Koniec wygladu planszy

This commit is contained in:
Arkadiusz 2019-06-05 01:19:55 +01:00
parent 818eb2e8df
commit 4b20e617b4
11 changed files with 158 additions and 50 deletions

View File

@ -2,12 +2,11 @@
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@ -74,23 +73,32 @@
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@ -109,6 +117,7 @@
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<find>tmp</find> <find>tmp</find>
<find>visited</find> <find>visited</find>
<find>drow</find>
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@ -131,10 +140,11 @@
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<option value="$PROJECT_DIR$/table.py" /> <option value="$PROJECT_DIR$/table.py" />
<option value="$PROJECT_DIR$/game.py" />
<option value="$PROJECT_DIR$/orderTable.py" /> <option value="$PROJECT_DIR$/orderTable.py" />
<option value="$PROJECT_DIR$/wasteTable.py" />
<option value="$PROJECT_DIR$/game.py" />
<option value="$PROJECT_DIR$/waiter.py" />
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@ -431,16 +441,6 @@
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@ -451,10 +451,20 @@
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@ -5,6 +5,7 @@ from gridElement import GridElement
from pygame.math import Vector2 from pygame.math import Vector2
from orderTable import OrderTable from orderTable import OrderTable
from pool import Pool from pool import Pool
from wasteTable import WasteTable
from operator import attrgetter from operator import attrgetter
import copy import copy
@ -52,8 +53,10 @@ class Game(object):
self.waiterNumberInGrid.x = i self.waiterNumberInGrid.x = i
self.waiterNumberInGrid.y = b self.waiterNumberInGrid.y = b
elif (((((b > 0 and b < 6) and (i > 0 and i < 9)) and not((i == 1 or i == 8) and (b == 1 or b == 5))) \ elif (((((b > 0 and b < 6) and (i > 0 and i < 9)) and not((i == 1 or i == 8) and (b == 1 or b == 5))) \
or (b > 6 and (i < 4 or i > 5)))) and not i == 4 and not (b == 3): or (b > 6 and (i < 4 or i > 5)))) and not i == 4 and not (b == 3) and not (i==3 and b==9):
self.row.append(Pool(i * 50, b * 50, self)) self.row.append(Pool(i * 50, b * 50, self))
elif i == 3 and b == 9:
self.row.append(WasteTable(i * 50, b * 50, self))
else: else:
self.row.append(GridElement(i * 50, b * 50, self)) self.row.append(GridElement(i * 50, b * 50, self))
if i == self.x-1: if i == self.x-1:
@ -113,6 +116,8 @@ class Game(object):
return 'O' return 'O'
elif object.type == "pool": elif object.type == "pool":
return 'P' return 'P'
elif object.type == "wasteTable":
return 'Z'
def showGrid(self, grid): def showGrid(self, grid):

View File

@ -40,3 +40,30 @@
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right'] ['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left'] ['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right'] ['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']

View File

@ -20,7 +20,7 @@ class Waiter(object):
self.image.set_colorkey((255, 255, 255)) self.image.set_colorkey((255, 255, 255))
self.type = "waiter" self.type = "waiter"
self.lastStep = [] self.lastStep = []
self.whatKeep = 0
self.dfsStack = [] self.dfsStack = []
self.dfsPaths = [] self.dfsPaths = []
@ -52,7 +52,7 @@ class Waiter(object):
#print(self.positionX) #print(self.positionX)
self.lastStep.append("Left") self.lastStep.append("Left")
else: else:
pass self.work(collisionObject)
def moveRight(self): def moveRight(self):
if self.positionX != self.game.x-1: if self.positionX != self.game.x-1:
collisionObject = self.game.grid[self.positionY][self.positionX + 1] collisionObject = self.game.grid[self.positionY][self.positionX + 1]
@ -67,7 +67,7 @@ class Waiter(object):
#print(self.positionX) #print(self.positionX)
self.lastStep.append("Right") self.lastStep.append("Right")
else: else:
pass self.work(collisionObject)
def moveUp(self): def moveUp(self):
if self.positionY != 0: if self.positionY != 0:
@ -82,7 +82,7 @@ class Waiter(object):
self.positionY -= 1 self.positionY -= 1
self.lastStep.append("Up") self.lastStep.append("Up")
else: else:
pass self.work(collisionObject)
def moveDown(self): def moveDown(self):
if self.positionY != self.game.y-1: if self.positionY != self.game.y-1:
@ -97,7 +97,7 @@ class Waiter(object):
self.positionY += 1 self.positionY += 1
self.lastStep.append("Down") self.lastStep.append("Down")
else: else:
pass self.work(collisionObject)
# SPRAWDZA NACIŚNIĘTE KLAWISZE # SPRAWDZA NACIŚNIĘTE KLAWISZE
@ -119,8 +119,12 @@ class Waiter(object):
def draw(self): def draw(self):
self.rect1 = pygame.Rect(self.x, self.y, 50, 50) self.rect1 = pygame.Rect(self.x, self.y, 50, 50)
pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1) pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1)
#print(self.lastStep) if self.whatKeep == 0:
self.game.screen.blit(self.image, (self.x, self.y)) self.game.screen.blit(self.image, (self.x, self.y))
elif self.whatKeep == 1:
self.game.screen.blit(pygame.image.load("./Images/waiterJedzenie.png"), (self.x, self.y))
elif self.whatKeep == 2:
self.game.screen.blit(pygame.image.load("./Images/waiterBrudneTalerze.png"), (self.x, self.y))
# SPRAWDZA CZY ELELEMNT, KTORY POBIERAMY NIE JEST SPOZA PLANSZY # SPRAWDZA CZY ELELEMNT, KTORY POBIERAMY NIE JEST SPOZA PLANSZY
def isMoveInRange(self, move, position): def isMoveInRange(self, move, position):
@ -322,24 +326,28 @@ class Waiter(object):
if self.isMoveInRange("Up", position): if self.isMoveInRange("Up", position):
if self.grid[positionY - 1][positionX].type == "table": if self.grid[positionY - 1][positionX].type == "table":
if self.grid[positionY - 1][positionX].id == idTable: if self.grid[positionY - 1][positionX].id == idTable:
currentOperation.append("Up")
self.bfsPaths.append(currentOperation) self.bfsPaths.append(currentOperation)
print("Dodalem sciezke: ", currentOperation) print("Dodalem sciezke: ", currentOperation)
return 0 return 0
if self.isMoveInRange("Down", position): if self.isMoveInRange("Down", position):
if self.grid[positionY + 1][positionX].type == "table": if self.grid[positionY + 1][positionX].type == "table":
if self.grid[positionY + 1][positionX].id == idTable: if self.grid[positionY + 1][positionX].id == idTable:
currentOperation.append("Down")
self.bfsPaths.append(currentOperation) self.bfsPaths.append(currentOperation)
print("Dodalem sciezke: ", currentOperation) print("Dodalem sciezke: ", currentOperation)
return 0 return 0
if self.isMoveInRange("Left", position): if self.isMoveInRange("Left", position):
if self.grid[positionY][positionX - 1].type == "table": if self.grid[positionY][positionX - 1].type == "table":
if self.grid[positionY][positionX - 1].id == idTable: if self.grid[positionY][positionX - 1].id == idTable:
currentOperation.append("Left")
self.bfsPaths.append(currentOperation) self.bfsPaths.append(currentOperation)
print("Dodalem sciezke: ", currentOperation) print("Dodalem sciezke: ", currentOperation)
return 0 return 0
if self.isMoveInRange("Right", position): if self.isMoveInRange("Right", position):
if self.grid[positionY][positionX + 1].type == "table": if self.grid[positionY][positionX + 1].type == "table":
if self.grid[positionY][positionX + 1].id == idTable: if self.grid[positionY][positionX + 1].id == idTable:
currentOperation.append("Right")
self.bfsPaths.append(currentOperation) self.bfsPaths.append(currentOperation)
print("Dodalem sciezke: ", currentOperation) print("Dodalem sciezke: ", currentOperation)
return 0 return 0
@ -405,3 +413,36 @@ class Waiter(object):
self.moveDown() self.moveDown()
self.game.draw() self.game.draw()
time.sleep(.50) time.sleep(.50)
def takeDish(self, orderTable):
orderTable.hasDish = False
self.whatKeep = 1
def putDish(self, table):
self.whatKeep = 0
table.hasDish = True
table.isWaiting = False
def takePlate(self, table):
table.hasDish = False
table.isClean = True
self.whatKeep = 2
def putPlate(self):
self.whatKeep = 0
def takeOrder(self, table):
table.isOrdering = False
def work(self, object: object) -> object:
if object.type == "wasteTable":
self.putPlate()
elif object.type == "orderTable":
self.takeDish(object)
elif object.type == "table":
if not object.isClean:
self.takePlate(object)
elif object.isOrdering:
self.takeOrder(object)
elif object.isWaiting and self.whatKeep == 1:
self.putDish(object)

18
wasteTable.py Normal file
View File

@ -0,0 +1,18 @@
import pygame
class WasteTable(object):
def __init__(self, x, y, game):
self.game = game
game.idItem += 1
self.idItem = game.idItem
self.x = x
self.y = y
self.image = pygame.image.load("./Images/zmywak.png")
self.type = "wasteTable"
def draw(self):
self.rect = pygame.Rect(self.x, self.y, 50, 50)
self.game.screen.blit(pygame.image.load("./Images/zmywak.png"), (self.x, self.y))