SZI2019SmieciarzWmi/DataModels/Cell.py

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import pygame, random
from DataModels.Container import Container
from PIL import Image,ImageDraw
from config import CELL_SIZE
class Cell( pygame.sprite.Sprite ):
def __init__( self, x, y, max_rubbish, yellow = 0, green = 0, blue = 0, image_name = None):
pygame.sprite.Sprite.__init__( self )
self.image_name = image_name or type(self).__name__
self.update_rect( x,y )
self.container = Container( max_rubbish, yellow, green, blue )
self.update_image()
def update_rect( self, x, y ):
self.x, self.y = x,y
self.rect = pygame.Rect( x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE )
def update_image( self ):
image = Image.open("Resources/Images/Image_" + self.image_name + ".png" )
draw = ImageDraw.Draw(image)
draw.text( (5,5), str( self.container.status() ) )
mode, size, data = image.mode, image.size, image.tobytes()
self.image = pygame.image.frombuffer( data, size, mode )