MWS_2021/Terrain/Assets/Scripts/Editor/GrassControllerEditor.cs

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2021-05-28 22:47:22 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine;
using System.Collections;
[CustomEditor(typeof(GrassController))]
public class GrassEditor : Editor {
public override void OnInspectorGUI() {
GrassController terrainController = (GrassController)target;
DrawDefaultInspector();
if (GUILayout.Button("Reset")) {
terrainController.resetGrass();
}
}
}