Zmiany w sterowaniu
This commit is contained in:
parent
445d8db2ce
commit
6e681ce7a7
@ -5,7 +5,7 @@
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@ -1,4 +1,4 @@
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@ -115,11 +143,12 @@
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@ -154,7 +195,6 @@
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@ -193,22 +232,46 @@
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<window_info id="Structure" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
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<window_info id="Terminal" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="-1" side_tool="false" content_ui="tabs" />
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<window_info id="Favorites" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="-1" side_tool="true" content_ui="tabs" />
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<window_info id="Debug" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
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<window_info id="Cvs" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="4" side_tool="false" content_ui="tabs" />
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<window_info id="Hierarchy" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="2" side_tool="false" content_ui="combo" />
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<window_info id="Message" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
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<window_info id="Commander" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
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<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
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<window_info id="Inspection" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="5" side_tool="false" content_ui="tabs" />
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<window_info id="Ant Build" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
|
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</layout>
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<layout-to-restore>
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<window_info id="TODO" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="10" side_tool="false" content_ui="tabs" />
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<window_info id="Cvs" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="8" side_tool="false" content_ui="tabs" />
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<window_info id="Message" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="4" side_tool="false" content_ui="tabs" />
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<window_info id="Commander" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
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<window_info id="Event Log" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="0" side_tool="true" content_ui="tabs" />
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<window_info id="Inspection" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="9" side_tool="false" content_ui="tabs" />
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<window_info id="Version Control" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
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<window_info id="Python Console" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
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<window_info id="Run" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.32979852" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" />
|
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<window_info id="Terminal" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
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<window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.18125" sideWeight="0.5" order="1" side_tool="false" content_ui="combo" />
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<window_info id="Hierarchy" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="2" side_tool="false" content_ui="combo" />
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<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="5" side_tool="false" content_ui="tabs" />
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<window_info id="Structure" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
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<window_info id="Ant Build" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
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<window_info id="Favorites" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="0" side_tool="true" content_ui="tabs" />
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<window_info id="Debug" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" />
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</layout-to-restore>
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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<option name="version" value="1" />
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</component>
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<component name="VcsContentAnnotationSettings">
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<option name="myLimit" value="2678400000" />
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</component>
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<component name="VcsManagerConfiguration">
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<MESSAGE value="Dodanie gridElement" />
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||||
<MESSAGE value="Dodanie listy wszystkich elementow" />
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||||
@ -302,65 +383,58 @@
|
||||
<MESSAGE value="Lada i skromne kolizje" />
|
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<option name="LAST_COMMIT_MESSAGE" value="Lada i skromne kolizje" />
|
||||
</component>
|
||||
<component name="XDebuggerManager">
|
||||
<breakpoint-manager>
|
||||
<option name="time" value="1" />
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</breakpoint-manager>
|
||||
<watches-manager />
|
||||
</component>
|
||||
<component name="editorHistoryManager">
|
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<entry file="file://$PROJECT_DIR$/1">
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<entry file="file://$PROJECT_DIR$/table.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="17">
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<caret line="1" column="8" selection-start-line="1" selection-start-column="8" selection-end-line="1" selection-end-column="8" />
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<state relative-caret-position="153">
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<caret line="9" column="24" lean-forward="false" selection-start-line="9" selection-start-column="24" selection-end-line="9" selection-end-column="24" />
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<folding>
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<element signature="e#0#13#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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<entry file="file://$USER_HOME$/Desktop/pygame-elsa/sprites/olaf.py" />
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<entry file="file://$APPLICATION_HOME_DIR$/helpers/pydev/pydevd.py">
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<entry file="file://$PROJECT_DIR$/waiter.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="168">
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<caret line="1134" selection-start-line="1134" selection-end-line="1134" />
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<state relative-caret-position="442">
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<caret line="27" column="46" lean-forward="true" selection-start-line="27" selection-start-column="46" selection-end-line="27" selection-end-column="46" />
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<folding>
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<element signature="e#0#13#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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<entry file="file://$APPLICATION_HOME_DIR$/helpers/pydev/_pydev_imps/_pydev_execfile.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="289">
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<caret line="17" selection-start-line="17" selection-end-line="17" />
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/21_trisomy_-_Down_syndrome.png" />
|
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<entry file="file://$USER_HOME$/Desktop/pygame-elsa/sprites/elsa.py" />
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<entry file="file://$USER_HOME$/Desktop/pygame-elsa/elsa_gra.py" />
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<entry file="file://$PROJECT_DIR$/run.py" />
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<entry file="file://$PROJECT_DIR$/order.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="102">
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<caret line="6" selection-start-line="6" selection-end-line="6" />
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<caret line="6" column="0" lean-forward="false" selection-start-line="6" selection-start-column="0" selection-end-line="6" selection-end-column="0" />
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<folding />
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/tlo.jpg">
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<provider selected="true" editor-type-id="images" />
|
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</entry>
|
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<entry file="file://$PROJECT_DIR$/Images/waiter.jpg">
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<provider selected="true" editor-type-id="images" />
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/w1.png">
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<provider selected="true" editor-type-id="images" />
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/plytka.png">
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<provider selected="true" editor-type-id="images" />
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/tableSmall.png">
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<provider selected="true" editor-type-id="images" />
|
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/lada.jpg">
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<provider selected="true" editor-type-id="images" />
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/lada.png">
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<provider selected="true" editor-type-id="images" />
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</entry>
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<entry file="file://$PROJECT_DIR$/gridElement.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="17">
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<caret line="1" column="17" selection-start-line="1" selection-start-column="17" selection-end-line="1" selection-end-column="17" />
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<caret line="1" column="17" lean-forward="false" selection-start-line="1" selection-start-column="17" selection-end-line="1" selection-end-column="17" />
|
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<folding>
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<element signature="e#0#13#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/pool.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="187">
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<caret line="11" column="54" lean-forward="false" selection-start-line="11" selection-start-column="54" selection-end-line="11" selection-end-column="54" />
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<folding>
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<element signature="e#0#13#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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@ -368,13 +442,82 @@
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="119">
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<caret line="7" column="30" lean-forward="true" selection-start-line="7" selection-start-column="30" selection-end-line="7" selection-end-column="30" />
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<folding>
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<element signature="e#0#13#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/waiter.py">
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<entry file="file://$PROJECT_DIR$/game.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="-757">
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<caret line="27" column="46" lean-forward="true" selection-start-line="27" selection-start-column="46" selection-end-line="27" selection-end-column="46" />
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<caret line="36" column="27" lean-forward="false" selection-start-line="36" selection-start-column="27" selection-end-line="36" selection-end-column="27" />
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<folding>
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<element signature="e#0#18#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/1">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="17">
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<caret line="1" column="8" lean-forward="false" selection-start-line="1" selection-start-column="8" selection-end-line="1" selection-end-column="8" />
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/../../pygame-elsa/sprites/olaf.py" />
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<entry file="file://$APPLICATION_HOME_DIR$/helpers/pydev/pydevd.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="168">
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<caret line="1134" column="0" lean-forward="false" selection-start-line="1134" selection-start-column="0" selection-end-line="1134" selection-end-column="0" />
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</state>
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</provider>
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</entry>
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<entry file="file://$APPLICATION_HOME_DIR$/helpers/pydev/_pydev_imps/_pydev_execfile.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="289">
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<caret line="17" column="0" lean-forward="false" selection-start-line="17" selection-start-column="0" selection-end-line="17" selection-end-column="0" />
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/21_trisomy_-_Down_syndrome.png" />
|
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<entry file="file://$PROJECT_DIR$/../../pygame-elsa/sprites/elsa.py" />
|
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<entry file="file://$PROJECT_DIR$/../../pygame-elsa/elsa_gra.py" />
|
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<entry file="file://$PROJECT_DIR$/run.py" />
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<entry file="file://$PROJECT_DIR$/Images/table.png">
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<provider selected="true" editor-type-id="images">
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<state />
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/plytka.png">
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<provider selected="true" editor-type-id="images">
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<state />
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/pool.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="51">
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<caret line="3" column="0" lean-forward="true" selection-start-line="3" selection-start-column="0" selection-end-line="3" selection-end-column="0" />
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<folding>
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<element signature="e#0#13#0" expanded="true" />
|
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</folding>
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/gridElement.py">
|
||||
<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="204">
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<caret line="12" column="0" lean-forward="false" selection-start-line="12" selection-start-column="0" selection-end-line="12" selection-end-column="0" />
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<folding>
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<element signature="e#0#13#0" expanded="true" />
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</folding>
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</state>
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</entry>
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<entry file="file://$PROJECT_DIR$/path.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="51">
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<caret line="3" column="0" lean-forward="true" selection-start-line="3" selection-start-column="0" selection-end-line="3" selection-end-column="0" />
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<folding>
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<element signature="e#0#13#0" expanded="true" />
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</folding>
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@ -383,27 +526,51 @@
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</entry>
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<entry file="file://$PROJECT_DIR$/table.py">
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<provider selected="true" editor-type-id="text-editor">
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<element signature="e#0#13#0" expanded="true" />
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|
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|
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<entry file="file://$PROJECT_DIR$/pool.py">
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||||
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="187">
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<folding>
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<element signature="e#0#18#0" expanded="true" />
|
||||
</folding>
|
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||||
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|
||||
<entry file="file://$PROJECT_DIR$/waiter.py">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state relative-caret-position="-130">
|
||||
<caret line="3" column="87" lean-forward="true" selection-start-line="3" selection-start-column="87" selection-end-line="3" selection-end-column="87" />
|
||||
<folding>
|
||||
<element signature="e#0#13#0" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
</component>
|
||||
</project>
|
BIN
__pycache__/gridElement.cpython-36.pyc
Normal file
BIN
__pycache__/gridElement.cpython-36.pyc
Normal file
Binary file not shown.
BIN
__pycache__/orderTable.cpython-36.pyc
Normal file
BIN
__pycache__/orderTable.cpython-36.pyc
Normal file
Binary file not shown.
BIN
__pycache__/path.cpython-36.pyc
Normal file
BIN
__pycache__/path.cpython-36.pyc
Normal file
Binary file not shown.
BIN
__pycache__/pool.cpython-36.pyc
Normal file
BIN
__pycache__/pool.cpython-36.pyc
Normal file
Binary file not shown.
BIN
__pycache__/table.cpython-36.pyc
Normal file
BIN
__pycache__/table.cpython-36.pyc
Normal file
Binary file not shown.
BIN
__pycache__/waiter.cpython-36.pyc
Normal file
BIN
__pycache__/waiter.cpython-36.pyc
Normal file
Binary file not shown.
49
game.py
49
game.py
@ -1,23 +1,25 @@
|
||||
import pygame, sys
|
||||
from waiter import Waiter
|
||||
from table import Table
|
||||
from gridElement import GridElement
|
||||
from pygame.math import Vector2
|
||||
from path import Path
|
||||
from orderTable import OrderTable
|
||||
from pool import Pool
|
||||
|
||||
|
||||
class Game(object):
|
||||
def __init__(self):
|
||||
pygame.init()
|
||||
self.x = 11
|
||||
self.y = 12
|
||||
self.screen = pygame.display.set_mode((self.x * 50, self.y * 50))
|
||||
self.gridElementWidth = 50
|
||||
self.gridElementHeight = 50
|
||||
self.screen = pygame.display.set_mode((self.x * self.gridElementWidth, self.y * self.gridElementHeight))
|
||||
self.fpsClock = pygame.time.Clock()
|
||||
self.idTable = 0
|
||||
self.idOrder = 0
|
||||
self.idItem = -1
|
||||
self.idOrderTable = 0
|
||||
self.waiterNumberInGrid = Vector2()
|
||||
self.waiter = Waiter(5, 0, self) #Waiter jest atrybutem klasy Game
|
||||
pygame.display.set_caption('Automatic Waiter')
|
||||
self.background = pygame.image.load("./Images/tlo.jpg")
|
||||
|
||||
@ -26,26 +28,21 @@ class Game(object):
|
||||
self.row = []
|
||||
self.tableList = []
|
||||
# Wygląd planszy i elementy
|
||||
for b in range(self.y):
|
||||
for j in range(self.y):
|
||||
for i in range(self.x):
|
||||
if ((i == 0) or (i == 10)) and ((b == 0) or (b == 8)):
|
||||
self.row.append(Table(i * 50, b * 50, self))
|
||||
elif (i == 6 and (b == 9 or b == 10 or b == 11)):
|
||||
table = OrderTable(i * 50, b * 50, self)
|
||||
if ((i == 0) or (i == 10)) and ((j == 0) or (j == 8)):
|
||||
self.row.append(Table(i, j, self))
|
||||
elif (i == 6 and (j == 9 or j == 10 or j == 11)):
|
||||
table = OrderTable(i, j, self)
|
||||
self.row.append(table)
|
||||
self.tableList.append(table)
|
||||
elif i == 5 and b == 0:
|
||||
self.row.append(Waiter(self, i * 50, b * 50))
|
||||
self.waiterNumberInGrid.x = i
|
||||
self.waiterNumberInGrid.y = b
|
||||
elif ((i > 0 and i < 10) and (b > 1 and b < 7)) or ((i > 1 and i < 9) and (b == 1 or b == 7)):
|
||||
self.row.append(Pool(i * 50, b * 50, self))
|
||||
|
||||
elif ((i > 0 and i < 10) and (j > 1 and j < 7)) or ((i > 1 and i < 9) and (j == 1 or j == 7)):
|
||||
self.row.append(Pool(i, j, self))
|
||||
else:
|
||||
if ((i < 5) or (i > 6)) and b > 8:
|
||||
self.row.append(Pool(i * 50, b * 50, self))
|
||||
if ((i < 5) or (i > 6)) and j > 8:
|
||||
self.row.append(Pool(i, j, self))
|
||||
else:
|
||||
self.row.append(GridElement(i * 50, b * 50, self))
|
||||
self.row.append(Path(i, j, self))
|
||||
if i == 10:
|
||||
self.grid.append(list(self.row))
|
||||
self.row.clear()
|
||||
@ -57,21 +54,16 @@ class Game(object):
|
||||
sys.exit(0)
|
||||
|
||||
self.draw()
|
||||
self.grid[int(self.waiterNumberInGrid.y)][int(self.waiterNumberInGrid.x)].move(self)
|
||||
self.waiter.move(self)
|
||||
pygame.display.flip()
|
||||
#print(self.waiterNumberInGrid)
|
||||
#print(self.waiter.position)
|
||||
self.fpsClock.tick(10)
|
||||
|
||||
def draw(self):
|
||||
tempTable = []
|
||||
for row in self.grid:
|
||||
for gridElement in row:
|
||||
if gridElement.type == "gridElement":
|
||||
gridElement.draw()
|
||||
else:
|
||||
tempTable.append(gridElement)
|
||||
for otherElement in tempTable:
|
||||
otherElement.draw()
|
||||
gridElement.draw()
|
||||
self.waiter.draw()
|
||||
|
||||
def convert(self, object):
|
||||
if object.type == "gridElement":
|
||||
@ -94,6 +86,5 @@ class Game(object):
|
||||
print(row)
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
Game()
|
||||
|
@ -1,15 +1,17 @@
|
||||
import pygame
|
||||
# Klasy elementów
|
||||
from pygame.math import Vector2
|
||||
|
||||
|
||||
class GridElement(object):
|
||||
def __init__(self, x, y, game):
|
||||
self.game = game
|
||||
self.position = Vector2()
|
||||
self.position.x = x
|
||||
self.position.y = y
|
||||
game.idItem += 1
|
||||
self.number = game.idItem
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.image = pygame.image.load("./Images/plytka.png")
|
||||
self.type = "gridElement"
|
||||
|
||||
#Cała matematyka rysowania odbywa się tutaj
|
||||
def draw(self):
|
||||
self.rect = pygame.Rect(self.x, self.y, 50, 50)
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
||||
self.rect = pygame.Rect(self.position.x * self.game.gridElementWidth, self.position.y * self.game.gridElementHeight, self.game.gridElementWidth, self.game.gridElementHeight)
|
||||
self.game.screen.blit(self.image, (self.position.x * self.game.gridElementWidth, self.position.y * self.game.gridElementHeight))
|
@ -1,19 +1,12 @@
|
||||
import pygame
|
||||
from gridElement import GridElement
|
||||
|
||||
class OrderTable(object):
|
||||
|
||||
def __init__(self, x, y, game):
|
||||
self.game = game
|
||||
game.idItem += 1
|
||||
class OrderTable(GridElement):
|
||||
def __init__(self, x=None, y=None, game=None):
|
||||
GridElement.__init__(self, x, y, game)
|
||||
game.idOrderTable += 1
|
||||
self.idItem = game.idItem
|
||||
self.idOrderTable = game.idOrderTable
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.image = pygame.image.load("./Images/drewno.jpg")
|
||||
self.image = pygame.transform.scale(self.image, (50, 50))
|
||||
self.type = "orderTable"
|
||||
|
||||
def draw(self):
|
||||
self.rect = pygame.Rect(self.x, self.y, 50, 50)
|
||||
self.game.screen.blit(self.image,(self.x, self.y))
|
||||
self.image = pygame.transform.scale(self.image, (self.game.gridElementWidth, self.game.gridElementHeight))
|
||||
self.type = "orderTable"
|
9
path.py
Normal file
9
path.py
Normal file
@ -0,0 +1,9 @@
|
||||
import pygame
|
||||
from gridElement import GridElement
|
||||
|
||||
|
||||
class Path(GridElement):
|
||||
def __init__(self, x=None, y=None, game=None):
|
||||
GridElement.__init__(self, x, y, game)
|
||||
self.image = pygame.image.load("./Images/plytka.png")
|
||||
self.type = "path"
|
19
pool.py
19
pool.py
@ -1,19 +1,10 @@
|
||||
import pygame
|
||||
from gridElement import GridElement
|
||||
|
||||
class Pool(object):
|
||||
|
||||
def __init__(self, x, y, game):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.game = game
|
||||
game.idItem += 1
|
||||
self.number = game.idItem
|
||||
#self.id = game.idTable
|
||||
class Pool(GridElement):
|
||||
def __init__(self, x=None, y=None, game=None):
|
||||
GridElement.__init__(self, x, y, game)
|
||||
self.image = pygame.image.load("./Images/water.jpg")
|
||||
self.image = pygame.transform.scale(self.image, (50, 50))
|
||||
self.image = pygame.transform.scale(self.image, (self.game.gridElementWidth, self.game.gridElementHeight))
|
||||
self.type = "pool"
|
||||
|
||||
def draw(self):
|
||||
self.rect = pygame.Rect(self.x, self.y, 50, 50)
|
||||
#pygame.draw.rect(self.game.screen, (0, 0, 0), self.table)
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
||||
|
22
table.py
22
table.py
@ -1,23 +1,13 @@
|
||||
import pygame
|
||||
from gridElement import GridElement
|
||||
|
||||
class Table(object):
|
||||
|
||||
def __init__(self, x, y, game, height=2, width=4):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.height = height
|
||||
self.width = width
|
||||
self.game = game
|
||||
class Table(GridElement):
|
||||
def __init__(self, x=None, y=None, game=None):
|
||||
GridElement.__init__(self, x, y, game)
|
||||
game.idTable += 1
|
||||
game.idItem += 1
|
||||
self.number = game.idItem
|
||||
self.isBusy = False
|
||||
self.id = game.idTable
|
||||
self.isBusy = False
|
||||
self.image = pygame.image.load("./Images/table.png")
|
||||
self.image = pygame.transform.scale(self.image, (50, 50))
|
||||
self.image = pygame.transform.scale(self.image, (self.game.gridElementWidth, self.game.gridElementHeight))
|
||||
self.type = "table"
|
||||
|
||||
def draw(self):
|
||||
self.table = pygame.Rect(self.x, self.y, 50, 50)
|
||||
pygame.draw.rect(self.game.screen, (0, 0, 0), self.table)
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
||||
|
79
waiter.py
79
waiter.py
@ -1,77 +1,47 @@
|
||||
import pygame
|
||||
from pygame.math import Vector2
|
||||
from gridElement import GridElement
|
||||
|
||||
class Waiter(object):
|
||||
#Klasa Waiter dziedziczy z klasy GridElement ale obiekt Waiter nie należy do listy grid
|
||||
class Waiter(GridElement):
|
||||
|
||||
def __init__(self, game, x, y):
|
||||
self.game = game
|
||||
game.idItem += 1
|
||||
self.size= self.game.screen.get_size()
|
||||
self.x = x
|
||||
self.y = y
|
||||
def __init__(self, x, y, game):
|
||||
GridElement.__init__(self, x, y, game)
|
||||
self.image = pygame.image.load("./Images/waiter.png").convert()
|
||||
self.image.set_colorkey((0, 0, 0))
|
||||
self.type = "waiter"
|
||||
|
||||
# System kolizji bazujący a obiektach
|
||||
# Zwracanie grida po wykonaniu ruchu
|
||||
def moveLeft(self, game):
|
||||
if int(game.waiterNumberInGrid.x) != 0:
|
||||
collisionObject = game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x-1)]
|
||||
if collisionObject.type == "gridElement":
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x - 1)].x += 50
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)].x -= 50
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x - 1)], \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)] = \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)], \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x-1)]
|
||||
game.waiterNumberInGrid.x -= 1
|
||||
if int(self.position.x) != 0:
|
||||
collisionObject = game.grid[int(self.position.y)][int(self.position.x) - 1]
|
||||
if collisionObject.type == "path":
|
||||
self.position.x -= 1
|
||||
else:
|
||||
pass
|
||||
|
||||
def moveRight(self, game):
|
||||
if int(game.waiterNumberInGrid.x) != 11:
|
||||
collisionObject = game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x + 1)]
|
||||
if collisionObject.type == "gridElement":
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x + 1)].x -= 50
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)].x += 50
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x + 1)], \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)] = \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)], \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x + 1)]
|
||||
game.waiterNumberInGrid.x += 1
|
||||
if int(self.position.x) != game.x - 1:
|
||||
collisionObject = game.grid[int(self.position.y)][int(self.position.x) + 1]
|
||||
if collisionObject.type == "path":
|
||||
self.position.x += 1
|
||||
else:
|
||||
pass
|
||||
|
||||
def moveUp(self, game):
|
||||
if int(game.waiterNumberInGrid.y) != 0:
|
||||
collisionObject = game.grid[int(game.waiterNumberInGrid.y-1)][int(game.waiterNumberInGrid.x)]
|
||||
if collisionObject.type == "gridElement":
|
||||
game.grid[int(game.waiterNumberInGrid.y-1)][int(game.waiterNumberInGrid.x)].y += 50
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)].y -= 50
|
||||
game.grid[int(game.waiterNumberInGrid.y-1)][int(game.waiterNumberInGrid.x)], \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)] = \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)], \
|
||||
game.grid[int(game.waiterNumberInGrid.y-1)][int(game.waiterNumberInGrid.x)]
|
||||
game.waiterNumberInGrid.y -= 1
|
||||
if int(self.position.y) != 0:
|
||||
collisionObject = game.grid[int(self.position.y) - 1][int(self.position.x)]
|
||||
if collisionObject.type == "path":
|
||||
self.position.y -= 1
|
||||
else:
|
||||
pass
|
||||
|
||||
def moveDown(self, game):
|
||||
if int(game.waiterNumberInGrid.y) != 11:
|
||||
collisionObject = game.grid[int(game.waiterNumberInGrid.y + 1)][int(game.waiterNumberInGrid.x)]
|
||||
if collisionObject.type == "gridElement":
|
||||
game.grid[int(game.waiterNumberInGrid.y + 1)][int(game.waiterNumberInGrid.x)].y -= 50
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)].y += 50
|
||||
game.grid[int(game.waiterNumberInGrid.y + 1)][int(game.waiterNumberInGrid.x)], \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)] = \
|
||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x)], \
|
||||
game.grid[int(game.waiterNumberInGrid.y + 1)][int(game.waiterNumberInGrid.x)]
|
||||
game.waiterNumberInGrid.y += 1
|
||||
if int(self.position.y) != game.y - 1:
|
||||
collisionObject = game.grid[int(self.position.y) + 1][int(self.position.x)]
|
||||
if collisionObject.type == "path":
|
||||
self.position.y += 1
|
||||
else:
|
||||
pass
|
||||
|
||||
|
||||
|
||||
def move(self, game):
|
||||
keys = pygame.key.get_pressed()
|
||||
|
||||
@ -85,8 +55,3 @@ class Waiter(object):
|
||||
self.moveDown(game)
|
||||
if keys[pygame.K_s]:
|
||||
game.showGrid(game.grid)
|
||||
|
||||
def draw(self):
|
||||
self.rect1 = pygame.Rect(self.x, self.y, 50, 50)
|
||||
#pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1)
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
||||
|
Loading…
Reference in New Issue
Block a user