DFS w miare dziala, a kelner chodzi ver2
This commit is contained in:
parent
0d08833189
commit
9cd93b8047
@ -2,6 +2,7 @@
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@ -16,17 +17,17 @@
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@ -37,8 +38,8 @@
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@ -46,7 +47,7 @@
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/table.py">
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@ -55,7 +56,7 @@
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<file pinned="false" current-in-tab="false">
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@ -67,17 +68,17 @@
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<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/waiter.py">
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@ -113,8 +114,8 @@
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<option value="$PROJECT_DIR$/table.py" />
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<option value="$PROJECT_DIR$/table.py" />
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<option value="$PROJECT_DIR$/orderTable.py" />
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<option value="$PROJECT_DIR$/orderTable.py" />
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<option value="$PROJECT_DIR$/pool.py" />
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<option value="$PROJECT_DIR$/waiter.py" />
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<option value="$PROJECT_DIR$/game.py" />
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@ -132,6 +133,7 @@
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@ -148,7 +150,6 @@
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@ -383,9 +384,30 @@
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@ -393,53 +415,32 @@
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2
game.py
2
game.py
@ -47,7 +47,7 @@ class Game(object):
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if i == self.x-1:
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if i == self.x-1:
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self.grid.append(list(self.row))
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self.grid.append(list(self.row))
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self.row.clear()
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self.row.clear()
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#self.waiter.dfsFind(self, self.waiter.lastStep, 1)
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self.waiter.dfsFind(self, self.waiter.lastStep, 1)
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while True:
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while True:
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for event in pygame.event.get():
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for event in pygame.event.get():
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12
waiter.py
12
waiter.py
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import pygame
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import pygame
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import time
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from pygame.math import Vector2
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from pygame.math import Vector2
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class Waiter(object):
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class Waiter(object):
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@ -231,17 +232,20 @@ class Waiter(object):
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steps = []
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steps = []
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steps.append(self.checkPoss(self.game, self.currentOperation))
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steps.append(self.checkPoss(self.game, self.currentOperation))
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step = steps[-1]
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step = steps[-1]
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if step == "Left":
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print(step[-1])
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if step[-1] == "Left":
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self.moveLeft(self.game)
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self.moveLeft(self.game)
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self.currentOperation.append("Left")
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self.currentOperation.append("Left")
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if step == "Right":
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if step[-1] == "Right":
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self.moveRight(self.game)
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self.moveRight(self.game)
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self.currentOperation.append("Right")
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self.currentOperation.append("Right")
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if step == "Up":
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if step[-1] == "Up":
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self.moveUp(self.game)
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self.moveUp(self.game)
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self.currentOperation.append("Up")
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self.currentOperation.append("Up")
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if step == "Down":
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if step[-1] == "Down":
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self.moveDown(self.game)
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self.moveDown(self.game)
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self.currentOperation.append("Down")
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self.currentOperation.append("Down")
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game.draw()
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game.draw()
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time.sleep(.500)
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pygame.display.flip()
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self.dfsFind(self.game, self.currentOperation, idTable)
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self.dfsFind(self.game, self.currentOperation, idTable)
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