Sztuczna_Inteligencja/game.py

99 lines
3.3 KiB
Python
Raw Normal View History

2019-03-19 23:36:06 +01:00
import pygame, sys
from waiter import Waiter
from table import Table
2019-03-20 23:46:50 +01:00
from gridElement import GridElement
2019-03-24 19:57:16 +01:00
from pygame.math import Vector2
2019-03-26 11:05:21 +01:00
from orderTable import OrderTable
2019-04-17 00:12:39 +02:00
from pool import Pool
2019-03-19 23:36:06 +01:00
class Game(object):
def __init__(self):
pygame.init()
2019-04-17 00:12:39 +02:00
self.x = 10
self.y = 10
2019-03-24 19:57:16 +01:00
self.screen = pygame.display.set_mode((self.x * 50, self.y * 50))
2019-03-19 23:36:06 +01:00
self.fpsClock = pygame.time.Clock()
self.idTable = 0
2019-03-20 20:42:55 +01:00
self.idOrder = 0
2019-03-20 23:46:50 +01:00
self.idItem = -1
2019-03-26 11:05:21 +01:00
self.idOrderTable = 0
2019-03-24 19:57:16 +01:00
self.waiterNumberInGrid = Vector2()
2019-03-19 23:36:06 +01:00
pygame.display.set_caption('Automatic Waiter')
self.background = pygame.image.load("./Images/tlo.jpg")
2019-03-24 19:57:16 +01:00
# The most important lists
2019-03-20 20:42:55 +01:00
self.grid = []
2019-03-24 19:57:16 +01:00
self.row = []
2019-03-26 21:12:14 +01:00
self.tableList = []
2019-03-19 23:36:06 +01:00
2019-03-24 19:57:16 +01:00
for b in range(self.y):
for i in range(self.x):
2019-04-17 00:12:39 +02:00
if ((i == 0) or (i == 9)) and ((b == 0) or (b == 6)):
2019-03-24 19:57:16 +01:00
self.row.append(Table(i * 50, b * 50, self))
2019-04-17 00:12:39 +02:00
elif (b == self.y-1 or b == self.y-2 or b == self.y-3) and (i == 5):
table = OrderTable(i * 50, b * 50, self)
2019-03-26 21:12:14 +01:00
self.row.append(table)
self.tableList.append(table)
2019-04-17 00:12:39 +02:00
elif i == 4 and b == 9:
2019-04-17 01:28:24 +02:00
self.waiter = Waiter(self, i * 50, b * 50)
self.row.append(self.waiter)
2019-03-24 19:57:16 +01:00
self.waiterNumberInGrid.x = i
self.waiterNumberInGrid.y = b
2019-04-17 00:12:39 +02:00
elif (((b > 0 and b < 6) and (i > 0 and i < 9)) and not((i==1 or i == 8) and (b==1 or b==5))) \
or (b>6 and (i<4 or i > 5) ):
self.row.append(Pool(i * 50, b * 50, self))
2019-03-20 23:46:50 +01:00
else:
2019-03-24 19:57:16 +01:00
self.row.append(GridElement(i * 50, b * 50, self))
2019-04-17 00:12:39 +02:00
if i == self.x-1:
2019-03-24 19:57:16 +01:00
self.grid.append(list(self.row))
self.row.clear()
self.waiter.dfsFind(self, self.waiter.lastStep, 1)
2019-03-19 23:36:06 +01:00
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit(0)
self.draw()
2019-04-17 01:28:24 +02:00
self.waiter.move(self)
2019-04-17 21:25:33 +02:00
print(self.waiter.checkPoss(self, self.waiter.lastStep))
2019-03-19 23:36:06 +01:00
pygame.display.flip()
2019-03-26 11:05:21 +01:00
#print(self.waiterNumberInGrid)
2019-03-19 23:36:06 +01:00
self.fpsClock.tick(10)
def draw(self):
2019-03-20 23:46:50 +01:00
tempTable = []
2019-03-24 19:57:16 +01:00
for row in self.grid:
for gridElement in row:
if gridElement.type == "gridElement":
gridElement.draw()
else:
tempTable.append(gridElement)
2019-03-20 23:46:50 +01:00
for otherElement in tempTable:
otherElement.draw()
2019-03-24 19:57:16 +01:00
def convert(self, object):
if object.type == "gridElement":
return 'G'
elif object.type == "table":
return 'T'
elif object.type == "waiter":
return 'W'
2019-03-26 11:05:21 +01:00
elif object.type == "orderTable":
return 'O'
2019-04-17 00:12:39 +02:00
elif object.type == "pool":
return 'P'
2019-03-24 19:57:16 +01:00
def showGrid(self, grid):
charakterList = []
row = []
for y in range(self.y):
row = list(map(self.convert, grid[y]))
charakterList.append(row)
print(row)
2019-03-19 23:36:06 +01:00
if __name__ == "__main__":
Game()