Sztuczna_Inteligencja/venv/Lib/site-packages/pygame/tests/cursors_test.py
2019-04-10 09:31:09 +01:00

77 lines
2.9 KiB
Python

#################################### IMPORTS ###################################
if __name__ == '__main__':
import sys
import os
pkg_dir = os.path.split(os.path.abspath(__file__))[0]
parent_dir, pkg_name = os.path.split(pkg_dir)
is_pygame_pkg = (pkg_name == 'tests' and
os.path.split(parent_dir)[1] == 'pygame')
if not is_pygame_pkg:
sys.path.insert(0, parent_dir)
else:
is_pygame_pkg = __name__.startswith('pygame.tests.')
import unittest
if is_pygame_pkg:
from pygame.tests.test_utils import fixture_path
else:
from test.test_utils import fixture_path
import pygame
################################################################################
class CursorsModuleTest(unittest.TestCase):
def todo_test_compile(self):
# __doc__ (as of 2008-06-25) for pygame.cursors.compile:
# pygame.cursors.compile(strings, black, white,xor) -> data, mask
# compile cursor strings into cursor data
#
# This takes a set of strings with equal length and computes
# the binary data for that cursor. The string widths must be
# divisible by 8.
#
# The black and white arguments are single letter strings that
# tells which characters will represent black pixels, and which
# characters represent white pixels. All other characters are
# considered clear.
#
# This returns a tuple containing the cursor data and cursor mask
# data. Both these arguments are used when setting a cursor with
# pygame.mouse.set_cursor().
self.fail()
def test_load_xbm(self):
# __doc__ (as of 2008-06-25) for pygame.cursors.load_xbm:
# pygame.cursors.load_xbm(cursorfile, maskfile) -> cursor_args
# reads a pair of XBM files into set_cursor arguments
#
# Arguments can either be filenames or filelike objects
# with the readlines method. Not largely tested, but
# should work with typical XBM files.
# Test that load_xbm will take filenames as arguments
cursorfile = fixture_path(r"xbm_cursors/white_sizing.xbm")
maskfile = fixture_path(r"xbm_cursors/white_sizing_mask.xbm")
cursor = pygame.cursors.load_xbm(cursorfile, maskfile)
# Test that load_xbm will take file objects as arguments
cursorfile, maskfile = [open(pth) for pth in (cursorfile, maskfile)]
cursor = pygame.cursors.load_xbm(cursorfile, maskfile)
# Is it in a format that mouse.set_cursor won't blow up on?
pygame.display.init()
pygame.mouse.set_cursor(*cursor)
pygame.display.quit()
################################################################################
if __name__ == '__main__':
unittest.main()
################################################################################