Dodano BFS

This commit is contained in:
Anna Nowak 2019-05-13 13:16:36 +02:00
parent fa8cb46852
commit 5c50c54e46
4 changed files with 74 additions and 19 deletions

View File

@ -5,11 +5,10 @@ from DataModels.Dump import Dump
from config import GRID_WIDTH, GRID_HEIGHT, DELAY
from utilities import movement, check_moves
from Traversal.DFS import DFS
from Traversal.BFS import BFS
import pygame
class GC(Cell):
moves_made = 0
def __init__(self, x, y, max_rubbish, yellow=0, green=0, blue=0):
Cell.__init__(self, x, y, max_rubbish, yellow, green, blue)
self.moves = []
@ -38,17 +37,24 @@ class GC(Cell):
def get_moves_made(self):
return self.moves_made
def find_houses(self,enviromnent, house_count,dump_count):
def find_houses(self,enviromnent, house_count,dump_count, mode):
x = self.x
y = self.y
result = []
for home in range(house_count):
avalible_moves = check_moves(enviromnent, x,y)
[x,y],result = DFS(enviromnent,avalible_moves,[[x,y]],"House")
if mode == "DFS":
[x,y],result = DFS(enviromnent,avalible_moves,[[x,y]],House)
elif mode == "BFS":
[x,y],result = BFS(enviromnent,avalible_moves,[[x,y]],House)
self.moves.extend(result)
for dump in range(dump_count):
avalible_moves = check_moves(enviromnent, x,y)
[x,y],result = DFS(enviromnent,avalible_moves,[[x,y]],"Dump")
if mode == "DFS":
[x,y],result = DFS(enviromnent,avalible_moves,[[x,y]],Dump)
elif mode == "BFS":
[x,y],result = BFS(enviromnent,avalible_moves,[[x,y]],Dump)
self.moves.extend(result)
self.moves.reverse()

52
Traversal/BFS.py Normal file
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@ -0,0 +1,52 @@
from utilities import movement,check_moves
from DataModels.House import House
from DataModels.Dump import Dump
from DataModels.Container import Container
from config import GRID_WIDTH, GRID_HEIGHT
from collections import deque
def BFS(grid, available_movement, gc_moveset, mode):
queue = deque()
visited_nodes=[]
for x in range(GRID_WIDTH):
visited_nodes.append([])
for y in range(GRID_HEIGHT):
visited_nodes[-1].append(0)
visited_nodes[gc_moveset[-1][0]][gc_moveset[-1][1]] = 1
queue.append([available_movement, gc_moveset, visited_nodes])
while queue:
possible_goals = []
state = queue.popleft()
avalible_movement_state = state[0]
gc_moveset_state = state[1]
visited_nodes_state = state[2]
a = gc_moveset_state[-1][0]
b = gc_moveset_state[-1][1]
possible_goals.append([a+1,b])
possible_goals.append([a-1,b])
possible_goals.append([a,b+1])
possible_goals.append([a,b-1])
object_in_area = False
for location in possible_goals:
if GRID_WIDTH>location[0]>=0 and GRID_HEIGHT>location[1]>=0:
cell = grid[location[0]][location[1]]
if(type(cell) == mode and cell.unvisited):
cell.unvisited = False
object_in_area = True
break
x,y = gc_moveset_state[-1]
if(object_in_area):
gc_moveset_state.append("pick_garbage")
return ([x,y], gc_moveset_state)
for direction in avalible_movement_state:
x_next, y_next = movement(grid,x,y)[0][direction]
if visited_nodes_state[x_next][y_next]==0:
available_movement_next = check_moves(grid, x_next,y_next,direction)
gc_moveset_next = gc_moveset_state.copy()
gc_moveset_next.append([x_next,y_next])
visited_nodes_state[x_next][y_next]=1
queue.append([available_movement_next, gc_moveset_next,visited_nodes_state])

View File

@ -5,6 +5,7 @@ from DataModels.Container import Container
from config import GRID_WIDTH, GRID_HEIGHT
def DFS(grid, available_movement, gc_moveset, mode,depth=0):
possible_goals = []
a = gc_moveset[-1][0]
b = gc_moveset[-1][1]
@ -16,24 +17,18 @@ def DFS(grid, available_movement, gc_moveset, mode,depth=0):
for location in possible_goals:
if GRID_WIDTH>location[0]>=0 and GRID_HEIGHT>location[1]>=0:
cell = grid[location[0]][location[1]]
if mode == "House":
if(type(cell) == House and cell.container.is_full and cell.unvisited):
cell.unvisited = False
object_in_area = True
break
elif mode == "Dump":
if(type(cell) == Dump and cell.unvisited):
cell.unvisited = False
object_in_area = True
break
if(type(cell) == mode and cell.unvisited):
cell.unvisited = False
object_in_area = True
break
x,y = gc_moveset[-1]
if(object_in_area):
xy = gc_moveset[-1]
gc_moveset.append("pick_garbage")
return (xy, gc_moveset)
return ([x,y], gc_moveset)
if len(available_movement) == 0 or depth>30:
return
x,y = gc_moveset[-1]
for direction in available_movement:
x_next, y_next = movement(grid,x,y)[0][direction]
available_movement_next = check_moves(grid, x_next,y_next,direction)

View File

@ -99,7 +99,9 @@ while True:
elif event.key == pygame.K_SPACE:
gc.collect(map_objects)
elif event.key == pygame.K_0:
gc.find_houses(map_objects,house_count,dump_count)
gc.find_houses(map_objects,house_count,dump_count, "DFS")
elif event.key == pygame.K_8:
gc.find_houses(map_objects,house_count,dump_count, "BFS")
gc.make_actions_from_list(map_objects)
pygame_sprites.update()