Merge branch 'master' of https://git.wmi.amu.edu.pl/s440556/SZI2019SmieciarzWmi
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commit
0ffc5fa187
@ -22,5 +22,5 @@ def set_home_amount():
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home_amount = set_home_amount()
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PLAY_WIDTH = home_amount*CELL_SIZE
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PLAY_WIDTH = (home_amount+2)*CELL_SIZE
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PLAY_HEIGHT = PLAY_WIDTH
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3
game.py
3
game.py
@ -28,8 +28,9 @@ display.set_caption('Smieciarz WMI')
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##
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# Generate level
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utils.generate_grass(all_sprites)
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utils.generate_houses(all_sprites, obstacles_coords)
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utils.generate_landfills(all_sprites, obstacles_coords)
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utils.generate_houses(all_sprites, obstacles_coords)
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utils.add_frame_as_obstacles(obstacles_coords)
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gc = utils.generate_garbage_collector(all_sprites, obstacles_coords)
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##
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30
utils.py
30
utils.py
@ -12,6 +12,12 @@ from sprites.garbage_collector import Garbage_collector
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def generate_rand_coordinates(max_x, max_y):
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return (random.randint(0, max_x), random.randint(0, (max_y)))
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def add_frame_as_obstacles(obstacles_coords):
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for x in range(0, home_amount + 1):
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obstacles_coords.append((x,-1))
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obstacles_coords.append((-1,x))
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obstacles_coords.append((PLAY_WIDTH//CELL_SIZE,x))
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obstacles_coords.append((x,PLAY_HEIGHT//CELL_SIZE))
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##GENERATE GRASS##################################################################
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def generate_grass(all_sprites):
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@ -34,7 +40,8 @@ def generate_houses(all_sprites, obstacles_coords):
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while(home_counter != 0):
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x, y = generate_rand_coordinates(
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(PLAY_WIDTH//CELL_SIZE)-1, (PLAY_HEIGHT//CELL_SIZE)-1)
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if((x, y) not in obstacles_coords):
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if(((x, y) or (x+1,y)) not in obstacles_coords):
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print(x,y)
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houses.append(House(x, y, 10, 10, 10))
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obstacles_coords.append((x, y))
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home_counter = home_counter - 1
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@ -49,13 +56,20 @@ def generate_houses(all_sprites, obstacles_coords):
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def generate_landfills(all_sprites, obstacles_coords):
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landfills = []
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landfill_counter = 3
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while(landfill_counter != 0):
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x, y = generate_rand_coordinates(
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(PLAY_WIDTH//CELL_SIZE)-1, (PLAY_HEIGHT//CELL_SIZE)-1)
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if((x, y) not in obstacles_coords):
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landfills.append(Landfill(x, y, landfill_counter-1))
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obstacles_coords.append((x, y))
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landfill_counter = landfill_counter - 1
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# while(landfill_counter != 0):
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# x, y = generate_rand_coordinates(
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# (PLAY_WIDTH//CELL_SIZE)-1, (PLAY_HEIGHT//CELL_SIZE)-1)
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# if((x, y) not in obstacles_coords):
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# landfills.append(Landfill(x, y, landfill_counter-1))
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# obstacles_coords.append((x, y))
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# landfill_counter = landfill_counter - 1
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y=0
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for x in range(landfill_counter):
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landfills.append(Landfill(x,y,x))
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obstacles_coords.append((x,y))
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for item in landfills:
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all_sprites.add(item)
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