SZI2019SmieciarzWmi/utils.py

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2019-03-20 11:20:10 +01:00
import sys, getopt, random
from config import PLAY_WIDTH,PLAY_HEIGHT,home_amount
from sprites.cell import CELL_SIZE
from sprites.grass import Grass
from sprites.house import House
from sprites.landfill import Landfill
from sprites.garbage_collector import Garbage_collector
2019-03-20 11:20:10 +01:00
def generate_rand_coordinates(max_x, max_y):
return (random.randint(0, max_x), random.randint(0, (max_y)))
##GENERATE GRASS##################################################################
def generate_grass( all_sprites ):
grass = []
for k in range(0,(PLAY_WIDTH//CELL_SIZE)*(PLAY_HEIGHT//CELL_SIZE)):
x,y = (int(k%(PLAY_WIDTH//CELL_SIZE)), int(k/(PLAY_WIDTH//CELL_SIZE)))
grass.append( Grass(x,y) )
for item in grass:
all_sprites.add(item)
##################################################################################
##GENERATE HOUSES#################################################################
def generate_houses( all_sprites, obstacles_coords ):
houses = []
home_counter = home_amount
while( home_counter != 0 ):
x,y = generate_rand_coordinates((PLAY_WIDTH//CELL_SIZE)-1,(PLAY_HEIGHT//CELL_SIZE)-1)
if( (x,y) not in obstacles_coords ):
houses.append( House(x,y, 10, 10, 10) )
obstacles_coords.append((x,y))
home_counter = home_counter - 1
for item in houses:
all_sprites.add(item)
##################################################################################
##GENERATE LANDFILLS##############################################################
def generate_landfills( all_sprites, obstacles_coords ):
landfills = []
landfill_counter = 3
while( landfill_counter != 0):
x,y = generate_rand_coordinates((PLAY_WIDTH//CELL_SIZE)-1,(PLAY_HEIGHT//CELL_SIZE)-1)
if( (x,y) not in obstacles_coords ):
landfills.append( Landfill(x,y, landfill_counter-1) )
obstacles_coords.append((x,y))
landfill_counter = landfill_counter - 1
for item in landfills:
all_sprites.add(item)
##################################################################################
##GENERATE GARBAGE COLLECTOR######################################################
def generate_garbage_collector( all_sprites, obstacles_coords ):
while( True ):
x,y = generate_rand_coordinates((PLAY_WIDTH//CELL_SIZE)-1,(PLAY_HEIGHT//CELL_SIZE)-1)
if( (x,y) not in obstacles_coords ):
gc = Garbage_collector(x,y)
break
all_sprites.add(gc)
return gc
##################################################################################