(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Metoda zwraca postać ze wskazanym identyfikatorem
|
|
||||||
</summary>
|
|
||||||
<param name="characterId">Identyfikator postaci</param>
|
|
||||||
<returns>ViewModel Postaci/ErrorResponse</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Controllers.CharacterController.GetCharacterListForUser(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Metoda zwraca listę postaci przypisanych do danego użytkownika
|
|
||||||
</summary>
|
|
||||||
<param name="userId"> Identyfikator użytkownika </param>
|
|
||||||
<returns> Lista postaci lub wiadomość błędu </returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Controllers.CharacterController.GetLoggedUsersCharacters">
|
|
||||||
<summary>
|
|
||||||
Metoda zwraca listę zalogowanych postaci
|
|
||||||
</summary>
|
|
||||||
<returns> Lista zalogowanych postaci lub wiadomość błędu </returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Controllers.CharacterController.GetCharacterEveryStat(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Metoda zwraca wszystkie statystyki dla danej postaci
|
|
||||||
</summary>
|
|
||||||
<param name="characterId"> Id postaci </param>
|
|
||||||
<returns> Listę wszystkich statystyk </returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Controllers.OtherEquipmentController.GetOtherEquipment">
|
|
||||||
<summary>
|
|
||||||
Metoda zwraca wszystkie dostępne inne przedmioty
|
|
||||||
</summary>
|
|
||||||
<returns>Lista wszystkich innych przedmiotów w bazie danych</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Controllers.CharacterController.GetCharacterBasicInfo(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Metoda zwraca podstawowe informacje dla danej postaci
|
|
||||||
</summary>
|
|
||||||
<param name="characterId"></param>
|
|
||||||
<returns>Podstawowe informacje dla danej postaci</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Controllers.UserController.Login(System.String,System.String)">
|
|
||||||
<summary>
|
|
||||||
Metoda przyjmuje login oraz hasło i sprawdza czy istnieje użytkownik o podanych parametrach
|
|
||||||
</summary>
|
|
||||||
<param name="userName"> Nazwa użytkownika </param>
|
|
||||||
<param name="password"> Hasło </param>
|
|
||||||
<returns>Id użytkownika lub wiadomość błędu</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Controllers.UserController.Register(SessionCompanion.ViewModels.UserViewModels.UserRegisterViewModel)">
|
|
||||||
<summary>
|
|
||||||
Metoda rejestruje podanego użytkownika
|
|
||||||
</summary>
|
|
||||||
<param name="userRegisterModel"> Model uzytkownika do zarejestrowania </param>
|
|
||||||
<returns> SuccessResponse/ErrorResponse </returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Controllers.UserController.IsGameMasterAllreadyLogged">
|
|
||||||
<summary>
|
|
||||||
Metoda sprawdza czy ktoś jest już zalogowany jako Game Master
|
|
||||||
</summary>
|
|
||||||
<returns>true jesli ktoś jest już zalogowany i false jeśli nie</returns>
|
|
||||||
</member>
|
|
||||||
<member name="F:SessionCompanion.Hubs.SessionHub.sessionHubData">
|
|
||||||
<summary>
|
|
||||||
Klasa zawierająca wszystkie dane potrzebne w SignalR odnośnie aktualnej sesji
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Hubs.SessionHub.OnDisconnectedAsync(System.Exception)">
|
|
||||||
<summary>
|
|
||||||
Metoda nadpisuje istniejącą metodę wywoływaną na utratę połączenia.
|
|
||||||
Ma ona za zadanie usunąć odłączonego gracza z listy zalogowanych.
|
|
||||||
Pozostałe ekrany zostają powiadomione wiadomością "GoodBye"
|
|
||||||
</summary>
|
|
||||||
<param name="exception">Błąd/przyczyna odłączenia</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Hubs.SessionHub.GameMasterLogin">
|
|
||||||
<summary>
|
|
||||||
Logowanie do Huba dla GM
|
|
||||||
Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników
|
|
||||||
</summary>
|
|
||||||
<returns>Zwraca true - jeśli udało się zalogować, false - jesli ktoś zalogował się już jako GM</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Hubs.SessionHub.SendMessageToPlayer(System.Int32,System.String)">
|
|
||||||
<summary>
|
|
||||||
Metoda wysyła wiadomość do konkretnego gracza [MessageFromGameMaster]
|
|
||||||
</summary>
|
|
||||||
<param name="characterId"> Id postaci któa ma otrzymać wiadomość </param>
|
|
||||||
<param name="message"> Wiadomość do wysłania </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Hubs.SessionHub.SendMessageToAllPlayers(System.String)">
|
|
||||||
<summary>
|
|
||||||
Metoda wysyła wiadomość do wszystkich graczy [MessageFromGameMaster]
|
|
||||||
</summary>
|
|
||||||
<param name="message"> Wiadomość do wysłania </param>
|
|
||||||
</member>
|
|
||||||
<member name="M:SessionCompanion.Hubs.SessionHub.PlayerCharacterLogin(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Logowanie do Huba dla Gracza
|
|
||||||
</summary>
|
|
||||||
<param name="characterId"> Identyfikator zalogowanego bohatera </param>
|
|
||||||
<returns>Wysyła wiadomość "Welcome" do wszystkich zalogowanych użytkoników</returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:SessionCompanion.Hubs.SessionHubData">
|
|
||||||
<summary>
|
|
||||||
Statyczna klasa przechowujaca informacje dotyczące SignalR dla SessionHub
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:SessionCompanion.Hubs.SessionHubData.ConnectedCharacters">
|
|
||||||
<summary>
|
|
||||||
Lista zalogowanych graczy i identyfikator wybranej postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:SessionCompanion.Hubs.SessionHubData.GameMasterConnected">
|
|
||||||
<summary>
|
|
||||||
Status, czy GM został już zalogowany
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.Hubs.SessionHubData.GameMasterConnected_Prop">
|
|
||||||
<summary>
|
|
||||||
Zwraca lub ustawia status zalogowania GM
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="P:SessionCompanion.Hubs.SessionHubData.ConnectedCharacters_Prop">
|
|
||||||
<summary>
|
|
||||||
Zwraca lub ustawia listę zalogowanych postaci
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
</members>
|
|
||||||
</doc>
|
|
Loading…
Reference in New Issue
Block a user