Added basic methods for collecting garbage

This commit is contained in:
Magdalena Wilczyńska 2019-03-25 17:41:24 +01:00
parent 84d375e5dd
commit d2423de745
6 changed files with 33 additions and 4 deletions

View File

@ -1,5 +1,6 @@
import pygame
from sprites.cell import Cell, CELL_SIZE
from
from config import PLAY_HEIGHT, PLAY_WIDTH
class Garbage_collector(Cell):
@ -28,6 +29,29 @@ class Garbage_collector(Cell):
elif(destination is 'y'):
self.y = value
self.update()
PLASTIC = 0 # blue
GLASS = 1 # green
METAL = 2 # yellow
def collect_trash(self, house):
rubbish = house.get_rubbish_data()
to_collect = rubbish
if(rubbish[0] > GC_CAPACITY - self.trash_space_taken.get("plastic")):
to_collect[0] = self.trash_space_taken.get("plastic")
self.trash_space_taken['plastic'] += to_collect[0]
self.trash_collected += to_collect[0]
if(rubbish[1] > GC_CAPACITY - self.trash_space_taken.get("glass")):
to_collect[1] = self.trash_space_taken.get("glass")
self.trash_space_taken['glass'] += to_collect[1]
self.trash_collected += to_collect[1]
if(rubbish[2] > GC_CAPACITY - self.trash_space_taken.get("metal")):
to_collect[2] = self.trash_space_taken.get("metal")
self.trash_space_taken['metal'] += to_collect[2]
self.trash_collected += to_collect[2]
house.give_away_rubbish(to_collect[0], to_collect[1], to_collect[2])
def get_collect_data(self):
return self.trash_collected

View File

@ -45,6 +45,11 @@ class House(Cell):
elif(self.rubbish[METAL] > self.max_metal):
self.image = pygame.image.load(House_image.metal.value) #metal
def give_away_rubbish(self, plastic, glass, metal):
self.rubbish[PLASTIC] -= plastic
self.rubbish[GLASS] -= glass
self.rubbish[METAL] -= metal
def check_rubbish_status(self):
print("plastic: " + str(self.rubbish[PLASTIC]) + " glass: " + str(
self.rubbish[GLASS]) + " metal: " + str(self.rubbish[METAL]))