Czoko_Smieciarka/Trunk/MonoGameView/DataModels/Models/Steps/MoveStep.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
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namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
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{
public class MoveStep : IStep
{
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public MoveStep(Direction direction)
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{
this._direction = direction;
}
private Direction _direction;
private IGarbageCollector _garbageCollector;
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public bool Invoke(IGarbageCollector _garbageCollector, ICloneable [,] grid)
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{
if(grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] is Road1)
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grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] = new Road2(new Coords(_garbageCollector.Coords.X, _garbageCollector.Coords.Y));
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var pass = false;
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switch (_direction)
{
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case Direction.Up:
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pass = _garbageCollector.MoveUp();
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break;
case Direction.Down:
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pass = _garbageCollector.MoveDown();
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break;
case Direction.Left:
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pass = _garbageCollector.MoveLeft();
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break;
case Direction.Right:
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pass = _garbageCollector.MoveRight();
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break;
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}
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if (pass)
{
_garbageCollector.Counter++;
}
return pass;
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}
}
}