Merge pull request 'SES-159' (#78) from SES-159 into dev
Reviewed-on: #78
This commit is contained in:
commit
d0cddafbac
@ -50,6 +50,9 @@ import { GameMasterMonstersTableComponent } from './components/game-master-monst
|
||||
import { MonsterService } from '../services/monster.service';
|
||||
import { SpellDetailsDialogComponent } from './components/spell-details-dialog/spell-details-dialog.component';
|
||||
import { GameMasterShopkeepersTableComponent } from './components/game-master-shopkeepers-table/game-master-shopkeepers-table.component';
|
||||
import { GameMasterTurntrackerComponent } from './components/game-master-turntracker/game-master-turntracker.component';
|
||||
import { DragDropModule } from '@angular/cdk/drag-drop';
|
||||
import { ChooseMonsterDialogComponent } from './components/choose-monster-dialog/choose-monster-dialog.component';
|
||||
|
||||
@NgModule({
|
||||
declarations: [
|
||||
@ -70,6 +73,8 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
|
||||
GameMasterMonstersTableComponent,
|
||||
SpellDetailsDialogComponent,
|
||||
GameMasterShopkeepersTableComponent,
|
||||
GameMasterTurntrackerComponent,
|
||||
ChooseMonsterDialogComponent,
|
||||
],
|
||||
imports: [
|
||||
BrowserModule.withServerTransition({ appId: 'ng-cli-universal' }),
|
||||
@ -98,6 +103,7 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
|
||||
MatSortModule,
|
||||
MatTooltipModule,
|
||||
MatRadioModule,
|
||||
DragDropModule,
|
||||
],
|
||||
providers: [
|
||||
UserService,
|
||||
@ -119,6 +125,8 @@ import { GameMasterShopkeepersTableComponent } from './components/game-master-sh
|
||||
ThrowPrimaryAbilityComponent,
|
||||
SpellDetailsDialogComponent,
|
||||
GameMasterShopkeepersTableComponent,
|
||||
GameMasterTurntrackerComponent,
|
||||
ChooseMonsterDialogComponent,
|
||||
],
|
||||
})
|
||||
export class AppModule {}
|
||||
|
@ -0,0 +1,41 @@
|
||||
table {
|
||||
background-color: initial;
|
||||
}
|
||||
|
||||
mat-paginator {
|
||||
background-color: initial;
|
||||
color: white;
|
||||
}
|
||||
|
||||
::ng-deep .mat-select-arrow {
|
||||
color: whitesmoke;
|
||||
}
|
||||
|
||||
::ng-deep .mat-select-value {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.mat-sort-header-container {
|
||||
color: whitesmoke !important;
|
||||
}
|
||||
|
||||
.mat-form-field {
|
||||
font-size: 14px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
td,
|
||||
th {
|
||||
color: whitesmoke;
|
||||
}
|
||||
|
||||
::ng-deep .mat-dialog-container {
|
||||
background-color: #4a5867;
|
||||
color: whitesmoke;
|
||||
box-shadow: 0 11px 15px -7px rgba(0, 0, 0, 0.2),
|
||||
0 24px 38px 3px rgba(0, 0, 0, 0.14), 0px 5px 20px 4px #d8d8d8;
|
||||
}
|
||||
|
||||
::ng-deep .mat-checkbox-checked.mat-accent .mat-checkbox-background {
|
||||
background-color: #df7c0f;
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
<h1 mat-dialog-title>Choose Monsters</h1>
|
||||
<div mat-dialog-content>
|
||||
<mat-form-field>
|
||||
<mat-label>Filter</mat-label>
|
||||
<input matInput (keyup)="applyFilter($event)" placeholder="Ex. Dragon" #input>
|
||||
</mat-form-field>
|
||||
|
||||
<div class="mat-elevation-z8">
|
||||
<table mat-table [dataSource]="dataSource" matSort class="w-100">
|
||||
|
||||
<ng-container matColumnDef="select">
|
||||
<th mat-header-cell *matHeaderCellDef> Select Monsters
|
||||
</th>
|
||||
<td mat-cell *matCellDef="let row">
|
||||
<mat-checkbox (click)="$event.stopPropagation()"
|
||||
(change)="$event ? selection.toggle(row) : null"
|
||||
[checked]="selection.isSelected(row)">
|
||||
</mat-checkbox>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="name">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Name </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.name}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="armorClass">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Armor Class </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.armorClass}} </td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="hitPoints">
|
||||
<th mat-header-cell *matHeaderCellDef mat-sort-header> Hit Points </th>
|
||||
<td mat-cell *matCellDef="let row"> {{row.hitPoints}} </td>
|
||||
</ng-container>
|
||||
|
||||
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
|
||||
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
|
||||
|
||||
<tr class="mat-row" *matNoDataRow>
|
||||
<td class="mat-cell" colspan="4">No data matching the filter "{{input.value}}"</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<mat-paginator [pageSizeOptions]="[5, 10, 25, 100]"></mat-paginator>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div mat-dialog-actions>
|
||||
<button mat-button (click)="CloseDialog()">Close</button>
|
||||
<button mat-button (click)="AddMonsters()" cdkFocusInitial>Add monsters</button>
|
||||
</div>
|
@ -0,0 +1,67 @@
|
||||
import { Component, Inject, OnInit, ViewChild } from '@angular/core';
|
||||
import { MAT_DIALOG_DATA, MatDialogRef } from '@angular/material';
|
||||
import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
|
||||
import { MonsterService } from '../../../services/monster.service';
|
||||
import { MatPaginator } from '@angular/material/paginator';
|
||||
import { MatSort } from '@angular/material/sort';
|
||||
import { first } from 'rxjs/operators';
|
||||
import { MatTableDataSource } from '@angular/material/table';
|
||||
import { ErrorResponse } from '../../../types/ErrorResponse';
|
||||
import { HttpErrorResponse } from '@angular/common/http';
|
||||
import { SelectionModel } from '@angular/cdk/collections';
|
||||
|
||||
@Component({
|
||||
selector: 'app-choose-monster-dialog',
|
||||
templateUrl: './choose-monster-dialog.component.html',
|
||||
styleUrls: ['./choose-monster-dialog.component.css'],
|
||||
})
|
||||
export class ChooseMonsterDialogComponent implements OnInit {
|
||||
displayedColumns: string[] = ['select', 'name', 'armorClass', 'hitPoints'];
|
||||
dataSource: MatTableDataSource<MonsterViewModel>;
|
||||
selection = new SelectionModel<MonsterViewModel>(true, []);
|
||||
|
||||
@ViewChild(MatPaginator, { static: true }) paginator: MatPaginator;
|
||||
@ViewChild(MatSort, { static: true }) sort: MatSort;
|
||||
|
||||
constructor(
|
||||
public dialogRef: MatDialogRef<ChooseMonsterDialogComponent>,
|
||||
@Inject(MAT_DIALOG_DATA) public data: any,
|
||||
private monsterService: MonsterService
|
||||
) {}
|
||||
|
||||
ngOnInit() {
|
||||
this.monsterService
|
||||
.GetAllMonsters()
|
||||
.pipe(first())
|
||||
.subscribe(
|
||||
(result) => {
|
||||
this.dataSource = new MatTableDataSource(result);
|
||||
this.dataSource.sort = this.sort;
|
||||
this.dataSource.paginator = this.paginator;
|
||||
},
|
||||
(error: ErrorResponse | HttpErrorResponse) => {
|
||||
if (error instanceof HttpErrorResponse) {
|
||||
error = error.error as ErrorResponse;
|
||||
}
|
||||
console.error(error.message);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
AddMonsters() {
|
||||
this.dialogRef.close(this.selection.selected);
|
||||
}
|
||||
|
||||
CloseDialog() {
|
||||
this.dialogRef.close();
|
||||
}
|
||||
|
||||
applyFilter(event: Event) {
|
||||
const filterValue = (event.target as HTMLInputElement).value;
|
||||
this.dataSource.filter = filterValue.trim().toLowerCase();
|
||||
|
||||
if (this.dataSource.paginator) {
|
||||
this.dataSource.paginator.firstPage();
|
||||
}
|
||||
}
|
||||
}
|
@ -22,6 +22,7 @@ import { AppState } from '../../store/models/app-state.model';
|
||||
import { Router } from '@angular/router';
|
||||
import { GameMasterMonstersTableComponent } from '../game-master-monsters-table/game-master-monsters-table.component';
|
||||
import { GameMasterShopkeepersTableComponent } from '../game-master-shopkeepers-table/game-master-shopkeepers-table.component';
|
||||
import { GameMasterTurntrackerComponent } from '../game-master-turntracker/game-master-turntracker.component';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game-master-dashboard',
|
||||
@ -66,6 +67,12 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
||||
componentToDisplay: 'GameMasterMonstersTableComponent',
|
||||
expanded: false,
|
||||
},
|
||||
{
|
||||
displayName: 'Turn Tracker',
|
||||
iconName: 'ra ra-crossed-axes',
|
||||
componentToDisplay: 'GameMasterTurntrackerComponent',
|
||||
expanded: false,
|
||||
},
|
||||
{
|
||||
displayName: 'Shopkeepers',
|
||||
iconName: 'ra ra-wooden-sign',
|
||||
@ -152,6 +159,9 @@ export class GameMasterDashboardComponent implements OnInit, OnDestroy {
|
||||
case 'GameMasterShopkeepersTableComponent':
|
||||
this.middleComponentName = GameMasterShopkeepersTableComponent;
|
||||
break;
|
||||
case 'GameMasterTurntrackerComponent':
|
||||
this.middleComponentName = GameMasterTurntrackerComponent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,79 @@
|
||||
.turn-tracker-main {
|
||||
margin-left: 20%;
|
||||
}
|
||||
|
||||
.first {
|
||||
background-color: #df7c0f !important;
|
||||
}
|
||||
|
||||
.turn-tracker-main > div {
|
||||
width: 400px;
|
||||
max-width: 100%;
|
||||
margin: 0 25px 25px 0;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.turn-tracker-main > div > h2 {
|
||||
color: whitesmoke;
|
||||
}
|
||||
.no-focus:focus {
|
||||
outline: none;
|
||||
}
|
||||
.turn-tracker-main > div > h2 > button {
|
||||
top: -7px;
|
||||
}
|
||||
.turn-tracker-list {
|
||||
border: solid 1px #3d4751;
|
||||
min-height: 81px;
|
||||
background: #606f80;
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
display: block;
|
||||
}
|
||||
.to-right {
|
||||
float: right;
|
||||
color: whitesmoke;
|
||||
}
|
||||
.turn-tracker-box {
|
||||
padding: 20px 10px;
|
||||
border-bottom: solid 1px #3d4751 !important;
|
||||
color: whitesmoke;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
box-sizing: border-box;
|
||||
cursor: move;
|
||||
background: #606f80;
|
||||
font-size: 14px;
|
||||
}
|
||||
.turn-tracker-box-name {
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.cdk-drag-preview {
|
||||
box-sizing: border-box;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 5px 5px -3px rgba(0, 0, 0, 0.2),
|
||||
0 8px 10px 1px rgba(0, 0, 0, 0.14), 0 3px 14px 2px rgba(0, 0, 0, 0.12);
|
||||
}
|
||||
.character-list {
|
||||
height: 81px;
|
||||
}
|
||||
.cdk-drag-placeholder {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.cdk-drag-animating {
|
||||
transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
|
||||
}
|
||||
|
||||
.example-box:last-child {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.example-list.cdk-drop-list-dragging .example-box:not(.cdk-drag-placeholder) {
|
||||
transition: transform 250ms cubic-bezier(0, 0, 0.2, 1);
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
<div class="turn-tracker-main" cdkDropListGroup>
|
||||
<div>
|
||||
<h2>
|
||||
Turn Tracker
|
||||
<button class="no-focus" mat-icon-button (click)="AddMonster()">
|
||||
<mat-icon>add_circle_outline</mat-icon>
|
||||
</button>
|
||||
</h2>
|
||||
<div
|
||||
cdkDropList
|
||||
[cdkDropListData]="turnTrackerList"
|
||||
class="turn-tracker-list"
|
||||
(cdkDropListDropped)="drop($event)">
|
||||
<div class="turn-tracker-box" *ngFor="let item of turnTrackerList;let first = first" [ngClass]="{first: first}" cdkDrag>
|
||||
<span class="turn-tracker-box-name">
|
||||
{{item.name}}
|
||||
</span>
|
||||
<button class="no-focus" mat-icon-button (click)="DeleteRow(item)">
|
||||
<mat-icon>delete</mat-icon>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<button class="no-focus to-right" mat-button (click)="NextTurn()">
|
||||
Next turn <mat-icon>fast_forward</mat-icon>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h2>
|
||||
Players characters list
|
||||
<button class="no-focus" mat-icon-button (click)="GetLoggedCharacters()">
|
||||
<mat-icon>autorenew</mat-icon>
|
||||
</button>
|
||||
</h2>
|
||||
|
||||
<div
|
||||
cdkDropList
|
||||
[cdkDropListData]="characterList"
|
||||
class="turn-tracker-list"
|
||||
(cdkDropListDropped)="drop($event)">
|
||||
<div class="turn-tracker-box character-list" *ngFor="let item of characterList" cdkDrag>
|
||||
<span class="turn-tracker-box-name">
|
||||
{{item.name}}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
@ -0,0 +1,145 @@
|
||||
import { Component, OnDestroy, OnInit } from '@angular/core';
|
||||
import {
|
||||
CdkDragDrop,
|
||||
moveItemInArray,
|
||||
transferArrayItem,
|
||||
} from '@angular/cdk/drag-drop';
|
||||
import { CharacterService } from '../../../services/character.service';
|
||||
import { first } from 'rxjs/operators';
|
||||
import { MatDialog } from '@angular/material';
|
||||
import { ChooseMonsterDialogComponent } from '../choose-monster-dialog/choose-monster-dialog.component';
|
||||
import { MonsterViewModel } from '../../../types/viewmodels/monster-viewmodels/MonsterViewModel';
|
||||
import { Store } from '@ngrx/store';
|
||||
import { AddTurnTrackerList } from '../../store/actions/game-master.actions';
|
||||
import { AppState } from '../../store/models/app-state.model';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game-master-turntracker',
|
||||
templateUrl: './game-master-turntracker.component.html',
|
||||
styleUrls: ['./game-master-turntracker.component.css'],
|
||||
})
|
||||
export class GameMasterTurntrackerComponent implements OnInit, OnDestroy {
|
||||
turnTrackerList: {
|
||||
name: string;
|
||||
characterId: number;
|
||||
monsterId: number;
|
||||
}[] = [];
|
||||
|
||||
characterList: {
|
||||
name: string;
|
||||
characterId: number;
|
||||
monsterId: number;
|
||||
}[] = [];
|
||||
|
||||
drop(event: CdkDragDrop<any[]>) {
|
||||
if (event.previousContainer === event.container) {
|
||||
moveItemInArray(
|
||||
event.container.data,
|
||||
event.previousIndex,
|
||||
event.currentIndex
|
||||
);
|
||||
} else {
|
||||
transferArrayItem(
|
||||
event.previousContainer.data,
|
||||
event.container.data,
|
||||
event.previousIndex,
|
||||
event.currentIndex
|
||||
);
|
||||
}
|
||||
}
|
||||
constructor(
|
||||
private characterService: CharacterService,
|
||||
public dialog: MatDialog,
|
||||
private store: Store<AppState>
|
||||
) {
|
||||
this.store
|
||||
.select((s) => s.gameMasterStore.turnTrackerList)
|
||||
.pipe(first())
|
||||
.subscribe((result) => {
|
||||
if (result.length > 0) {
|
||||
this.turnTrackerList = result;
|
||||
}
|
||||
this.GetLoggedCharacters();
|
||||
});
|
||||
}
|
||||
|
||||
ngOnInit() {}
|
||||
|
||||
GetLoggedCharacters() {
|
||||
this.characterService
|
||||
.getLoggedCharacters()
|
||||
.pipe(first())
|
||||
.subscribe((result) => {
|
||||
const currentCharacterIds = this.turnTrackerList.map(
|
||||
(e) => e.characterId
|
||||
);
|
||||
this.characterList = result
|
||||
.filter((e) => !currentCharacterIds.includes(e.id))
|
||||
.map((e) => ({
|
||||
name: e.name,
|
||||
characterId: e.id,
|
||||
monsterId: null,
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
DeleteRow(element: { name: string; characterId: number; monsterId: number }) {
|
||||
if (element.characterId != null) {
|
||||
this.turnTrackerList = this.turnTrackerList.filter(
|
||||
(e) => e.characterId !== element.characterId
|
||||
);
|
||||
} else {
|
||||
this.turnTrackerList = this.turnTrackerList.filter((e) => {
|
||||
return !(e.name == element.name && e.monsterId == element.monsterId);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
NextTurn() {
|
||||
if (this.turnTrackerList.length > 1) {
|
||||
this.turnTrackerList = [
|
||||
...this.turnTrackerList.slice(1),
|
||||
this.turnTrackerList[0],
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
AddMonster() {
|
||||
let dialogRef = this.dialog.open(ChooseMonsterDialogComponent, {
|
||||
width: '600px',
|
||||
});
|
||||
|
||||
dialogRef.afterClosed().subscribe((result: MonsterViewModel[]) => {
|
||||
if (result != null) {
|
||||
let monstersOnList = this.turnTrackerList.filter(
|
||||
(c) => c.monsterId !== null
|
||||
);
|
||||
result.forEach((ele) => {
|
||||
if (monstersOnList.map((e) => e.name).includes(ele.name)) {
|
||||
debugger;
|
||||
let maxCurrentId = Math.max(
|
||||
...monstersOnList.map((e) => e.monsterId),
|
||||
0
|
||||
);
|
||||
maxCurrentId += 1;
|
||||
this.turnTrackerList = [
|
||||
...this.turnTrackerList,
|
||||
{ name: ele.name, characterId: null, monsterId: maxCurrentId },
|
||||
];
|
||||
} else {
|
||||
this.turnTrackerList = [
|
||||
...this.turnTrackerList,
|
||||
{ name: ele.name, characterId: null, monsterId: 1 },
|
||||
];
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
ngOnDestroy() {
|
||||
this.store.dispatch(
|
||||
new AddTurnTrackerList({ turnTrackerList: this.turnTrackerList })
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
import { Action } from '@ngrx/store';
|
||||
|
||||
export enum GameMasterActionTypes {
|
||||
ADD_TURN_TRACKER_LIST = '[GAME MASTER] Add turn tracker list',
|
||||
}
|
||||
|
||||
export class AddTurnTrackerList implements Action {
|
||||
readonly type = GameMasterActionTypes.ADD_TURN_TRACKER_LIST;
|
||||
|
||||
constructor(
|
||||
public payload: {
|
||||
turnTrackerList: {
|
||||
name: string;
|
||||
characterId: number;
|
||||
monsterId: number;
|
||||
}[];
|
||||
}
|
||||
) {}
|
||||
}
|
||||
|
||||
export type GameMasterAction = AddTurnTrackerList;
|
@ -3,13 +3,17 @@ import {ActionReducerMap} from '@ngrx/store';
|
||||
import { AppReducer } from '../reducers/app.reducer';
|
||||
import { PlayerStoreModel } from './player-store.model';
|
||||
import { PlayerReducer } from '../reducers/player.reducer';
|
||||
import { GameMasterStoreModel } from './game-master-store.model';
|
||||
import { GameMasterReducer } from '../reducers/game-master.reducer';
|
||||
|
||||
export interface AppState {
|
||||
appStore: AppStoreModel;
|
||||
playerStore: PlayerStoreModel;
|
||||
gameMasterStore: GameMasterStoreModel;
|
||||
}
|
||||
|
||||
export const reducers: ActionReducerMap<AppState> = {
|
||||
appStore: AppReducer,
|
||||
playerStore: PlayerReducer,
|
||||
gameMasterStore: GameMasterReducer,
|
||||
};
|
||||
|
@ -0,0 +1,7 @@
|
||||
export interface GameMasterStoreModel {
|
||||
turnTrackerList: {
|
||||
name: string;
|
||||
characterId: number;
|
||||
monsterId: number;
|
||||
}[];
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
import { GameMasterStoreModel } from '../models/game-master-store.model';
|
||||
import {
|
||||
GameMasterAction,
|
||||
GameMasterActionTypes,
|
||||
} from '../actions/game-master.actions';
|
||||
|
||||
const initialState: GameMasterStoreModel = {
|
||||
turnTrackerList: [],
|
||||
};
|
||||
|
||||
export function GameMasterReducer(
|
||||
state: GameMasterStoreModel = initialState,
|
||||
action: GameMasterAction
|
||||
) {
|
||||
switch (action.type) {
|
||||
case GameMasterActionTypes.ADD_TURN_TRACKER_LIST:
|
||||
return { ...state, turnTrackerList: action.payload.turnTrackerList };
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user