SES-165 created weapon teble for player, connected with backend
This commit is contained in:
parent
5259a2ec57
commit
96ff8ae45f
@ -50,6 +50,8 @@ import { GameMasterMonstersTableComponent } from './components/game-master-monst
|
|||||||
import { MonsterService } from '../services/monster.service';
|
import { MonsterService } from '../services/monster.service';
|
||||||
import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
|
import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
|
||||||
import { GameMasterShopkeepersTableComponent } from './components/game-master-shopkeepers-table/game-master-shopkeepers-table.component';
|
import { GameMasterShopkeepersTableComponent } from './components/game-master-shopkeepers-table/game-master-shopkeepers-table.component';
|
||||||
|
import { PlayerWeaponsTableComponent } from './components/player-weapons-table/player-weapons-table.component';
|
||||||
|
import {EquipmentService} from "../services/equipment.service";
|
||||||
|
|
||||||
@NgModule({
|
@NgModule({
|
||||||
declarations: [
|
declarations: [
|
||||||
@ -70,6 +72,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
|
|||||||
GameMasterMonstersTableComponent,
|
GameMasterMonstersTableComponent,
|
||||||
SpellDetailsDialogComponent,
|
SpellDetailsDialogComponent,
|
||||||
GameMasterShopkeepersTableComponent,
|
GameMasterShopkeepersTableComponent,
|
||||||
|
PlayerWeaponsTableComponent,
|
||||||
],
|
],
|
||||||
imports: [
|
imports: [
|
||||||
BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
|
BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
|
||||||
@ -107,6 +110,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
|
|||||||
ArmorService,
|
ArmorService,
|
||||||
OtherEquipmentService,
|
OtherEquipmentService,
|
||||||
MonsterService,
|
MonsterService,
|
||||||
|
EquipmentService,
|
||||||
],
|
],
|
||||||
bootstrap: [AppComponent],
|
bootstrap: [AppComponent],
|
||||||
entryComponents: [
|
entryComponents: [
|
||||||
@ -119,6 +123,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
|
|||||||
ThrowPrimaryAbilityComponent,
|
ThrowPrimaryAbilityComponent,
|
||||||
SpellDetailsDialogComponent,
|
SpellDetailsDialogComponent,
|
||||||
GameMasterShopkeepersTableComponent,
|
GameMasterShopkeepersTableComponent,
|
||||||
|
PlayerWeaponsTableComponent,
|
||||||
],
|
],
|
||||||
})
|
})
|
||||||
export class AppModule {}
|
export class AppModule {}
|
||||||
|
@ -15,12 +15,12 @@
|
|||||||
<mat-sidenav #sidenav class="sidenav">
|
<mat-sidenav #sidenav class="sidenav">
|
||||||
<mat-nav-list>
|
<mat-nav-list>
|
||||||
|
|
||||||
<mat-list-item>
|
<mat-list-item (click)="SwitchMiddleComponent('AbilitiesComponent')">
|
||||||
<mat-icon [class.active]="selected" matListIcon>query_stats</mat-icon>
|
<mat-icon [class.active]="selected" matListIcon>query_stats</mat-icon>
|
||||||
<a matLine>Statistic and throws</a>
|
<a matLine>Statistic and throws</a>
|
||||||
</mat-list-item>
|
</mat-list-item>
|
||||||
|
|
||||||
<mat-list-item>
|
<mat-list-item (click)="SwitchMiddleComponent('PlayerWeaponsTableComponent')">
|
||||||
<mat-icon [class.active]="selected" matListIcon>local_mall</mat-icon>
|
<mat-icon [class.active]="selected" matListIcon>local_mall</mat-icon>
|
||||||
<a matLine>Equipment</a>
|
<a matLine>Equipment</a>
|
||||||
</mat-list-item>
|
</mat-list-item>
|
||||||
|
@ -4,9 +4,10 @@ import { first } from 'rxjs/operators';
|
|||||||
import { Store } from '@ngrx/store';
|
import { Store } from '@ngrx/store';
|
||||||
import { AppState } from 'src/app/store/models/app-state.model';
|
import { AppState } from 'src/app/store/models/app-state.model';
|
||||||
import { AbilitiesComponent } from '../abilities/abilities.component';
|
import { AbilitiesComponent } from '../abilities/abilities.component';
|
||||||
import {ClearStore, ClearUserId} from '../../store/actions/app.actions';
|
import { ClearStore } from '../../store/actions/app.actions';
|
||||||
import { Router } from '@angular/router';
|
import { Router } from '@angular/router';
|
||||||
import {ClearCharacterId} from "../../store/actions/player.action";
|
import { ClearCharacterId } from '../../store/actions/player.action';
|
||||||
|
import { PlayerWeaponsTableComponent } from '../player-weapons-table/player-weapons-table.component';
|
||||||
|
|
||||||
@Component({
|
@Component({
|
||||||
selector: 'app-player-dashboard',
|
selector: 'app-player-dashboard',
|
||||||
@ -35,6 +36,10 @@ export class PlayerDashboardComponent implements OnInit {
|
|||||||
switch (componentName) {
|
switch (componentName) {
|
||||||
case 'AbilitiesComponent':
|
case 'AbilitiesComponent':
|
||||||
this.middleComponent = AbilitiesComponent;
|
this.middleComponent = AbilitiesComponent;
|
||||||
|
break;
|
||||||
|
case 'PlayerWeaponsTableComponent':
|
||||||
|
this.middleComponent = PlayerWeaponsTableComponent;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -0,0 +1,43 @@
|
|||||||
|
.text-cut {
|
||||||
|
max-width: 60px; /* feel free to include any other value */
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
}
|
||||||
|
|
||||||
|
table {
|
||||||
|
background-color: initial;
|
||||||
|
}
|
||||||
|
|
||||||
|
mat-paginator {
|
||||||
|
background-color: initial;
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
::ng-deep .mat-select-arrow {
|
||||||
|
color: whitesmoke;
|
||||||
|
}
|
||||||
|
|
||||||
|
::ng-deep .mat-select-value {
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mat-sort-header-container {
|
||||||
|
color: whitesmoke !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mat-form-field {
|
||||||
|
font-size: 14px;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
td,
|
||||||
|
th {
|
||||||
|
color: whitesmoke;
|
||||||
|
}
|
||||||
|
|
||||||
|
.text-centre {
|
||||||
|
padding: 1%;
|
||||||
|
text-align: center;
|
||||||
|
align-items: center
|
||||||
|
}
|
@ -0,0 +1,39 @@
|
|||||||
|
<div class="text-centre">Your weapons:</div>
|
||||||
|
<mat-form-field>
|
||||||
|
<mat-label>Filter</mat-label>
|
||||||
|
<input matInput (keyup)="applyFilter($event)" placeholder="Ex. Sword" #input>
|
||||||
|
</mat-form-field>
|
||||||
|
|
||||||
|
<div class="mat-elevation-z8">
|
||||||
|
<table mat-table [dataSource]="dataSource" matSort>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="name">
|
||||||
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
||||||
|
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="weaponType">
|
||||||
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Weapon Type </th>
|
||||||
|
<td mat-cell *matCellDef="let row"> {{row.weaponType}} </td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="weight">
|
||||||
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Weight </th>
|
||||||
|
<td mat-cell *matCellDef="let row"> {{row.weight}} </td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="cost">
|
||||||
|
<th mat-header-cell *matHeaderCellDef mat-sort-header> Cost </th>
|
||||||
|
<td mat-cell *matCellDef="let row"> {{row.cost}} $ </td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
|
||||||
|
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
|
||||||
|
|
||||||
|
<tr class="mat-row" *matNoDataRow>
|
||||||
|
<td class="mat-cell" colspan="4">No data matching the filter "{{input.value}}"</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<mat-paginator [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
|
||||||
|
</div>
|
@ -0,0 +1,25 @@
|
|||||||
|
import { async, ComponentFixture, TestBed } from '@angular/core/testing';
|
||||||
|
|
||||||
|
import { PlayerWeaponsTableComponent } from './player-weapons-table.component';
|
||||||
|
|
||||||
|
describe('PlayerWeaponsTableComponent', () => {
|
||||||
|
let component: PlayerWeaponsTableComponent;
|
||||||
|
let fixture: ComponentFixture<PlayerWeaponsTableComponent>;
|
||||||
|
|
||||||
|
beforeEach(async(() => {
|
||||||
|
TestBed.configureTestingModule({
|
||||||
|
declarations: [ PlayerWeaponsTableComponent ]
|
||||||
|
})
|
||||||
|
.compileComponents();
|
||||||
|
}));
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
fixture = TestBed.createComponent(PlayerWeaponsTableComponent);
|
||||||
|
component = fixture.componentInstance;
|
||||||
|
fixture.detectChanges();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should create', () => {
|
||||||
|
expect(component).toBeTruthy();
|
||||||
|
});
|
||||||
|
});
|
@ -0,0 +1,69 @@
|
|||||||
|
import { Component, OnInit, ViewChild } from '@angular/core';
|
||||||
|
import { MatTableDataSource } from '@angular/material/table';
|
||||||
|
import { MatPaginator } from '@angular/material/paginator';
|
||||||
|
import { MatSort } from '@angular/material/sort';
|
||||||
|
import { WeaponViewModel } from '../../../types/viewmodels/weapon-viewmodels/WeaponViewModel';
|
||||||
|
import { first } from 'rxjs/operators';
|
||||||
|
import { ErrorResponse } from '../../../types/ErrorResponse';
|
||||||
|
import { HttpErrorResponse } from '@angular/common/http';
|
||||||
|
import { EquipmentService } from '../../../services/equipment.service';
|
||||||
|
import { Store } from '@ngrx/store';
|
||||||
|
import { AppState } from '../../store/models/app-state.model';
|
||||||
|
|
||||||
|
@Component({
|
||||||
|
selector: 'app-player-weapons-table',
|
||||||
|
templateUrl: './player-weapons-table.component.html',
|
||||||
|
styleUrls: ['./player-weapons-table.component.css']
|
||||||
|
})
|
||||||
|
export class PlayerWeaponsTableComponent implements OnInit {
|
||||||
|
weapons: WeaponViewModel[];
|
||||||
|
displayedColumns: string[] = [
|
||||||
|
'name',
|
||||||
|
'weaponType',
|
||||||
|
'weight',
|
||||||
|
'cost',
|
||||||
|
];
|
||||||
|
dataSource: MatTableDataSource<WeaponViewModel>;
|
||||||
|
|
||||||
|
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
|
||||||
|
@ViewChild(MatSort, { static: true }) sort: MatSort;
|
||||||
|
|
||||||
|
constructor(private store: Store<AppState>, private equipmentService: EquipmentService) {}
|
||||||
|
|
||||||
|
ngOnInit() {
|
||||||
|
this.getCharacterWeapons();
|
||||||
|
}
|
||||||
|
|
||||||
|
getCharacterWeapons() {
|
||||||
|
this.store
|
||||||
|
.select((s) => s.playerStore.characterId)
|
||||||
|
.pipe(first())
|
||||||
|
.subscribe((characterId) => {
|
||||||
|
this.equipmentService
|
||||||
|
.getCharacterWeapons(characterId)
|
||||||
|
.pipe(first())
|
||||||
|
.subscribe(
|
||||||
|
(result) => {
|
||||||
|
this.dataSource = new MatTableDataSource(result);
|
||||||
|
this.dataSource.paginator = this.paginator;
|
||||||
|
this.dataSource.sort = this.sort;
|
||||||
|
},
|
||||||
|
(error: ErrorResponse | HttpErrorResponse) => {
|
||||||
|
if (error instanceof HttpErrorResponse) {
|
||||||
|
error = error.error as ErrorResponse;
|
||||||
|
}
|
||||||
|
console.error(error.message);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
applyFilter(event: Event) {
|
||||||
|
const filterValue = (event.target as HTMLInputElement).value;
|
||||||
|
this.dataSource.filter = filterValue.trim().toLowerCase();
|
||||||
|
|
||||||
|
if (this.dataSource.paginator) {
|
||||||
|
this.dataSource.paginator.firstPage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,60 @@
|
|||||||
|
import { Inject, Injectable } from '@angular/core';
|
||||||
|
import { HttpClient, HttpParams } from '@angular/common/http';
|
||||||
|
import { WeaponViewModel } from '../types/viewmodels/weapon-viewmodels/WeaponViewModel';
|
||||||
|
import { Observable, of, throwError } from 'rxjs';
|
||||||
|
import { Either } from '../types/Either';
|
||||||
|
import { ErrorResponse } from '../types/ErrorResponse';
|
||||||
|
import { switchMap } from 'rxjs/operators';
|
||||||
|
import { ArmorViewModel } from '../types/viewmodels/armor-viewmodels/ArmorViewModel';
|
||||||
|
import { OtherEquipmentViewModel } from '../types/viewmodels/otherEquipment-viewmodels/OtherEquipmentViewModel';
|
||||||
|
|
||||||
|
Injectable({
|
||||||
|
providedIn: 'root',
|
||||||
|
});
|
||||||
|
|
||||||
|
export class EquipmentService {
|
||||||
|
private baseUrl = 'api/character/equipment/';
|
||||||
|
constructor(private http: HttpClient, @Inject('BASE_URL') baseUrl: string) {
|
||||||
|
this.baseUrl = baseUrl + this.baseUrl;
|
||||||
|
}
|
||||||
|
|
||||||
|
getCharacterWeapons(characterId: number): Observable<WeaponViewModel[]> {
|
||||||
|
const params = new HttpParams().set('characterId', characterId.toString());
|
||||||
|
return this.http.get<Either<WeaponViewModel[], ErrorResponse>>(this.baseUrl + 'getWeapons', {params}).pipe(
|
||||||
|
switchMap((response) => {
|
||||||
|
if (response.isLeft) {
|
||||||
|
return of(response.left);
|
||||||
|
} else {
|
||||||
|
return throwError(response.right);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCharacterArmors(characterId: number): Observable<ArmorViewModel[]> {
|
||||||
|
const params = new HttpParams().set('characterId', characterId.toString());
|
||||||
|
return this.http.get<Either<ArmorViewModel[], ErrorResponse>>(this.baseUrl + 'getArmors', {params}).pipe(
|
||||||
|
switchMap((response) => {
|
||||||
|
if (response.isLeft) {
|
||||||
|
return of(response.left);
|
||||||
|
} else {
|
||||||
|
return throwError(response.right);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCharacterOtherEquipment(characterId: number): Observable<OtherEquipmentViewModel[]> {
|
||||||
|
const params = new HttpParams().set('characterId', characterId.toString());
|
||||||
|
return this.http.get<Either<OtherEquipmentViewModel[], ErrorResponse>>(this.baseUrl + 'getOtherEquipment', {params}).pipe(
|
||||||
|
switchMap((response) => {
|
||||||
|
if (response.isLeft) {
|
||||||
|
return of(response.left);
|
||||||
|
} else {
|
||||||
|
return throwError(response.right);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,7 @@
|
|||||||
|
export interface OtherEquipmentViewModel {
|
||||||
|
id: number;
|
||||||
|
name: string;
|
||||||
|
description: string;
|
||||||
|
const: number;
|
||||||
|
currencyType: number;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user