Male bugfixy

This commit is contained in:
Konrad Pierzyński 2019-04-01 13:29:13 +02:00
parent 7c88f065eb
commit 86fdd1543f
8 changed files with 33 additions and 7 deletions

6
DataModels/GC.py Normal file
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@ -0,0 +1,6 @@
from DataModels.Cell import Cell
class GC( Cell ):
def __init__( self, x, y, max_rubbish, yellow = 0, green = 0, blue = 0):
Cell.__init__(self, x, y, max_rubbish, yellow, green, blue )

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@ -1,3 +1,3 @@
2 2
E H
H B
H Y

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@ -8,3 +8,4 @@ R R R R R E R R E
E B R H E R R H E
E E R R R R E E E
E E E E H R R R H
3 1

27
main.py
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@ -6,6 +6,8 @@ from config import WINDOW_HEIGHT, WINDOW_WIDTH, GRID_HEIGHT, GRID_WIDTH, HOUSE_C
from DataModels.Grass import Grass
from DataModels.House import House
from DataModels.Dump import Dump
from DataModels.Road import Road
from DataModels.GC import GC
pygame_sprites = pygame.sprite.Group()
@ -18,18 +20,22 @@ map.readline()
map_objects = [ [ None for y in range(0,GRID_WIDTH)] for x in range(0, GRID_HEIGHT)]
def generate( letter ):
key = 'D' if letter in ['B','G','Y'] else letter
letter_mapping = {
'E': lambda x, y: Grass(x,y),
'H': lambda x, y, max_rubbish, yellow, green, blue: House( x, y, max_rubbish, yellow, green, blue ),
'B': lambda x, y, max_rubbish, dump_type: Dump( x, y, max_rubbish, dump_type )
'D': lambda x, y, max_rubbish, dump_type: Dump( x, y, max_rubbish, dump_type ),
'R': lambda x, y: Road(x,y)
}
return letter_mapping[letter]
return letter_mapping[key]
i = 0
for y in map.readlines():
for x in y.split():
x_coord = i%GRID_WIDTH
y_coord = i //GRID_HEIGHT
x_coord = i % GRID_WIDTH
y_coord = i // GRID_WIDTH
yellow, green, blue = [randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2)]
if x is 'E':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord)
@ -37,12 +43,25 @@ for y in map.readlines():
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, HOUSE_CAPACITY, yellow, green, blue)
elif x is 'B':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, 100, "Dump_Blue")
elif x is 'G':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, 100, "Dump_Green")
elif x is 'Y':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, 100, "Dump_Yellow")
elif x is 'R':
map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord)
i += 1
print( GRID_WIDTH, GRID_HEIGHT )
print( map_objects )
for line in map_objects:
for item in line:
pygame_sprites.add(item)
pygame_sprites.add( GC(0,0,2) )
while True:
for event in pygame.event.get():