session-companion/SessionCompanion/SessionCompanion.Database/SeedFromJsons.cs

458 lines
16 KiB
C#

using SessionCompanion.Database.Tables;
using SessionCompanion.ViewModels.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SessionCompanion.Database
{
public static class SeedFromJsons
{
static public Weapon SingleWeaponSeeder(dynamic item)
{
Weapon weapon = new Weapon();
// Id
weapon.Id = item.index;
// Name
weapon.Name = item.name;
// Weapon type
weapon.WeaponType = item.category_range;
// Cost
weapon.Cost = item.cost.quantity;
// CurrnecyType
switch ((string)item.cost.unit)
{
case "sp":
weapon.CurrencyType = CurrencyType.sp;
break;
case "gp":
weapon.CurrencyType = CurrencyType.gp;
break;
}
// DiceCount
weapon.DiceCount = item.damage.dice_count;
// DiceValue
weapon.DiceValue = item.damage.dice_value;
// RangeMeele
weapon.RangeMeele = item.range.normal;
// RangeLong
weapon.RangeLong = item.range._long;
// RangeThrow
if (item.throw_range != null)
{
weapon.RangeThrowNormal = item.throw_range.normal;
weapon.RangeThrowLong = item.throw_range._long;
}
// Weight
weapon.Weight = item.weight;
// Twohand
if (item.two_hand_damage != null)
{
weapon.TwoHandDiceCount = item.two_hand_damage.dice_count;
weapon.TwoHandDiceValue = item.two_hand_damage.dice_value;
}
if (item.special != null)
weapon.Description = item.special[0];
return weapon;
}
static public Armor SingleArmorSeeder(dynamic item, int id)
{
Armor armor = new Armor();
armor.Id = id;
armor.Name = item.name;
armor.Category = item.armor_category;
armor.ArmorClassBase = item.armor_class["base"];
armor.HaveDexterityBonus = item.armor_class["dex_bonus"];
armor.MinimumStrength = item.str_minimum;
armor.HaveStealthDisadvantage = item.stealth_disadvantage;
armor.Weight = item.weight;
armor.Cost = item.cost.quantity;
switch ((string)item.cost.unit)
{
case "sp":
armor.CurrencyType = CurrencyType.sp;
break;
case "gp":
armor.CurrencyType = CurrencyType.gp;
break;
}
return armor;
}
static public OtherEquipment SingleOtherEquipmentSeeder(dynamic item, int id)
{
OtherEquipment otherEq = new OtherEquipment();
otherEq.Id = id;
otherEq.Name = item.name;
if (item.desc != null)
foreach (dynamic description in item.desc)
otherEq.Description += " " + description;
else
otherEq.Description = string.Empty;
otherEq.Cost = item.cost.quantity;
switch ((string)item.cost.unit)
{
case "sp":
otherEq.CurrencyType = CurrencyType.sp;
break;
case "gp":
otherEq.CurrencyType = CurrencyType.gp;
break;
}
return otherEq;
}
static public Spell SingleSpellSeeder(dynamic item)
{
Spell spell = new Spell();
// Id
spell.Id = item.index;
// Name
spell.Name = item.name;
// Description
foreach (dynamic des in item.desc)
spell.Description += des + ";";
if (spell.Description != null)
spell.Description = spell.Description.Remove(spell.Description.Length - 1);
// HigherLevel
if (item.higher_level != null)
{
foreach (dynamic hl in item.higher_level)
spell.HigherLevel += (string)hl + ";";
if (spell.HigherLevel != null)
spell.HigherLevel = spell.HigherLevel.Remove(spell.HigherLevel.Length - 1);
}
// Range
switch ((string)item.range)
{
case "90 feet":
spell.Range = SpellsEnums.Ranges.Feet_90;
break;
case "60 feet":
spell.Range = SpellsEnums.Ranges.Feet_60;
break;
case "30 feet":
spell.Range = SpellsEnums.Ranges.Feet_30;
break;
case "10 feet":
spell.Range = SpellsEnums.Ranges.Feet_10;
break;
case "120 feet":
spell.Range = SpellsEnums.Ranges.Feet_120;
break;
case "150 feet":
spell.Range = SpellsEnums.Ranges.Feet_150;
break;
case "1 mile":
spell.Range = SpellsEnums.Ranges.Miles_1;
break;
case "300 feet":
spell.Range = SpellsEnums.Ranges.Feet_300;
break;
case "500 feet":
spell.Range = SpellsEnums.Ranges.Feet_500;
break;
case "100 feet":
spell.Range = SpellsEnums.Ranges.Feet_100;
break;
case "500 miles":
spell.Range = SpellsEnums.Ranges.Miles_500;
break;
case "5 feet":
spell.Range = SpellsEnums.Ranges.Feet_5;
break;
default:
if (Enum.TryParse<SpellsEnums.Ranges>((string)item.range, true, out SpellsEnums.Ranges RangeType))
if (Enum.IsDefined(typeof(SpellsEnums.Ranges), RangeType))
spell.Range = RangeType;
break;
}
// Components
foreach (dynamic component in item.components)
{
if (Enum.TryParse<SpellsEnums.Components>((string)component, true, out SpellsEnums.Components ComponentType))
if (Enum.IsDefined(typeof(SpellsEnums.Components), ComponentType))
spell.Components += ComponentType + ";";
}
if (spell.Components != null)
spell.Components = spell.Components.Remove(spell.Components.Length - 1);
if (item.material != null)
spell.Material = item.material;
if ((string)item.ritual == "no")
spell.Ritual = false;
else
spell.Ritual = true;
// Duration
switch ((string)item.duration)
{
case "8 hours":
spell.Duration = SpellsEnums.Durations.Hours_8;
break;
case "1 hour":
spell.Duration = SpellsEnums.Durations.Hours_1;
break;
case "24 hours":
spell.Duration = SpellsEnums.Durations.Hours_24;
break;
case "1 minute":
spell.Duration = SpellsEnums.Durations.Minutes_1;
break;
case "10 days":
spell.Duration = SpellsEnums.Durations.Days_10;
break;
case "10 minutes":
spell.Duration = SpellsEnums.Durations.Minutes_10;
break;
case "1 round":
spell.Duration = SpellsEnums.Durations.Round_1;
break;
case "7 days":
spell.Duration = SpellsEnums.Durations.Days_7;
break;
case "30 days":
spell.Duration = SpellsEnums.Durations.Days_30;
break;
case "2 hours":
spell.Duration = SpellsEnums.Durations.Hours_2;
break;
case "Until dispelled":
spell.Duration = SpellsEnums.Durations.Until_dispelled;
break;
default:
if (Enum.TryParse<SpellsEnums.Durations>((string)item.duration, true, out SpellsEnums.Durations DurationType))
if (Enum.IsDefined(typeof(SpellsEnums.Durations), DurationType))
spell.Duration = DurationType;
break;
}
// Concentration
if ((string)item.concentration == "no")
spell.Concentration = false;
else
spell.Concentration = true;
// CastingTime
switch ((string)item.casting_time)
{
case "1 action":
spell.CastingTime = SpellsEnums.CastingTimes.Action_1;
break;
case "1 minute":
spell.CastingTime = SpellsEnums.CastingTimes.Minutes_1;
break;
case "1 hour":
spell.CastingTime = SpellsEnums.CastingTimes.Hours_1;
break;
case "8 hours":
spell.CastingTime = SpellsEnums.CastingTimes.Hours_8;
break;
case "1 bonus action":
spell.CastingTime = SpellsEnums.CastingTimes.Bonus_Action_1;
break;
case "10 minutes":
spell.CastingTime = SpellsEnums.CastingTimes.Minutes_10;
break;
case "1 reaction":
spell.CastingTime = SpellsEnums.CastingTimes.Reaction_1;
break;
case "24 hours":
spell.CastingTime = SpellsEnums.CastingTimes.Hours_24;
break;
case "12 hours":
spell.CastingTime = SpellsEnums.CastingTimes.Hours_12;
break;
}
// Level
spell.Level = (int)item.level;
// School
if (Enum.TryParse<SpellsEnums.Schools>((string)item.school.name, true, out SpellsEnums.Schools SchoolType))
if (Enum.IsDefined(typeof(SpellsEnums.Schools), SchoolType))
spell.School = SchoolType;
// Classes
foreach (dynamic c in item.classes)
{
if (Enum.TryParse<SpellsEnums.Classes>((string)c.name, true, out SpellsEnums.Classes ClassType))
if (Enum.IsDefined(typeof(SpellsEnums.Classes), ClassType))
spell.Classes += ClassType + ";";
}
if (spell.Classes != null)
spell.Classes = spell.Classes.Remove(spell.Classes.Length - 1);
// Subclasses
foreach (dynamic s in item.subclasses)
{
if (Enum.TryParse<SpellsEnums.Subclass>((string)s.name, true, out SpellsEnums.Subclass SubClassType))
if (Enum.IsDefined(typeof(SpellsEnums.Subclass), SubClassType))
spell.Subclasses += SubClassType + ";";
}
if (spell.Subclasses != null)
spell.Subclasses = spell.Subclasses.Remove(spell.Subclasses.Length - 1);
return spell;
}
static public SpecialAbility SingleSpecialAbilitySeeder(dynamic item, int id)
{
SpecialAbility monsterSpecialAbility = new SpecialAbility();
monsterSpecialAbility.Id = id;
monsterSpecialAbility.Name = item.name;
if (item.damage_dice != null)
{
var dice = SplitDice((string)item.damage_dice);
monsterSpecialAbility.DamageDiceAmount = dice.Item1;
monsterSpecialAbility.DamageDice = dice.Item2;
}
monsterSpecialAbility.Description = item.desc;
return monsterSpecialAbility;
}
static public GameAction SingleActionSeeder(dynamic item, int id)
{
GameAction monsterAction = new GameAction();
monsterAction.Id = id;
monsterAction.Name = item.name;
monsterAction.AttackBonus = item.attack_bonus;
monsterAction.DamageBonus = item.damage_bonus;
if (item.damage_dice != null)
{
var dice = SplitDice((string)item.damage_dice);
monsterAction.DamageDiceAmount = dice.Item1;
monsterAction.DamageDice = dice.Item2;
}
monsterAction.Description = item.desc;
return monsterAction;
}
static public LegendaryAction SingleLegendaryActionSeeder(dynamic item, int id)
{
LegendaryAction monsterLegendaryAction = new LegendaryAction();
monsterLegendaryAction.Id = id;
monsterLegendaryAction.Name = item.name;
monsterLegendaryAction.Description = item.desc;
return monsterLegendaryAction;
}
static public Monster SingleMonsterSeeder(dynamic item)
{
Monster monster = new Monster();
monster.Id = item.index;
monster.Name = item.name;
monster.Size = item.size;
monster.Type = item.type;
monster.Subtype = item.subtype;
monster.Alignment = item.alignment;
monster.ArmorClass = item.armor_class;
monster.HitPoints = item.hit_points;
var dice = SplitDice((string)item.hit_dice);
monster.HitDiceAmount = dice.Item1;
monster.HitDiceType = dice.Item2;
monster.WalkSpeed = item.speed.walk;
monster.FlySpeed = item.speed.fly;
monster.SwimSpeed = item.speed.swim;
monster.Strength = item.strength;
monster.StrengthSave = item.strength_save;
monster.Dexterity = item.dexterity;
monster.DexteritySave = item.dexterity_save;
monster.Constitution = item.constitution;
monster.ConstitutionSave = item.constitution_save;
monster.Wisdom = item.wisdom;
monster.WisdomSave = item.wisdom_save;
monster.Charisma = item.charisma;
monster.CharismaSave = item.charsisma_save;
monster.Intelligence = item.intelligence;
monster.IntelligenceSave = item.intelligence_save;
foreach (dynamic dv in item.damage_vulnerabilities)
monster.MonsterDamageVulnerabilities += dv + ";";
if (monster.MonsterDamageVulnerabilities != null)
monster.MonsterDamageVulnerabilities = monster.MonsterDamageVulnerabilities.Remove(monster.MonsterDamageVulnerabilities.Length - 1);
foreach (dynamic dr in item.damage_resistances)
monster.MonsterDamageResistances += dr + ";";
if (monster.MonsterDamageResistances != null)
monster.MonsterDamageResistances = monster.MonsterDamageResistances.Remove(monster.MonsterDamageResistances.Length - 1);
foreach (dynamic di in item.damage_immunities)
monster.MonsterDamageImmunities += di + ";";
if (monster.MonsterDamageImmunities != null)
monster.MonsterDamageImmunities = monster.MonsterDamageImmunities.Remove(monster.MonsterDamageImmunities.Length - 1);
foreach (dynamic ci in item.condition_immunities)
monster.MonsterConditionImmunities += ci + ";";
if (monster.MonsterConditionImmunities != null)
monster.MonsterConditionImmunities = monster.MonsterConditionImmunities.Remove(monster.MonsterConditionImmunities.Length - 1);
monster.MonsterSenses = item.senses;
monster.MonsterLanguages = item.languages;
monster.ChallengeRating = item.challenge_rating;
return monster;
}
static public Tuple<int, int> SplitDice(string dice)
{
int stop = dice.IndexOf('d');
var amount = int.Parse(dice.Substring(0, stop));
stop++;
var value = int.Parse(dice.Substring(stop, dice.Length - stop));
return new Tuple<int, int>(amount, value);
}
}
}