2019-03-20 11:20:10 +01:00
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import sys, getopt, random
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2019-03-20 23:33:22 +01:00
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from config import PLAY_WIDTH,PLAY_HEIGHT,home_amount
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from sprites.cell import CELL_SIZE
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from sprites.grass import Grass
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from sprites.house import House
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from sprites.landfill import Landfill
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from sprites.garbage_collector import Garbage_collector
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2019-03-20 11:20:10 +01:00
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2019-03-20 22:36:40 +01:00
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def generate_rand_coordinates(max_x, max_y):
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return (random.randint(0, max_x), random.randint(0, (max_y)))
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2019-03-20 23:33:22 +01:00
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##GENERATE GRASS##################################################################
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def generate_grass( all_sprites ):
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grass = []
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for k in range(0,(PLAY_WIDTH//CELL_SIZE)*(PLAY_HEIGHT//CELL_SIZE)):
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x,y = (int(k%(PLAY_WIDTH//CELL_SIZE)), int(k/(PLAY_WIDTH//CELL_SIZE)))
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grass.append( Grass(x,y) )
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for item in grass:
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all_sprites.add(item)
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##################################################################################
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##GENERATE HOUSES#################################################################
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def generate_houses( all_sprites, obstacles_coords ):
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houses = []
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home_counter = home_amount
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while( home_counter != 0 ):
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x,y = generate_rand_coordinates((PLAY_WIDTH//CELL_SIZE)-1,(PLAY_HEIGHT//CELL_SIZE)-1)
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if( (x,y) not in obstacles_coords ):
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houses.append( House(x,y, 10, 10, 10) )
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obstacles_coords.append((x,y))
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home_counter = home_counter - 1
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for item in houses:
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all_sprites.add(item)
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##################################################################################
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##GENERATE LANDFILLS##############################################################
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def generate_landfills( all_sprites, obstacles_coords ):
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landfills = []
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landfill_counter = 3
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while( landfill_counter != 0):
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x,y = generate_rand_coordinates((PLAY_WIDTH//CELL_SIZE)-1,(PLAY_HEIGHT//CELL_SIZE)-1)
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if( (x,y) not in obstacles_coords ):
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landfills.append( Landfill(x,y, landfill_counter-1) )
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obstacles_coords.append((x,y))
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landfill_counter = landfill_counter - 1
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for item in landfills:
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all_sprites.add(item)
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##################################################################################
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##GENERATE GARBAGE COLLECTOR######################################################
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def generate_garbage_collector( all_sprites, obstacles_coords ):
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while( True ):
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x,y = generate_rand_coordinates((PLAY_WIDTH//CELL_SIZE)-1,(PLAY_HEIGHT//CELL_SIZE)-1)
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if( (x,y) not in obstacles_coords ):
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gc = Garbage_collector(x,y)
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break
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all_sprites.add(gc)
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return gc
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##################################################################################
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