Added importing stats to csv file
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23
game.py
23
game.py
@ -6,6 +6,8 @@ from sprites.house import House
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from sprites.hud import Hud
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from pygame.locals import *
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import utils
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import csv
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import datetime
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##INITIALIZE STATIC VARIABLES#########
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FPS = 20
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@ -39,9 +41,20 @@ utils.generate_houses(all_sprites, interactables)
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gc = utils.generate_garbage_collector(all_sprites, interactables)
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##
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##REMOVE THAT#
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##COUNTER FOR HUB BRAKE IN CONSOLE#####
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hud_break = 0
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##
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#######################################
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##INIT CSV FILE########################
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currentDT = datetime.datetime.now()
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csv_name = "logs/stats_" + currentDT.strftime("%Y%m%d%H%M%S") + ".csv"
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with open(csv_name, 'w', newline='') as csvfile:
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filewriter = csv.writer(csvfile, delimiter=',', quotechar='|', quoting=csv.QUOTE_MINIMAL)
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row = ['Plastic left', "Glass left", "Metal left", "GC plastic", "GC glass", "GC metal", "Total collected"]
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filewriter.writerow(row)
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csvfile.close()
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#######################################
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##GAME LOOP#######################################################################
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while(1):
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@ -68,12 +81,12 @@ while(1):
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if(type(item) == House):
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item.generate_rubbish()
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##REMOVE THAT#
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##LIMIT LOGS TO 1 LOG EVERY 2s#####
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hud_break = (hud_break + 1) % (FPS*2)
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if(hud_break == 0):
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##
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hud.get_statistics(all_sprites)
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###################################
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hud.get_statistics(all_sprites, csv_name)
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display.flip()
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fps_clock.tick(FPS)
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##################################################################################
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18
logs/stats_20190327083321.csv
Normal file
18
logs/stats_20190327083321.csv
Normal file
@ -0,0 +1,18 @@
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Plastic left,Glass left,Metal left,GC plastic,GC glass,GC metal,Total collected
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27,21,18,0/10,0/10,0/10,0
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30,21,20,0/10,0/10,0/10,0
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31,23,21,0/10,0/10,0/10,0
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33,25,23,0/10,0/10,0/10,0
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34,26,24,0/10,0/10,0/10,0
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34,32,26,0/10,0/10,0/10,0
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34,32,26,0/10,0/10,0/10,0
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35,32,28,0/10,0/10,0/10,0
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38,36,33,0/10,0/10,0/10,0
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29,26,24,10/10,10/10,10/10,30
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30,26,25,0/10,10/10,10/10,30
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30,27,27,0/10,0/10,0/10,30
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23,18,18,10/10,10/10,10/10,60
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13,10,19,10/10,10/10,10/10,80
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13,11,22,1/10,1/10,10/10,82
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14,13,13,2/10,3/10,10/10,95
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14,14,15,0/10,0/10,0/10,95
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0
persons.csv
Normal file
0
persons.csv
Normal file
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@ -2,6 +2,7 @@ import pygame
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from sprites.house import House
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from sprites.garbage_collector import Garbage_collector
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from config import HUD_HEIGHT
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import csv
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HUD_COLOR = (51,21,4)
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WHITE = (255,255,255)
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class Hud():
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@ -25,7 +26,7 @@ class Hud():
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overall_text = font.render("Garbage thrown away: 0",True,WHITE)
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GAMEWINDOW.blit(overall_text,(20, 20))
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def get_statistics(self, all_sprites):
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def get_statistics(self, all_sprites, csv_name):
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###Garbage collector stats###
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gc_taken_space_plastic = 0
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gc_taken_space_metal = 0
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@ -54,3 +55,9 @@ class Hud():
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print("plastic left: "+str(plastic_left)+" | glass left: "+str(glass_left)+" | metal left: "+str(metal_left))
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print(" plastic: "+str(gc_taken_space_plastic)+"/"+str(gc_trash_space)+" | glass: "+str(gc_taken_space_glass)+"/"+str(gc_trash_space)+" | metal: "+str(gc_taken_space_metal)+"/"+str(gc_trash_space))
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print("### TOTAL COLLECTED: "+str(total_gathered)+" ###")
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with open(csv_name, 'a', newline='') as csvfile:
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filewriter = csv.writer(csvfile, delimiter=',', quotechar='|', quoting=csv.QUOTE_MINIMAL)
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row = [str(plastic_left), str(glass_left), str(metal_left), str(gc_taken_space_plastic)+"/"+str(gc_trash_space), str(gc_taken_space_glass)+"/"+str(gc_trash_space), str(gc_taken_space_metal)+"/"+str(gc_trash_space), str(total_gathered)]
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filewriter.writerow(row)
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csvfile.close()
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