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game.py
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16
game.py
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from pygame import *
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from sprites.grass import Grass
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cells = []
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FPS = 5
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cell_size = 64
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PLAY_WIDTH = 640
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PLAY_HEIGHT = 640
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WINDOW_WIDTH = PLAY_WIDTH + 100
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WINDOW_HEIGHT = PLAY_HEIGHT + 100
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for x in range(WINDOW_HEIGHT//64):
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cells.append([])
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for y in range(WINDOW_HEIGHT//64):
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cells[x].append(grass(x,y))
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9
sprites/cell.py
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9
sprites/cell.py
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from pygame import *
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import sys
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from pygame.locals import *
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class Cell(pygame.sprite.Sprites):
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def __init__(self,x,y):
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sprite.Sprite.__init__(self)
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self.x = x
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self.y = y
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self.rect = pygame.Rect(x*64,y*64, 64,64)
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8
sprites/grass.py
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8
sprites/grass.py
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from pygame import *
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import sys
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from cell import Cell
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class Grass(Cell):
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def __init__(x,y):
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Cell.__init__(self,x,y)
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self.image = pygame.image.load("/images/grass.png")
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