SZI2019SmieciarzWmi/DataModels/GC.py

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from DataModels.Cell import Cell
from DataModels.Road import Road
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from DataModels.House import House
from DataModels.Dump import Dump
from config import GRID_WIDTH, GRID_HEIGHT, DELAY
from utilities import movement, check_moves
from Traversal.DFS import DFS
import pygame
class GC(Cell):
def __init__(self, x, y, max_rubbish, yellow=0, green=0, blue=0):
Cell.__init__(self, x, y, max_rubbish, yellow, green, blue)
self.moves = []
self.old_time = pygame.time.get_ticks()
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def move(self, direction, environment):
self.x, self.y = movement(environment, self.x, self.y)[0][direction]
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self.update_rect(self.x, self.y)
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print(check_moves(environment, self.x, self.y,direction))
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def collect(self, enviromnent):
x, y = [self.x, self.y]
coordinates = [(x, y - 1), (x, y + 1), (x - 1, y), (x + 1, y)]
for coordinate in coordinates:
if coordinate[0]<0 or coordinate[1]<0:
continue
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try:
item = enviromnent[coordinate[0]][coordinate[1]]
except:
continue
if(type(item) == House or type(item) == Dump):
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item.return_trash(self)
self.update_image()
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def find_houses(self,enviromnent, house_count):
x = self.x
y = self.y
result = []
for home in range(house_count):
avalible_moves = check_moves(enviromnent, x,y)
[x,y],result = DFS(enviromnent,avalible_moves,[[x,y]])
self.moves.extend(result)
self.moves.reverse()
def make_actions_from_list(self,environment):
now = pygame.time.get_ticks()
if len(self.moves)==0 or now - self.old_time <= DELAY:
return
self.old_time = pygame.time.get_ticks()
if self.moves[-1] == "pick_garbage":
self.collect(environment)
self.moves.pop()
return
self.x, self.y = self.moves.pop()
self.update_rect(self.x,self.y)