273 lines
13 KiB
XML
273 lines
13 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<assessmentItem xmlns="http://www.imsglobal.org/xsd/imsqti_v2p1"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p1 http://www.imsglobal.org/xsd/qti/qtiv2p1/imsqti_v2p1.xsd"
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xmlns:xi="http://www.w3.org/2001/XInclude"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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xmlns:m="http://www.w3.org/1998/Math/MathML" toolName="Mathqurate" toolVersion="1.0" xml:lang="en"
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identifier="multi-input" title="Legend" adaptive="false" timeDependent="false">
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<responseDeclaration identifier="RESPONSE1" cardinality="single" baseType="identifier">
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<correctResponse>
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<value>ChoiceA</value>
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</correctResponse>
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</responseDeclaration>
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<responseDeclaration identifier="RESPONSE2" cardinality="single" baseType="identifier">
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<correctResponse>
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<value>A2</value>
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</correctResponse>
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</responseDeclaration>
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<responseDeclaration identifier="RESPONSE3" cardinality="single" baseType="string">
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<correctResponse>
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<value>wicked king</value>
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</correctResponse>
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</responseDeclaration>
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<responseDeclaration identifier="RESPONSE4" cardinality="multiple" baseType="directedPair">
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<correctResponse>
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<value>F G1</value>
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<value>C G2</value>
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<value>H G3</value>
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</correctResponse>
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</responseDeclaration>
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<outcomeDeclaration identifier="SCORE" cardinality="single" baseType="float">
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<defaultValue>
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<value>0.0</value>
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</defaultValue>
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</outcomeDeclaration>
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<outcomeDeclaration identifier="SCORE1" cardinality="single" baseType="float">
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<defaultValue>
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<value>0.0</value>
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</defaultValue>
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</outcomeDeclaration>
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<outcomeDeclaration identifier="SCORE2" cardinality="single" baseType="float">
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<defaultValue>
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<value>0.0</value>
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</defaultValue>
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</outcomeDeclaration>
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<outcomeDeclaration identifier="SCORE3" cardinality="single" baseType="float">
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<defaultValue>
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<value>0.0</value>
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</defaultValue>
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</outcomeDeclaration>
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<outcomeDeclaration identifier="SCORE4" cardinality="single" baseType="float">
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<defaultValue>
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<value>0.0</value>
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</defaultValue>
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</outcomeDeclaration>
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<outcomeDeclaration identifier="FEEDBACK" cardinality="multiple" baseType="identifier"/>
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<itemBody>
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<blockquote>
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<p>Many people who live near the Theme Park are afraid to go into the Forest area. There is
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a legend, that a woman named Marion, who once lived in the forest as an outlaw hundreds and hundreds
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of years ago, still walks there as a ghost at night. The legend says, she was a great
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warrior from a rich family, but the wicked king, who ruled the country, killed her
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family, burned her castle and rode away on her horse. The castle is quite close to the Theme Park.</p>
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</blockquote>
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<choiceInteraction responseIdentifier="RESPONSE1" shuffle="true" maxChoices="1">
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<prompt>Why are some people afraid of the Forest Area in the Theme Park?</prompt>
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<simpleChoice identifier="ChoiceA">Some people are afraid of a woman who walks around at
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night as a ghost.</simpleChoice>
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<simpleChoice identifier="ChoiceB">Some people are afraid of the dark.</simpleChoice>
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<simpleChoice identifier="ChoiceC">Some people are afraid of a man who walks around at
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night as a ghost.</simpleChoice>
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</choiceInteraction>
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<p>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show" identifier="ReasonOK">Yes,
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that's the right reason.</feedbackInline>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show"
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identifier="ReasonIncorrect">No, that's not the right reason.</feedbackInline>
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</p>
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<div>The woman, whose name was <inlineChoiceInteraction responseIdentifier="RESPONSE2"
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shuffle="true">
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<inlineChoice identifier="P2" fixed="true">Please choose...</inlineChoice>
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<inlineChoice identifier="C2">Marine</inlineChoice>
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<inlineChoice identifier="B2">Maureen</inlineChoice>
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<inlineChoice identifier="A2">Marion</inlineChoice>
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</inlineChoiceInteraction>, became angry with the <textEntryInteraction
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responseIdentifier="RESPONSE3"/>.</div>
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<gapMatchInteraction responseIdentifier="RESPONSE4" shuffle="true">
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<gapText identifier="F" matchMax="1">family</gapText>
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<gapText identifier="C" matchMax="1">castle</gapText>
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<gapText identifier="S" matchMax="1">sword</gapText>
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<gapText identifier="H" matchMax="1">horse</gapText>
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<blockquote>
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<p>He killed her <gap identifier="G1"/> and burned her <gap identifier="G2"/>, then jumped on her <gap identifier="G3"/> and rode away.</p>
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</blockquote>
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</gapMatchInteraction>
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<p>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show" identifier="NameOK"> You've
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got the right name for our heroine.</feedbackInline>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show" identifier="WrongName"> You've
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got the wrong name for our heroine.</feedbackInline>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show" identifier="BaddyOK">
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Right, he was a wicked king!</feedbackInline>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show" identifier="BaddyAlmost">
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Not quite, he was a wicked king!</feedbackInline>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show" identifier="BaddyNo">
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No, he was a wicked king!</feedbackInline>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show" identifier="BaddyBad">
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No, it was the wicked king!</feedbackInline>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show" identifier="GapsOK">
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Yes, that's what he did.</feedbackInline>
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<feedbackInline outcomeIdentifier="FEEDBACK" showHide="show" identifier="GapsNo">
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No, that's not what he did.</feedbackInline>
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</p>
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</itemBody>
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<responseProcessing>
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<responseCondition>
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<responseIf>
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<match>
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<variable identifier="RESPONSE1"/>
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<correct identifier="RESPONSE1"/>
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</match>
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<setOutcomeValue identifier="SCORE1">
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<baseValue baseType="float">1.0</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<baseValue baseType="identifier">ReasonOK</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseIf>
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<responseElse>
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<setOutcomeValue identifier="SCORE1">
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<baseValue baseType="float">0.0</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<baseValue baseType="identifier">ReasonIncorrect</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseElse>
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</responseCondition>
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<responseCondition>
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<responseIf>
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<match>
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<variable identifier="RESPONSE2"/>
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<correct identifier="RESPONSE2"/>
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</match>
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<setOutcomeValue identifier="SCORE2">
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<baseValue baseType="float">1.0</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<variable identifier="FEEDBACK"/>
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<baseValue baseType="identifier">NameOK</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseIf>
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<responseElse>
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<setOutcomeValue identifier="SCORE2">
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<baseValue baseType="float">0.0</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<variable identifier="FEEDBACK"/>
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<baseValue baseType="identifier">WrongName</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseElse>
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</responseCondition>
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<responseCondition>
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<responseIf>
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<match>
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<variable identifier="RESPONSE3"/>
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<correct identifier="RESPONSE3"/>
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</match>
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<setOutcomeValue identifier="SCORE3">
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<baseValue baseType="float">1.0</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<variable identifier="FEEDBACK"/>
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<baseValue baseType="identifier">BaddyOK</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseIf>
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<responseElseIf>
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<or>
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<match>
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<variable identifier="RESPONSE3"/>
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<baseValue baseType="string">bad king</baseValue>
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</match>
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<match>
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<variable identifier="RESPONSE3"/>
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<baseValue baseType="string">evil king</baseValue>
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</match>
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</or>
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<setOutcomeValue identifier="SCORE3">
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<baseValue baseType="float">0.5</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<variable identifier="FEEDBACK"/>
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<baseValue baseType="identifier">BaddyAlmost</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseElseIf>
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<responseElseIf>
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<substring caseSensitive="false">
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<baseValue baseType="string">king</baseValue>
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<variable identifier="RESPONSE3"/>
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</substring>
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<setOutcomeValue identifier="SCORE3">
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<baseValue baseType="float">0.2</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<variable identifier="FEEDBACK"/>
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<baseValue baseType="identifier">BaddyNo</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseElseIf>
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<responseElse>
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<setOutcomeValue identifier="SCORE3">
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<baseValue baseType="float">0.0</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<variable identifier="FEEDBACK"/>
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<baseValue baseType="identifier">BaddyBad</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseElse>
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</responseCondition>
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<responseCondition>
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<responseIf>
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<match>
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<variable identifier="RESPONSE4"/>
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<correct identifier="RESPONSE4"/>
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</match>
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<setOutcomeValue identifier="SCORE4">
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<baseValue baseType="float">1.0</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<variable identifier="FEEDBACK"/>
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<baseValue baseType="identifier">GapsOK</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseIf>
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<responseElse>
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<setOutcomeValue identifier="SCORE4">
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<baseValue baseType="float">0.0</baseValue>
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</setOutcomeValue>
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<setOutcomeValue identifier="FEEDBACK">
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<multiple>
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<variable identifier="FEEDBACK"/>
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<baseValue baseType="identifier">GapsNo</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseElse>
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</responseCondition>
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<setOutcomeValue identifier="SCORE">
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<sum>
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<variable identifier="SCORE1"/>
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<variable identifier="SCORE2"/>
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<variable identifier="SCORE3"/>
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<variable identifier="SCORE4"/>
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</sum>
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</setOutcomeValue>
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</responseProcessing>
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</assessmentItem>
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