46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class voxelNames : MonoBehaviour
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{
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public GameObject wsp;
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int frame = 0;
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// Start is called before the first frame update
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void Start()
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{
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frame = 0;
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}
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// Update is called once per frame
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void Update()
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{
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int i = 0;
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int y = 0;
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if(frame > 120 && frame < 460)
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{
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foreach(Transform level in gameObject.transform)
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{
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int xz = 0;
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foreach(Transform cube in level.transform)
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{
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if(i == (frame-120)*5)
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{
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int x = xz%4;
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int z = (int)(xz/4);
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int randName = (int)UnityEngine.Random.Range(0,10);
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GameObject opis = Instantiate(wsp);
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opis.transform.parent = cube;
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opis.transform.localPosition = new Vector3(0,0,0);
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opis.GetComponent<TextMesh>().text = "("+x+","+y+","+z+")\n"+randName;
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}
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xz++;
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i++;
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}
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y++;
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}
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}
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frame++;
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}
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}
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