Male bugfixy

This commit is contained in:
Konrad Pierzyński 2019-04-01 13:29:13 +02:00
parent 7c88f065eb
commit 86fdd1543f
8 changed files with 33 additions and 7 deletions

6
DataModels/GC.py Normal file
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@ -0,0 +1,6 @@
from DataModels.Cell import Cell
class GC( Cell ):
def __init__( self, x, y, max_rubbish, yellow = 0, green = 0, blue = 0):
Cell.__init__(self, x, y, max_rubbish, yellow, green, blue )

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@ -1,3 +1,3 @@
2 2 2 2
E H E H
H B H Y

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@ -7,4 +7,5 @@ H R E H R H E R E
R R R R R E R R E R R R R R E R R E
E B R H E R R H E E B R H E R R H E
E E R R R R E E E E E R R R R E E E
E E E E H R R R H E E E E H R R R H
3 1

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@ -8,4 +8,4 @@ E E H R E E R R E H R E
E R R R R R R H E R R R E R R R R R R H E R R R
H R E E R H E E E R E G H R E E R H E E E R E G
E R E H R E R R R R R R E R E H R E R R R R R R
E R B R R R R E H E E H E R B R R R R E H E E H

27
main.py
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@ -6,6 +6,8 @@ from config import WINDOW_HEIGHT, WINDOW_WIDTH, GRID_HEIGHT, GRID_WIDTH, HOUSE_C
from DataModels.Grass import Grass from DataModels.Grass import Grass
from DataModels.House import House from DataModels.House import House
from DataModels.Dump import Dump from DataModels.Dump import Dump
from DataModels.Road import Road
from DataModels.GC import GC
pygame_sprites = pygame.sprite.Group() pygame_sprites = pygame.sprite.Group()
@ -18,18 +20,22 @@ map.readline()
map_objects = [ [ None for y in range(0,GRID_WIDTH)] for x in range(0, GRID_HEIGHT)] map_objects = [ [ None for y in range(0,GRID_WIDTH)] for x in range(0, GRID_HEIGHT)]
def generate( letter ): def generate( letter ):
key = 'D' if letter in ['B','G','Y'] else letter
letter_mapping = { letter_mapping = {
'E': lambda x, y: Grass(x,y), 'E': lambda x, y: Grass(x,y),
'H': lambda x, y, max_rubbish, yellow, green, blue: House( x, y, max_rubbish, yellow, green, blue ), 'H': lambda x, y, max_rubbish, yellow, green, blue: House( x, y, max_rubbish, yellow, green, blue ),
'B': lambda x, y, max_rubbish, dump_type: Dump( x, y, max_rubbish, dump_type ) 'D': lambda x, y, max_rubbish, dump_type: Dump( x, y, max_rubbish, dump_type ),
'R': lambda x, y: Road(x,y)
} }
return letter_mapping[letter]
return letter_mapping[key]
i = 0 i = 0
for y in map.readlines(): for y in map.readlines():
for x in y.split(): for x in y.split():
x_coord = i%GRID_WIDTH x_coord = i % GRID_WIDTH
y_coord = i //GRID_HEIGHT y_coord = i // GRID_WIDTH
yellow, green, blue = [randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2)] yellow, green, blue = [randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2)]
if x is 'E': if x is 'E':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord) map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord)
@ -37,12 +43,25 @@ for y in map.readlines():
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, HOUSE_CAPACITY, yellow, green, blue) map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, HOUSE_CAPACITY, yellow, green, blue)
elif x is 'B': elif x is 'B':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, 100, "Dump_Blue") map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, 100, "Dump_Blue")
elif x is 'G':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, 100, "Dump_Green")
elif x is 'Y':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, 100, "Dump_Yellow")
elif x is 'R':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord)
i += 1 i += 1
print( GRID_WIDTH, GRID_HEIGHT )
print( map_objects )
for line in map_objects: for line in map_objects:
for item in line: for item in line:
pygame_sprites.add(item) pygame_sprites.add(item)
pygame_sprites.add( GC(0,0,2) )
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():