Merge branch 'master' of https://git.wmi.amu.edu.pl/s440556/SZI2019SmieciarzWmi
This commit is contained in:
commit
eb4d87e6f3
@ -5,7 +5,6 @@
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```yaml
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Modele:
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Smieciarka:
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- Zbiera smieci
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- posiada liste smieci (pojemnosc),
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- zbiera smieci,
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- segreguje smieci,
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@ -24,3 +24,4 @@ home_amount = set_home_amount()
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PLAY_WIDTH = (home_amount + 4)*CELL_SIZE
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PLAY_HEIGHT = PLAY_WIDTH
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HUD_HEIGHT = int(home_amount*CELL_SIZE/4)
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BIN
fonts/Bazgroly.ttf
Normal file
BIN
fonts/Bazgroly.ttf
Normal file
Binary file not shown.
11
game.py
11
game.py
@ -1,13 +1,14 @@
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from pygame import *
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import sys
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import random
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from config import PLAY_WIDTH, PLAY_HEIGHT, home_amount
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from config import PLAY_WIDTH, PLAY_HEIGHT, HUD_HEIGHT, home_amount
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from sprites.house import House
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from sprites.hud import Hud
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from pygame.locals import *
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import utils
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##INITIALIZE STATIC VARIABLES#########
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FPS = 60
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FPS = 20
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all_sprites = sprite.Group()
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fps_clock = time.Clock()
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@ -22,8 +23,9 @@ interactables = {
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##GAMEWINDOW##########################
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WINDOW_WIDTH = PLAY_WIDTH
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WINDOW_HEIGHT = PLAY_HEIGHT
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WINDOW_HEIGHT = PLAY_HEIGHT + HUD_HEIGHT
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GAMEWINDOW = display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
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hud = Hud(home_amount,WINDOW_WIDTH, WINDOW_HEIGHT,GAMEWINDOW)
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display.set_caption('Smieciarz WMI')
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icon = image.load('images/icon.png')
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display.set_icon(icon)
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@ -60,6 +62,7 @@ while(1):
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if(type(item) == House):
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item.generate_rubbish()
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hud.get_statistics(all_sprites)
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display.flip()
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fps_clock.tick(FPS)
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fps_clock.tick(FPS)
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##################################################################################
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@ -15,4 +15,4 @@ class Cell(pygame.sprite.Sprite):
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def update(self):
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self.rect = pygame.Rect(
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self.x*CELL_SIZE, self.y*CELL_SIZE, CELL_SIZE, CELL_SIZE)
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self.x*CELL_SIZE, self.y*CELL_SIZE, CELL_SIZE, CELL_SIZE)
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@ -1,9 +1,12 @@
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import pygame
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from sprites.cell import Cell, CELL_SIZE
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from
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from config import PLAY_HEIGHT, PLAY_WIDTH
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class Garbage_collector(Cell):
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def __init__(self, x, y):
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GC_CAPACITY = 10
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Cell.__init__(self, x, y)
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self.image = pygame.image.load("images/garbage_collector.png")
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self.move_options = {
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@ -12,6 +15,12 @@ class Garbage_collector(Cell):
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"left": lambda forbidden: ('x', self.x - 1) if (self.x - 1, self.y) not in forbidden and self.x - 1 >= 0 else ('x', self.x),
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"right": lambda forbidden: ('x', self.x + 1) if (self.x + 1, self.y) not in forbidden and self.x + 1 < PLAY_WIDTH // CELL_SIZE else ('x', self.x)
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}
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self.trash_space_taken = {
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"plastic": 0,
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"glass": 0,
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"metal": 0
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}
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self.trash_collected = 0
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def move(self, direction, forbidden):
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(destination, value) = self.move_options[direction](forbidden)
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@ -20,4 +29,32 @@ class Garbage_collector(Cell):
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elif(destination is 'y'):
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self.y = value
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self.update()
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PLASTIC = 0 # blue
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GLASS = 1 # green
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METAL = 2 # yellow
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def collect_trash(self, house):
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rubbish = house.get_rubbish_data()
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to_collect = rubbish
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if(rubbish[0] > GC_CAPACITY - self.trash_space_taken.get("plastic")):
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to_collect[0] = self.trash_space_taken.get("plastic")
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self.trash_space_taken['plastic'] += to_collect[0]
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self.trash_collected += to_collect[0]
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if(rubbish[1] > GC_CAPACITY - self.trash_space_taken.get("glass")):
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to_collect[1] = self.trash_space_taken.get("glass")
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self.trash_space_taken['glass'] += to_collect[1]
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self.trash_collected += to_collect[1]
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if(rubbish[2] > GC_CAPACITY - self.trash_space_taken.get("metal")):
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to_collect[2] = self.trash_space_taken.get("metal")
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self.trash_space_taken['metal'] += to_collect[2]
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self.trash_collected += to_collect[2]
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house.give_away_rubbish(to_collect[0], to_collect[1], to_collect[2])
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def get_collect_data(self):
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return self.trash_collected
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def get_space_data(self):
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return self.trash_space_taken
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@ -22,7 +22,7 @@ class House(Cell):
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self.max_metal = max_metal
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def generate_rubbish(self):
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if(random.randint(0, 50) == 1): # 1/5 szansa na wyrzucenie śmiecia w klatce
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if(random.randint(0, 25) == 1): # 1/25 szansa na wyrzucenie śmiecia w klatce
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thrash_type = random.randint(0, 2)
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self.rubbish[thrash_type] = self.rubbish[thrash_type] + 1
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@ -44,7 +44,15 @@ class House(Cell):
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self.image = pygame.image.load(House_image.glass.value) #szklo
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elif(self.rubbish[METAL] > self.max_metal):
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self.image = pygame.image.load(House_image.metal.value) #metal
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def give_away_rubbish(self, plastic, glass, metal):
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self.rubbish[PLASTIC] -= plastic
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self.rubbish[GLASS] -= glass
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self.rubbish[METAL] -= metal
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def check_rubbish_status(self):
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print("plastic: " + str(self.rubbish[PLASTIC]) + " glass: " + str(
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self.rubbish[GLASS]) + " metal: " + str(self.rubbish[METAL]))
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def get_rubbish_data(self):
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return self.rubbish
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56
sprites/hud.py
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56
sprites/hud.py
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@ -0,0 +1,56 @@
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import pygame
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from sprites.house import House
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from sprites.garbage_collector import Garbage_collector
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from config import HUD_HEIGHT
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HUD_COLOR = (51,21,4)
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WHITE = (255,255,255)
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class Hud():
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texts = []
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def __init__(self,house_amount,WINDOW_WIDTH, WINDOW_HEIGHT,GAMEWINDOW):
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pygame.init()
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hud_upper = WINDOW_WIDTH - HUD_HEIGHT
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hud_lower = WINDOW_WIDTH
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height = hud_upper - hud_lower
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font_type = 'fonts/Bazgroly.ttf'
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font_size = house_amount * 2
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GAMEWINDOW.fill(HUD_COLOR)
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font = pygame.font.Font(font_type, font_size)
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gc_plastic_text = font.render("Plastic: 0/0",True,WHITE)
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gc_metal_text = font.render("Metal: 0/0",True,WHITE)
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gc_glass_text = font.render("Glass: 0/0",True,WHITE)
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map_plastic_text = font.render("Plastic: 0",True,WHITE)
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map_metal_text = font.render("Metal: 0",True,WHITE)
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map_glass_text = font.render("Glass: 0",True,WHITE)
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overall_text = font.render("Garbage thrown away: 0",True,WHITE)
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GAMEWINDOW.blit(overall_text,(20, 20))
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def get_statistics(self, all_sprites):
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###Garbage collector stats###
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gc_taken_space_plastic = 0
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gc_taken_space_metal = 0
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gc_taken_space_glass = 0
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gc_trash_space = 10
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###Board stats###############
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plastic_left = 0
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metal_left = 0
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glass_left = 0
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total_gathered = 0
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for item in all_sprites:
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if(type(item) == House):
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rubbish = item.get_rubbish_data()
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plastic_left += rubbish[0]
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glass_left += rubbish[1]
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metal_left += rubbish[2]
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if(type(item) == Garbage_collector):
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space_taken = item.get_space_data()
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gc_taken_space_plastic += space_taken.get("plastic")
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gc_taken_space_glass += space_taken.get("glass")
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gc_taken_space_metal += space_taken.get("metal")
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total_gathered += item.get_collect_data()
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print("plastic left: "+str(plastic_left)+" | glass left: "+str(glass_left)+" | metal left: "+str(metal_left))
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print(" plastic: "+str(gc_taken_space_plastic)+"/"+str(gc_trash_space)+" | glass: "+str(gc_taken_space_glass)+"/"+str(gc_trash_space)+" | metal: "+str(gc_taken_space_metal)+"/"+str(gc_trash_space))
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print("### TOTAL COLLECTED: "+str(total_gathered)+" ###")
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@ -8,4 +8,4 @@ class Landfill(Cell):
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Cell.__init__(self, x, y)
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types = ["plastic", "glass", "metal"]
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self.type = types[type]
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self.image = pygame.image.load("images/landfill_%s.png" % (self.type))
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self.image = pygame.image.load("images/landfill_%s.png" % (self.type))
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