c5
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@ -55,8 +55,8 @@ namespace MonoGameView.Algorithms
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var result = new List<IStep>();
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var result = new List<IStep>();
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var itemdupa = grid[collector.Coords.X, collector.Coords.Y];
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if (!(collector.TrashContainers.Any(x => x.FillPercent > 0) && grid[collector.Coords.X, collector.Coords.Y] is ADump))
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if (!(itemdupa is House && collector.TrashContainers.All(i=>i.FillPercent==0)))
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{
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{
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var moveSteps = new List<IStep>()
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var moveSteps = new List<IStep>()
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{
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{
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@ -141,15 +141,15 @@ namespace MonoGameView.Algorithms
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var nodes2 = new List<Tuple<List<IStep>, GarbageCollector, ICloneable[,]>>();
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var nodes2 = new List<Tuple<List<IStep>, GarbageCollector, ICloneable[,]>>();
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foreach (var item in nodes)
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foreach (var item in nodes)
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{
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{
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Thread.Sleep(100);
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// Thread.Sleep(100);
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this.Collector.Coords = item.Item2.Coords;
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/*this.Collector.Coords = item.Item2.Coords;
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for (int x = 0; x < item.Item3.GetLength(0); x++)
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for (int x = 0; x < item.Item3.GetLength(0); x++)
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{
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{
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for (int y = 0; y < item.Item3.GetLength(1); y++)
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for (int y = 0; y < item.Item3.GetLength(1); y++)
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{
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{
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this.Grid[x, y] = item.Item3[x, y];
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this.Grid[x, y] = item.Item3[x, y];
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}
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}
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}
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}*/
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if (Houses.All(c => (item.Item3[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
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if (Houses.All(c => (item.Item3[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
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&&
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&&
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@ -126,8 +126,8 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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KeyValuePair<List<IStep>, int> Search(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
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KeyValuePair<List<IStep>, int> Search(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
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{
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{
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//Thread.Sleep(1);
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//Thread.Sleep(100);
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this.Collector.Coords = collector.Coords;
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/*this.Collector.Coords = collector.Coords;
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for (int x = 0; x < grid.GetLength(0); x++)
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for (int x = 0; x < grid.GetLength(0); x++)
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{
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{
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for (int y = 0; y < grid.GetLength(1); y++)
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for (int y = 0; y < grid.GetLength(1); y++)
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@ -135,10 +135,10 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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this.Grid[x, y] = grid[x, y];
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this.Grid[x, y] = grid[x, y];
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}
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}
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}
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}
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*/
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Console.WriteLine(collector.HouseCounter);
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Console.WriteLine(collector.HouseCounter);
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if (collector.Counter> 15 || length > 100)
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if (collector.Counter> 100 || length > 100)
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return new KeyValuePair<List<IStep>, int>(null,length);
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return new KeyValuePair<List<IStep>, int>(null,length);
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count++;
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count++;
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if (Houses.All(c => (grid[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
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if (Houses.All(c => (grid[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
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@ -1,9 +1,10 @@
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
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using System;
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namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
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namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
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{
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{
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public interface IStep
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public interface IStep
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{
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{
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bool Invoke(IGarbageCollector collector, object [,] grid);
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bool Invoke(IGarbageCollector collector, ICloneable [,] grid);
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}
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}
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}
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}
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@ -21,7 +21,7 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
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private GarbageType _typeOfGarbage;
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private GarbageType _typeOfGarbage;
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public bool Invoke(IGarbageCollector _garbageCollector, object [,] grid)
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public bool Invoke(IGarbageCollector _garbageCollector, ICloneable [,] grid)
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{
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{
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var _garbageLocalization = (IGarbageLocalization) grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y];
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var _garbageLocalization = (IGarbageLocalization) grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y];
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@ -20,7 +20,7 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
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private Direction _direction;
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private Direction _direction;
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private IGarbageCollector _garbageCollector;
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private IGarbageCollector _garbageCollector;
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public bool Invoke(IGarbageCollector _garbageCollector, object[,] grid)
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public bool Invoke(IGarbageCollector _garbageCollector, ICloneable [,] grid)
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{
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{
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if(grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] is Road1)
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if(grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] is Road1)
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grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] = new Road2(new Coords(_garbageCollector.Coords.X, _garbageCollector.Coords.Y));
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grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] = new Road2(new Coords(_garbageCollector.Coords.X, _garbageCollector.Coords.Y));
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@ -28,17 +28,17 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
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switch (_direction)
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switch (_direction)
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{
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{
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case Direction.Up:
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case Direction.Up:
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pass = _garbageCollector.MoveDown();
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pass = _garbageCollector.MoveUp();
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break;
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break;
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case Direction.Down:
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case Direction.Down:
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pass = _garbageCollector.MoveRight();
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pass = _garbageCollector.MoveDown();
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break;
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break;
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case Direction.Left:
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case Direction.Left:
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pass = _garbageCollector.MoveUp();
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pass = _garbageCollector.MoveLeft();
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break;
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break;
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case Direction.Right:
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case Direction.Right:
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pass = _garbageCollector.MoveLeft();
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pass = _garbageCollector.MoveRight();
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break;
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break;
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}
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}
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if (pass)
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if (pass)
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@ -20,7 +20,7 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
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private GarbageType _typeOfGarbage;
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private GarbageType _typeOfGarbage;
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public bool Invoke(IGarbageCollector _garbageCollector, object [,] grid)
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public bool Invoke(IGarbageCollector _garbageCollector, ICloneable [,] grid)
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{
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{
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var _dump = (ADump)grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y];
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var _dump = (ADump)grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y];
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@ -32,7 +32,7 @@ namespace CzokoŚmieciarka.MonoGameView
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MapLoader mapLoader = new MapLoader();
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MapLoader mapLoader = new MapLoader();
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Vector2 roadPos;
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Vector2 roadPos;
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float timer;
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float timer;
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const float TIMER = 1f;
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const float TIMER = 0.1f;
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int stepN;
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int stepN;
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List<IStep> steps;
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List<IStep> steps;
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GarbageCollector collector;
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GarbageCollector collector;
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@ -60,7 +60,7 @@ namespace CzokoŚmieciarka.MonoGameView
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// TODO: Add your initialization logic here
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// TODO: Add your initialization logic here
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timer = 0f;
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timer = 0f;
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mapLoader.Load(out size,out grid,"map1.xml");
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mapLoader.Load(out size,out grid,"map2.xml");
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var containers = new List<GarbageCollectorContainer>()
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var containers = new List<GarbageCollectorContainer>()
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{
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{
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new GarbageCollectorContainer(
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new GarbageCollectorContainer(
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@ -89,12 +89,12 @@ namespace CzokoŚmieciarka.MonoGameView
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stepN = 0;
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stepN = 0;
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var dfs = new BFS(collector,grid);
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var dfs = new DFS(collector,grid);
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//steps = dfs.BestPath(Content, collector, grid);
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steps = dfs.BestPath(Content, collector, grid);
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new Thread(delegate() {
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//new Thread(delegate() {
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var x = dfs.BestPath(Content, collector, grid);
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// var x = dfs.BestPath(Content, collector, grid);
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}).Start();
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//}).Start();
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base.Initialize();
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base.Initialize();
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}
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}
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@ -131,7 +131,7 @@ namespace CzokoŚmieciarka.MonoGameView
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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Exit();
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/*var elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;
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var elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;
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timer -= elapsed;
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timer -= elapsed;
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if (timer<0)
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if (timer<0)
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{
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{
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@ -141,7 +141,7 @@ namespace CzokoŚmieciarka.MonoGameView
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steps.First().Invoke(collector, grid);
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steps.First().Invoke(collector, grid);
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steps.RemoveAt(0);
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steps.RemoveAt(0);
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}
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}
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}*/
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}
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// TODO: Add your update logic here
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// TODO: Add your update logic here
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@ -88,6 +88,9 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="C5, Version=2.5.0.0, Culture=neutral, PublicKeyToken=282361b99ded7e8e, processorArchitecture=MSIL">
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<HintPath>..\packages\C5.2.5.3\lib\net45\C5.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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</Reference>
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@ -101,6 +104,7 @@
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="app.config" />
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<None Include="app.config" />
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<None Include="app.manifest" />
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<None Include="app.manifest" />
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<None Include="packages.config" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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4
Trunk/MonoGameView/packages.config
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4
Trunk/MonoGameView/packages.config
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="C5" version="2.5.3" targetFramework="net461" />
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</packages>
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