Merge branch 'master' of https://git.wmi.amu.edu.pl/s440556/SZI2019SmieciarzWmi
This commit is contained in:
commit
43d91e178d
3
game.py
3
game.py
@ -8,7 +8,7 @@ from pygame.locals import *
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import utils
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##INITIALIZE STATIC VARIABLES#########
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FPS = 60
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FPS = 20
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all_sprites = sprite.Group()
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fps_clock = time.Clock()
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@ -61,6 +61,7 @@ while(1):
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if(type(item) == House):
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item.generate_rubbish()
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utils.get_statistics(all_sprites)
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display.flip()
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fps_clock.tick(FPS)
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##################################################################################
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@ -4,6 +4,8 @@ from sprites.cell import Cell
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class Garbage_collector(Cell):
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def __init__(self, x, y):
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GC_CAPACITY = 10
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Cell.__init__(self, x, y)
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self.image = pygame.image.load("images/garbage_collector.png")
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self.move_options = {
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@ -12,6 +14,12 @@ class Garbage_collector(Cell):
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"left": lambda forbidden: ('x', self.x - 1) if (self.x - 1, self.y) not in forbidden else ('x', self.x),
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"right": lambda forbidden: ('x', self.x + 1) if (self.x + 1, self.y) not in forbidden else ('x', self.x)
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}
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self.trash_space_taken = {
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"plastic": 0,
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"glass": 0,
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"metal": 0
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}
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self.trash_collected = 0
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def move(self, direction, forbidden):
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(destination, value) = self.move_options[direction](forbidden)
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@ -21,3 +29,9 @@ class Garbage_collector(Cell):
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self.y = value
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self.update()
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def get_collect_data(self):
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return self.trash_collected
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def get_space_data(self):
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return self.trash_space_taken
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@ -22,7 +22,7 @@ class House(Cell):
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self.max_metal = max_metal
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def generate_rubbish(self):
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if(random.randint(0, 50) == 1): # 1/5 szansa na wyrzucenie śmiecia w klatce
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if(random.randint(0, 25) == 1): # 1/25 szansa na wyrzucenie śmiecia w klatce
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thrash_type = random.randint(0, 2)
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self.rubbish[thrash_type] = self.rubbish[thrash_type] + 1
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@ -48,3 +48,6 @@ class House(Cell):
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def check_rubbish_status(self):
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print("plastic: " + str(self.rubbish[PLASTIC]) + " glass: " + str(
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self.rubbish[GLASS]) + " metal: " + str(self.rubbish[METAL]))
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def get_rubbish_data(self):
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return self.rubbish
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33
utils.py
33
utils.py
@ -87,3 +87,36 @@ def generate_garbage_collector(all_sprites, obstacles_coords):
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all_sprites.add(gc)
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return gc
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##################################################################################
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##GET STATISTICS##################################################################
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def get_statistics(all_sprites):
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###Garbage collector stats###
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gc_taken_space_plastic = 0
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gc_taken_space_metal = 0
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gc_taken_space_glass = 0
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gc_trash_space = 10
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###Board stats###############
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plastic_left = 0
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metal_left = 0
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glass_left = 0
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total_gathered = 0
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for item in all_sprites:
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if(type(item) == House):
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rubbish = item.get_rubbish_data()
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plastic_left += rubbish[0]
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glass_left += rubbish[1]
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metal_left += rubbish[2]
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if(type(item) == Garbage_collector):
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space_taken = item.get_space_data()
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gc_taken_space_plastic += space_taken.get("plastic")
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gc_taken_space_glass += space_taken.get("glass")
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gc_taken_space_metal += space_taken.get("metal")
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total_gathered += item.get_collect_data()
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print("plastic left: "+str(plastic_left)+" | glass left: "+str(glass_left)+" | metal left: "+str(metal_left))
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print(" plastic: "+str(gc_taken_space_plastic)+"/"+str(gc_trash_space)+" | glass: "+str(gc_taken_space_glass)+"/"+str(gc_trash_space)+" | metal: "+str(gc_taken_space_metal)+"/"+str(gc_trash_space))
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print("### TOTAL COLLECTED: "+str(total_gathered)+" ###")
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##################################################################################
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