Koniec wygladu planszy
This commit is contained in:
parent
818eb2e8df
commit
4b20e617b4
@ -2,12 +2,11 @@
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@ -109,6 +117,7 @@
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<find>self.last</find>
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@ -131,10 +140,11 @@
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@ -431,16 +441,6 @@
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@ -451,10 +451,20 @@
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@ -465,32 +475,39 @@
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Binary file not shown.
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.3 KiB |
BIN
Images/waiterBrudneTalerze.png
Normal file
BIN
Images/waiterBrudneTalerze.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
BIN
Images/waiterJedzenie.png
Normal file
BIN
Images/waiterJedzenie.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
BIN
Images/zmywak.png
Normal file
BIN
Images/zmywak.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
Binary file not shown.
BIN
__pycache__/wasteTable.cpython-37.pyc
Normal file
BIN
__pycache__/wasteTable.cpython-37.pyc
Normal file
Binary file not shown.
7
game.py
7
game.py
@ -5,6 +5,7 @@ from gridElement import GridElement
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from pygame.math import Vector2
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from orderTable import OrderTable
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from pool import Pool
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from wasteTable import WasteTable
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from operator import attrgetter
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import copy
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@ -52,8 +53,10 @@ class Game(object):
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self.waiterNumberInGrid.x = i
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self.waiterNumberInGrid.y = b
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elif (((((b > 0 and b < 6) and (i > 0 and i < 9)) and not((i == 1 or i == 8) and (b == 1 or b == 5))) \
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or (b > 6 and (i < 4 or i > 5)))) and not i == 4 and not (b == 3):
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or (b > 6 and (i < 4 or i > 5)))) and not i == 4 and not (b == 3) and not (i==3 and b==9):
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self.row.append(Pool(i * 50, b * 50, self))
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elif i == 3 and b == 9:
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self.row.append(WasteTable(i * 50, b * 50, self))
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else:
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self.row.append(GridElement(i * 50, b * 50, self))
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if i == self.x-1:
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@ -113,6 +116,8 @@ class Game(object):
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return 'O'
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elif object.type == "pool":
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return 'P'
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elif object.type == "wasteTable":
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return 'Z'
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def showGrid(self, grid):
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@ -40,3 +40,30 @@
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left']
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['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right', 'Right']
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|
53
waiter.py
53
waiter.py
@ -20,7 +20,7 @@ class Waiter(object):
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self.image.set_colorkey((255, 255, 255))
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self.type = "waiter"
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self.lastStep = []
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self.whatKeep = 0
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self.dfsStack = []
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self.dfsPaths = []
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@ -52,7 +52,7 @@ class Waiter(object):
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#print(self.positionX)
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self.lastStep.append("Left")
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else:
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pass
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self.work(collisionObject)
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def moveRight(self):
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if self.positionX != self.game.x-1:
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collisionObject = self.game.grid[self.positionY][self.positionX + 1]
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@ -67,7 +67,7 @@ class Waiter(object):
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#print(self.positionX)
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self.lastStep.append("Right")
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else:
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pass
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self.work(collisionObject)
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def moveUp(self):
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if self.positionY != 0:
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@ -82,7 +82,7 @@ class Waiter(object):
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self.positionY -= 1
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self.lastStep.append("Up")
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else:
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pass
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self.work(collisionObject)
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def moveDown(self):
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if self.positionY != self.game.y-1:
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@ -97,7 +97,7 @@ class Waiter(object):
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self.positionY += 1
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self.lastStep.append("Down")
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else:
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pass
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self.work(collisionObject)
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# SPRAWDZA NACIŚNIĘTE KLAWISZE
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@ -119,8 +119,12 @@ class Waiter(object):
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def draw(self):
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self.rect1 = pygame.Rect(self.x, self.y, 50, 50)
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pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1)
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#print(self.lastStep)
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if self.whatKeep == 0:
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self.game.screen.blit(self.image, (self.x, self.y))
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elif self.whatKeep == 1:
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self.game.screen.blit(pygame.image.load("./Images/waiterJedzenie.png"), (self.x, self.y))
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elif self.whatKeep == 2:
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self.game.screen.blit(pygame.image.load("./Images/waiterBrudneTalerze.png"), (self.x, self.y))
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# SPRAWDZA CZY ELELEMNT, KTORY POBIERAMY NIE JEST SPOZA PLANSZY
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def isMoveInRange(self, move, position):
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@ -322,24 +326,28 @@ class Waiter(object):
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if self.isMoveInRange("Up", position):
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if self.grid[positionY - 1][positionX].type == "table":
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if self.grid[positionY - 1][positionX].id == idTable:
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currentOperation.append("Up")
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self.bfsPaths.append(currentOperation)
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print("Dodalem sciezke: ", currentOperation)
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return 0
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if self.isMoveInRange("Down", position):
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if self.grid[positionY + 1][positionX].type == "table":
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if self.grid[positionY + 1][positionX].id == idTable:
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currentOperation.append("Down")
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self.bfsPaths.append(currentOperation)
|
||||
print("Dodalem sciezke: ", currentOperation)
|
||||
return 0
|
||||
if self.isMoveInRange("Left", position):
|
||||
if self.grid[positionY][positionX - 1].type == "table":
|
||||
if self.grid[positionY][positionX - 1].id == idTable:
|
||||
currentOperation.append("Left")
|
||||
self.bfsPaths.append(currentOperation)
|
||||
print("Dodalem sciezke: ", currentOperation)
|
||||
return 0
|
||||
if self.isMoveInRange("Right", position):
|
||||
if self.grid[positionY][positionX + 1].type == "table":
|
||||
if self.grid[positionY][positionX + 1].id == idTable:
|
||||
currentOperation.append("Right")
|
||||
self.bfsPaths.append(currentOperation)
|
||||
print("Dodalem sciezke: ", currentOperation)
|
||||
return 0
|
||||
@ -405,3 +413,36 @@ class Waiter(object):
|
||||
self.moveDown()
|
||||
self.game.draw()
|
||||
time.sleep(.50)
|
||||
|
||||
def takeDish(self, orderTable):
|
||||
orderTable.hasDish = False
|
||||
self.whatKeep = 1
|
||||
|
||||
def putDish(self, table):
|
||||
self.whatKeep = 0
|
||||
table.hasDish = True
|
||||
table.isWaiting = False
|
||||
|
||||
def takePlate(self, table):
|
||||
table.hasDish = False
|
||||
table.isClean = True
|
||||
self.whatKeep = 2
|
||||
|
||||
def putPlate(self):
|
||||
self.whatKeep = 0
|
||||
|
||||
def takeOrder(self, table):
|
||||
table.isOrdering = False
|
||||
|
||||
def work(self, object: object) -> object:
|
||||
if object.type == "wasteTable":
|
||||
self.putPlate()
|
||||
elif object.type == "orderTable":
|
||||
self.takeDish(object)
|
||||
elif object.type == "table":
|
||||
if not object.isClean:
|
||||
self.takePlate(object)
|
||||
elif object.isOrdering:
|
||||
self.takeOrder(object)
|
||||
elif object.isWaiting and self.whatKeep == 1:
|
||||
self.putDish(object)
|
18
wasteTable.py
Normal file
18
wasteTable.py
Normal file
@ -0,0 +1,18 @@
|
||||
import pygame
|
||||
|
||||
class WasteTable(object):
|
||||
def __init__(self, x, y, game):
|
||||
self.game = game
|
||||
game.idItem += 1
|
||||
|
||||
self.idItem = game.idItem
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.image = pygame.image.load("./Images/zmywak.png")
|
||||
self.type = "wasteTable"
|
||||
|
||||
|
||||
def draw(self):
|
||||
self.rect = pygame.Rect(self.x, self.y, 50, 50)
|
||||
self.game.screen.blit(pygame.image.load("./Images/zmywak.png"), (self.x, self.y))
|
Loading…
Reference in New Issue
Block a user