AI_Labyrinth/grid.py

42 lines
1.3 KiB
Python

from config import *
from templates import *
class Grid:
def __init__(self):
# Creating a new drawing surface
self.floor = [[0 for x in range(map_width)] for y in range(map_height)]
self.surface = pg.display.set_mode((tile_size * map_width, tile_size * (map_height + legend_height)))
# Making a mouse cursor invisible
pg.mouse.set_visible(True)
# Elements of the legend bar beneath the map
self.time = 0
def generate_map(self):
# Generating an empty map and filling it with floors of a randomly chosen type
A = random_part()
for i in range(16):
for j in range(9):
self.floor[j][i] = A[j][i]
B = random_part()
for i in range(16, 32):
for j in range(9):
self.floor[j][i] = B[j][i - 16]
C = random_part()
for i in range(16):
for j in range(9, 18):
self.floor[j][i] = C[j - 9][i]
D = random_part()
for i in range(16, 32):
for j in range(9, 18):
self.floor[j][i] = D[j - 9][i - 16]
def display_map(self):
for x in range(map_width):
for y in range(map_height):
self.surface.blit(textures[self.floor[y][x]],
(x * tile_size, y * tile_size))