2019-03-13 15:31:33 +01:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2019-04-22 09:24:16 +02:00
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using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
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2019-03-13 15:31:33 +01:00
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2019-04-22 09:24:16 +02:00
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namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
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2019-03-13 15:31:33 +01:00
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{
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public class MoveStep : IStep
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{
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2019-04-22 03:16:30 +02:00
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public MoveStep(Direction direction)
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2019-03-13 15:31:33 +01:00
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{
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this._direction = direction;
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}
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2019-06-11 23:17:44 +02:00
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public int ID { get
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{
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return (int)_direction + 4;
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} }
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2019-03-13 15:31:33 +01:00
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private Direction _direction;
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private IGarbageCollector _garbageCollector;
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2019-05-05 17:54:12 +02:00
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public bool Invoke(IGarbageCollector _garbageCollector, ICloneable [,] grid)
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2019-03-13 15:31:33 +01:00
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{
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2019-04-22 09:24:16 +02:00
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if(grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] is Road1)
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2019-04-22 14:55:47 +02:00
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grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] = new Road2(new Coords(_garbageCollector.Coords.X, _garbageCollector.Coords.Y));
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2019-04-23 11:24:07 +02:00
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var pass = false;
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2019-03-13 15:31:33 +01:00
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switch (_direction)
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{
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2019-04-23 11:24:07 +02:00
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case Direction.Up:
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2019-05-05 17:54:12 +02:00
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pass = _garbageCollector.MoveUp();
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2019-04-23 11:24:07 +02:00
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break;
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case Direction.Down:
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2019-05-05 17:54:12 +02:00
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pass = _garbageCollector.MoveDown();
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2019-04-23 11:24:07 +02:00
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break;
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case Direction.Left:
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2019-05-05 17:54:12 +02:00
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pass = _garbageCollector.MoveLeft();
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2019-04-23 11:24:07 +02:00
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break;
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case Direction.Right:
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2019-05-05 17:54:12 +02:00
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pass = _garbageCollector.MoveRight();
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2019-04-23 11:24:07 +02:00
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break;
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2019-03-13 15:31:33 +01:00
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}
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2019-04-23 11:24:07 +02:00
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if (pass)
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{
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_garbageCollector.Counter++;
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}
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return pass;
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2019-03-13 15:31:33 +01:00
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}
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}
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}
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