35 lines
1.3 KiB
Python
35 lines
1.3 KiB
Python
import pygame
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class Table(object):
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def __init__(self, x, y, game, height=2, width=4):
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self.x = x
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self.y = y
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self.height = height
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self.width = width
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self.game = game
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game.idTable += 1
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game.idItem += 1
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self.number = game.idItem
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self.isWaiting = False
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self.isClean = True
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self.isOrdering = False
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self.hasDish = False
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self.id = game.idTable
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self.image = pygame.image.load("./Images/stolik.png")
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#self.image = pygame.transform.scale(self.image, (50, 50))
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self.type = "table"
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def draw(self):
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self.table = pygame.Rect(self.x, self.y, 50, 50)
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pygame.draw.rect(self.game.screen, (100, 0, 100), self.table)
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if self.isOrdering:
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self.game.screen.blit(pygame.image.load("./Images/stolikSkladaZamowienie.png"), (self.x, self.y))
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elif self.isWaiting:
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self.game.screen.blit(pygame.image.load("./Images/stolikOczekuje.png"), (self.x, self.y))
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elif not self.isClean:
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self.game.screen.blit(pygame.image.load("./Images/stolikBrudny.png"), (self.x, self.y))
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elif self.hasDish:
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self.game.screen.blit(pygame.image.load("./Images/stolikJedzenie.png"), (self.x, self.y))
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else:
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self.game.screen.blit((self.image), (self.x, self.y)) |