session-companion/SessionCompanion/SessionCompanion.Database/ApplicationDbContext.cs

321 lines
15 KiB
C#

using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json.Linq;
using SessionCompanion.Database.Tables;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SessionCompanion.Database
{
public class ApplicationDbContext : DbContext
{
public virtual DbSet<Alignment> Alignments { get; set; }
public virtual DbSet<Background> Backgrounds { get; set; }
public virtual DbSet<Biography> Biographies { get; set; }
public virtual DbSet<Character> Characters { get; set; }
public virtual DbSet<Charisma> Charismas { get; set; }
public virtual DbSet<Class> Classes { get; set; }
public virtual DbSet<Constitution> Constitutions { get; set; }
public virtual DbSet<Dexterity> Dexterities { get; set; }
public virtual DbSet<Intelligence> Intelligences { get; set; }
public virtual DbSet<Race> Races { get; set; }
public virtual DbSet<Statistics> Statistics { get; set; }
public virtual DbSet<Strength> Strengths { get; set; }
public virtual DbSet<User> Users { get; set; }
public virtual DbSet<Wisdom> Wisdoms { get; set; }
public virtual DbSet<Spell> Spells { get; set; }
public virtual DbSet<CharacterSpell> CharacterSpells { get; set; }
public virtual DbSet<CharacterSpellSlots> CharacterSpellSlots { get; set; }
public virtual DbSet<Armor> Armors { get; set; }
public virtual DbSet<CharacterArmor> CharacterArmors { get; set; }
public virtual DbSet<Weapon> Weapons { get; set; }
public virtual DbSet<CharacterWeapon> CharacterWeapons { get; set; }
public virtual DbSet<OtherEquipment> OtherEquipment { get; set; }
public virtual DbSet<CharacterOtherEquipment> CharacterOtherEquipment { get; set; }
public virtual DbSet<Monster> Monsters { get; set; }
public virtual DbSet<MonsterAction> MonsterActions { get; set; }
public virtual DbSet<MonsterLegendaryAction> MonsterLegendaryActions { get; set; }
public virtual DbSet<MonsterSpecialAbility> MonsterSpecialAbilities { get; set; }
public virtual DbSet<GameAction> GameActions { get; set; }
public virtual DbSet<LegendaryAction> LegendaryActions { get; set; }
public virtual DbSet<SpecialAbility> SpecialAbilities { get; set; }
public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { }
public List<SpecialAbility> SpecialAbilitiesList { get; set; }
public List<LegendaryAction> LegendaryActionsList { get; set; }
public List<GameAction> GameActionsList { get; set; }
protected IEnumerable<Weapon> SeedWeapon()
{
const string file = "../SessionCompanion.Database/JsonData/weapons.json";
List<Weapon> weapons = new List<Weapon>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jweapons = JArray.Parse(json);
foreach (dynamic item in jweapons)
weapons.Add(SeedFromJsons.SingleWeaponSeeder(item));
}
return weapons;
}
protected IEnumerable<Armor> SeedArmor()
{
const string file = "../SessionCompanion.Database/JsonData/armors.json";
List<Armor> armors = new List<Armor>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jactions = JArray.Parse(json);
int id = 1;
foreach (dynamic item in jactions)
{
armors.Add(SeedFromJsons.SingleArmorSeeder(item, id));
id++;
}
}
return armors;
}
protected IEnumerable<OtherEquipment> SeedOtherEquipment()
{
const string file = "../SessionCompanion.Database/JsonData/otherEquipments.json";
List<OtherEquipment> otherEquipment = new List<OtherEquipment>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jactions = JArray.Parse(json);
int id = 1;
foreach (dynamic item in jactions)
{
otherEquipment.Add(SeedFromJsons.SingleOtherEquipmentSeeder(item, id));
id++;
}
}
return otherEquipment;
}
protected IEnumerable<Spell> SeedSpell()
{
const string file = "../SessionCompanion.Database/JsonData/spells.json";
List<Spell> spells = new List<Spell>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jspells = JArray.Parse(json);
foreach (dynamic item in jspells)
spells.Add(SeedFromJsons.SingleSpellSeeder(item));
}
return spells;
}
protected IEnumerable<SpecialAbility> SeedSpecialAbilities()
{
const string file = "../SessionCompanion.Database/JsonData/monsters.json";
List<SpecialAbility> specAbilities = new List<SpecialAbility>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jabilites = JArray.Parse(json);
int id = 1;
foreach (dynamic item in jabilites)
{
if (item.special_abilities != null)
{
foreach (dynamic sp in item.special_abilities)
{
if (specAbilities.Find(x => x.Name == (string)sp.name) is null)
{
specAbilities.Add(SeedFromJsons.SingleSpecialAbilitySeeder(sp, id));
id++;
}
}
}
}
}
SpecialAbilitiesList = specAbilities;
return specAbilities;
}
protected IEnumerable<GameAction> SeedActions()
{
const string file = "../SessionCompanion.Database/JsonData/monsters.json";
List<GameAction> gameActions = new List<GameAction>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jactions = JArray.Parse(json);
int id = 1;
foreach (dynamic item in jactions)
{
if (item.actions != null)
{
foreach (dynamic a in item.actions)
{
if (gameActions.Find(x => x.Name == (string)a.name) is null)
{
gameActions.Add(SeedFromJsons.SingleActionSeeder(a, id));
id++;
}
}
}
}
}
GameActionsList = gameActions;
return gameActions;
}
protected IEnumerable<LegendaryAction> SeedLegendaryActions()
{
const string file = "../SessionCompanion.Database/JsonData/monsters.json";
List<LegendaryAction> legendaryActions = new List<LegendaryAction>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jlegendaryactions = JArray.Parse(json);
int id = 1;
foreach (dynamic item in jlegendaryactions)
{
if (item.legendary_actions != null)
{
foreach (dynamic la in item.legendary_actions)
{
if (legendaryActions.Find(x => x.Name == (string)la.name) is null)
{
legendaryActions.Add(SeedFromJsons.SingleLegendaryActionSeeder(la, id));
id++;
}
}
}
}
}
LegendaryActionsList = legendaryActions;
return legendaryActions;
}
protected IEnumerable<Monster> SeedMonster()
{
const string file = "../SessionCompanion.Database/JsonData/monsters.json";
List<Monster> monsters = new List<Monster>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jmonsters = JArray.Parse(json);
foreach (dynamic item in jmonsters)
monsters.Add(SeedFromJsons.SingleMonsterSeeder(item));
}
return monsters;
}
protected IEnumerable<MonsterSpecialAbility> SeedMonsterSpecialAbilities()
{
const string file = "../SessionCompanion.Database/JsonData/monsters.json";
List<MonsterSpecialAbility> monsterSpecialAbilities = new List<MonsterSpecialAbility>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jabilities = JArray.Parse(json);
int id = 1;
foreach (dynamic item in jabilities)
{
if (item.special_abilities != null)
{
foreach (dynamic a in item.special_abilities)
{
var abilityId = SpecialAbilitiesList.Find(x => x.Name == (string)a.name).Id;
monsterSpecialAbilities.Add(new MonsterSpecialAbility { Id = id, MonsterId = (int)item.index, SpecialAbilityId = abilityId });
id++;
}
}
}
}
return monsterSpecialAbilities;
}
protected IEnumerable<MonsterAction> SeedMonsterActions()
{
const string file = "../SessionCompanion.Database/JsonData/monsters.json";
List<MonsterAction> monsterActions = new List<MonsterAction>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jactions = JArray.Parse(json);
int id = 1;
foreach (dynamic item in jactions)
{
if (item.actions != null)
{
foreach (dynamic a in item.actions)
{
var abilityId = GameActionsList.Find(x => x.Name == (string)a.name).Id;
monsterActions.Add(new MonsterAction { Id = id, MonsterId = (int)item.index, GameActionId = abilityId });
id++;
}
}
}
}
return monsterActions;
}
protected IEnumerable<MonsterLegendaryAction> SeedMonsterLegendaryActions()
{
const string file = "../SessionCompanion.Database/JsonData/monsters.json";
List<MonsterLegendaryAction> monsterLegendaryActions = new List<MonsterLegendaryAction>();
using (StreamReader reader = new StreamReader(file))
{
var json = reader.ReadToEnd();
dynamic jactions = JArray.Parse(json);
int id = 1;
foreach (dynamic item in jactions)
{
if (item.legendary_actions != null)
{
foreach (dynamic a in item.legendary_actions)
{
var actionId = LegendaryActionsList.Find(x => x.Name == (string)a.name).Id;
monsterLegendaryActions.Add(new MonsterLegendaryAction { Id = id, MonsterId = (int)item.index, LegendaryActionId = actionId });
id++;
}
}
}
}
return monsterLegendaryActions;
}
protected override void OnModelCreating(ModelBuilder builder)
{
base.OnModelCreating(builder);
builder.Entity<User>().HasData(SeedData.SeedUsers());
builder.Entity<Character>().HasData(SeedData.SeedCharacter());
builder.Entity<Race>().HasData(SeedData.SeedRace());
builder.Entity<Class>().HasData(SeedData.SeedClass());
builder.Entity<Alignment>().HasData(SeedData.SeedAlignment());
builder.Entity<Background>().HasData(SeedData.SeedBackground());
builder.Entity<Biography>().HasData(SeedData.SeedBiography());
builder.Entity<Statistics>().HasData(SeedData.SeedStatistics());
builder.Entity<Weapon>().HasData(SeedWeapon());
builder.Entity<Armor>().HasData(SeedArmor());
builder.Entity<OtherEquipment>().HasData(SeedOtherEquipment());
builder.Entity<CharacterWeapon>().HasData(SeedData.SeedCharacterWeapon());
builder.Entity<CharacterArmor>().HasData(SeedData.SeedCharacterArmor());
builder.Entity<CharacterOtherEquipment>().HasData(SeedData.SeedCharacterOtherEquipment());
builder.Entity<Charisma>().HasData(SeedData.SeedCharisma());
builder.Entity<Constitution>().HasData(SeedData.SeedConstitution());
builder.Entity<Dexterity>().HasData(SeedData.SeedDexterity());
builder.Entity<Intelligence>().HasData(SeedData.SeedIntelligence());
builder.Entity<Strength>().HasData(SeedData.SeedStrength());
builder.Entity<Wisdom>().HasData(SeedData.SeedWisdom());
builder.Entity<Spell>().HasData(SeedSpell());
builder.Entity<CharacterSpell>().HasData(SeedData.SeedCharacterSpell());
builder.Entity<CharacterSpellSlots>().HasData(SeedData.SeedCharacterSpellSlot());
builder.Entity<Monster>().HasData(SeedMonster());
builder.Entity<SpecialAbility>().HasData(SeedSpecialAbilities());
builder.Entity<LegendaryAction>().HasData(SeedLegendaryActions());
builder.Entity<GameAction>().HasData(SeedActions());
builder.Entity<MonsterSpecialAbility>().HasData(SeedMonsterSpecialAbilities());
builder.Entity<MonsterAction>().HasData(SeedMonsterActions());
builder.Entity<MonsterLegendaryAction>().HasData(SeedMonsterLegendaryActions());
}
}
}