checkpoint

This commit is contained in:
michalStarski 2019-04-10 11:18:22 +02:00
parent 5257a3ec30
commit 05eaa8f396
3 changed files with 29 additions and 23 deletions

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@ -4,37 +4,20 @@ from DataModels.House import House
from DataModels.Dump import Dump
from config import GRID_WIDTH, GRID_HEIGHT
# PODAC TUTAJ X I Y DO MOVEMENT (ZAIMPORTOWAC TO NAJPIERW)
class GC(Cell):
def __init__(self, x, y, max_rubbish, yellow=0, green=0, blue=0):
Cell.__init__(self, x, y, max_rubbish, yellow, green, blue)
def movement(self, environment, x = None ,y = None):
if((x,y) == (None, None)):
x = self.x
y = self.y
movement = {
"right": (x + 1, y) if x + 1 < GRID_WIDTH and type(environment[x + 1][y]) == Road else (x, y),
"left": (x - 1, y) if x - 1 >= 0 and type(environment[x - 1][y]) == Road else (x, y),
"down": (x, y + 1) if y + 1 < GRID_HEIGHT and type(environment[x][y + 1]) == Road else (x, y),
"up": (x, y - 1) if y - 1 >= 0 and type(environment[x][y - 1]) == Road else (x, y)
}
forbidden_movement = {
"right": "left",
"left": "right",
"up": "down",
"down": "up"
}
return (movement, forbidden_movement)
def check_moves(self, direction, environment, x = None, y = None):
if((x,y) == (None, None)):
x = self.x
y = self.y
print(environment)
return ([dir for dir in self.movement(environment)[0] if self.movement(environment)[0][dir] != (x,y) and dir != self.movement(environment)[1][direction]])
def move(self, direction, environment):

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@ -1,2 +1,9 @@
def DFS(grid, avaliable_movement, starting_point):
x, y = starting_point
def DFS(grid, avaliable_movement, gc_moveset):
if(moveset[-1] == (1,4) or len(avaliable_movement) == 0):
return gc_moveset
x,y = gc_moveset[-1]
move = avaliable_movement.pop()
## TUTAJ ZAIMPORTOWAC MOVEMENT

16
utilities.py Normal file
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@ -0,0 +1,16 @@
def movement(environment, x ,y):
movement = {
"right": (x + 1, y) if x + 1 < GRID_WIDTH and type(environment[x + 1][y]) == Road else (x, y),
"left": (x - 1, y) if x - 1 >= 0 and type(environment[x - 1][y]) == Road else (x, y),
"down": (x, y + 1) if y + 1 < GRID_HEIGHT and type(environment[x][y + 1]) == Road else (x, y),
"up": (x, y - 1) if y - 1 >= 0 and type(environment[x][y - 1]) == Road else (x, y)
}
forbidden_movement = {
"right": "left",
"left": "right",
"up": "down",
"down": "up"
}
return (movement, forbidden_movement)