Czoko_Smieciarka/Trunk/MonoGameView/MonoGameView.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{EBE9431C-9B66-4300-B288-7A0F7B899415}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MonoGameView</RootNamespace>
<AssemblyName>MonoGameView</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkProfile />
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
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<PropertyGroup>
<StartupObject />
</PropertyGroup>
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<ItemGroup>
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<Compile Include="Algorithms\BFS.cs" />
<Compile Include="Algorithms\DFS.cs" />
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<Compile Include="DataModels\Displayer.cs" />
<Compile Include="DataModels\Enums\Directions.cs" />
<Compile Include="DataModels\Enums\GarbageTypes.cs" />
<Compile Include="DataModels\Exceptions\Exceptions.cs" />
<Compile Include="DataModels\Interfaces\GarbageCollector\AGarbageCollector.cs" />
<Compile Include="DataModels\Interfaces\GarbageCollector\IGarbageCollector.cs" />
<Compile Include="DataModels\Interfaces\Garbage\AGarbage.cs" />
<Compile Include="DataModels\Interfaces\Garbage\IGarbage.cs" />
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<Compile Include="DataModels\Interfaces\IDrawables.cs" />
<Compile Include="DataModels\Interfaces\IGarbageLocalization.cs" />
<Compile Include="DataModels\Interfaces\IHouse.cs" />
<Compile Include="DataModels\Interfaces\IRoad.cs" />
<Compile Include="DataModels\Interfaces\IRoad1.cs" />
<Compile Include="DataModels\Interfaces\IRoad2.cs" />
<Compile Include="DataModels\Interfaces\IStep.cs" />
<Compile Include="DataModels\Interfaces\ITypeOfGarbage.cs" />
<Compile Include="DataModels\Interfaces\RoutePlanningEngine\IRoutePlanningEngine.cs" />
<Compile Include="DataModels\Interfaces\TrashCans\ADump.cs" />
<Compile Include="DataModels\Interfaces\TrashCans\AGarbageCollectorContainer.cs" />
<Compile Include="DataModels\Interfaces\TrashCans\ATrashCan.cs" />
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<Compile Include="DataModels\MapLoader.cs" />
<Compile Include="DataModels\Models\Coords.cs" />
<Compile Include="DataModels\Models\Dump.cs" />
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<Compile Include="DataModels\Models\BasicGarbage.cs" />
<Compile Include="DataModels\Models\EmptyHouse.cs" />
<Compile Include="DataModels\Models\GarbageCollectorContainer.cs" />
<Compile Include="DataModels\Models\GarbageLocalization.cs" />
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<Compile Include="DataModels\Models\Grass.cs" />
<Compile Include="DataModels\Models\House.cs" />
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<Compile Include="DataModels\Models\ImageContainer.cs" />
<Compile Include="DataModels\Models\Map.cs" />
<Compile Include="DataModels\Models\Road1.cs" />
<Compile Include="DataModels\Models\Road2.cs" />
<Compile Include="DataModels\Models\Steps\CollectStep.cs" />
<Compile Include="DataModels\Models\Steps\MoveStep.cs" />
<Compile Include="DataModels\Models\Steps\SpillStep.cs" />
<Compile Include="DataModels\Models\TrashCan.cs" />
<Compile Include="DataModels\Models\TypeOfGarbage.cs" />
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<Compile Include="DataModels\ViewInfo.cs" />
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<Compile Include="Game1.cs" />
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<Compile Include="DataModels\Models\GarbageCollector.cs" />
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<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
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<Reference Include="C5, Version=2.5.0.0, Culture=neutral, PublicKeyToken=282361b99ded7e8e, processorArchitecture=MSIL">
<HintPath>..\packages\C5.2.5.3\lib\net45\C5.dll</HintPath>
</Reference>
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<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="app.config" />
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<None Include="app.manifest" />
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<None Include="packages.config" />
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</ItemGroup>
<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>