SZI2019SmieciarzWmi/DataModels/GC.py
2019-06-12 10:56:31 +02:00

296 lines
7.8 KiB
Python

from DataModels.Cell import Cell
from DataModels.Road import Road
from DataModels.House import House
from DataModels.Dump import Dump
from DataModels.Grass import Grass
from config import GRID_WIDTH, GRID_HEIGHT, DELAY
from utilities import movement, check_moves, save_moveset, parse_coords
from Traversal.DFS import DFS
from Traversal.BestFS import BestFS
from Traversal.BFS import BFS
import pygame
import numpy
from sklearn import svm, tree
import json
import pickle
MAPS = []
def map2int( objector ):
ci = type(objector)
if ci == Grass:
return 1
if ci == Road:
return 2
if ci == Dump:
return 3
if ci == House:
if objector.unvisited == True:
return 4
else:
return 1
def partial_map(grid, gc_pos, houseses):
grid = numpy.transpose(grid)
x,y = gc_pos[0],gc_pos[1]
map_part = []
#5x5
#coords = [ [x-2,y-2],[x-1,y-2],[x+0,y-2],[x+1,y-2],[x+2,y-2],
# [x-2,y-1],[x-1,y-1],[x+0,y-1],[x+1,y-1],[x+2,y-1],
# [x-2,y+0],[x-1,y+0],[x+0,y+0],[x+1,y+0],[x+2,y+0],
# [x-2,y+1],[x-1,y+1],[x+0,y+1],[x+1,y+1],[x+2,y+1],
# [x-2,y+2],[x-1,y+2],[x+0,y+2],[x+1,y+2],[x+2,y+2]]
#7x7
coords = [
[x-3,y-3],[x-2,y-3],[x-1,y-3],[x+0,y-3],[x+1,y-3],[x+2,y-3],[x+3,y-3],
[x-3,y-2],[x-2,y-2],[x-1,y-2],[x+0,y-2],[x+1,y-2],[x+2,y-2],[x+3,y-2],
[x-3,y-1],[x-2,y-1],[x-1,y-1],[x+0,y-1],[x+1,y-1],[x+2,y-1],[x+3,y-1],
[x-3,y+0],[x-2,y+0],[x-1,y+0],[x+0,y+0],[x+1,y+0],[x+2,y+0],[x+3,y+0],
[x-3,y+1],[x-2,y+1],[x-1,y+1],[x+0,y+1],[x+1,y+1],[x+2,y+1],[x+3,y+1],
[x-3,y+2],[x-2,y+2],[x-1,y+2],[x+0,y+2],[x+1,y+2],[x+2,y+2],[x+3,y+2],
[x-3,y+3],[x-2,y+3],[x-1,y+3],[x+0,y+3],[x+1,y+3],[x+2,y+3],[x+3,y+3]
]
for coord in coords:
flag = 0
for item in houseses:
if( coord == item ):
map_part.append(1)
flag = 1
break
if( flag == 1 ):
continue
if( 0 <= coord[1] < GRID_HEIGHT and 0 <= coord[0] < GRID_WIDTH ):
map_part.append(map2int(grid[coord[1]][coord[0]]))
else:
map_part.append(1)
return map_part
class GC(Cell):
moves_made = 0
def __init__(self, x, y, max_rubbish, yellow=0, green=0, blue=0):
Cell.__init__(self, x, y, max_rubbish, yellow, green, blue)
self.moves = []
self.housesC = []
self.old_time = pygame.time.get_ticks()
self.initial_position = [[x, y]]
self.run_training()
def run_trained(self, grid):
pos = [self.x,self.y]
print(partial_map(grid,pos,self.housesC))
direct = self.clf.predict([partial_map(grid,pos,self.housesC)])[0]
return direct
def run_training(self):
try:
with open('clf.json','rb') as fc:
self.clf = pickle.load(fc)
return
except:
pass
### SVM OR TREE
self.clf = svm.SVC(gamma='scale')
#self.clf = tree.DecisionTreeClassifier()
f = open('moveset_data.json','r')
datas = json.load(f)
X = []
y = []
for x in range(0,len(datas['moveset'])):
X += (datas['moveset'][x]['maps'])
for x in range(0,len(datas['moveset'])):
y += (datas['moveset'][x]['moves'])
self.clf.fit(X,y)
with open('clf.json','wb') as fc:
pickle.dump(self.clf,fc)
def move(self, direction, environment):
self.x, self.y = movement(environment, self.x, self.y)[0][direction]
self.update_rect(self.x, self.y)
self.moves_made = self.moves_made + 1 #moves counter
def collect(self, enviromnent):
x, y = [self.x, self.y]
coordinates = [(x, y - 1), (x, y + 1), (x - 1, y), (x + 1, y)]
for coordinate in coordinates:
if coordinate[0]<0 or coordinate[1]<0:
continue
try:
item = enviromnent[coordinate[0]][coordinate[1]]
except:
continue
if(type(item) == House or type(item) == Dump):
if(type(item) == House):
self.housesC.append([item.x,item.y])
item.return_trash(self)
self.update_image()
def get_moves_count(self):
return self.moves_made
def find_houses(self,enviromnent, house_count,dump_count, mode):
x = self.x
y = self.y
result = []
element_list=[]
house_count_after_search=house_count
for home in range(house_count):
avalible_moves = check_moves(enviromnent, x,y)
if mode == "DFS":
house,[x,y],result = DFS(enviromnent,avalible_moves,[[x,y]],House)
elif mode == "BFS":
house,[x,y],result = BFS(enviromnent,avalible_moves,[[x,y]],House)
result = result[1::]
self.moves.extend(result)
element_list.append(house)
for dump in range(dump_count):
avalible_moves = check_moves(enviromnent, x,y)
if mode == "DFS":
dump,[x,y],result = DFS(enviromnent,avalible_moves,[[x,y]],Dump)
elif mode == "BFS":
dump,[x,y],result = BFS(enviromnent,avalible_moves,[[x,y]],Dump)
self.moves.extend(result)
element_list.append(dump)
for x in element_list:
x.unvisited = True
self.moves.reverse()
houseses = []
moves_L = (self.initial_position + (self.moves[::-1]))
last_pos = None
for i in range(len(moves_L)):
if( moves_L[i] == 'pick_garbage' ):
xc,yc = last_pos[0],last_pos[1]
possibl = []
if( xc-1 >= 0 ):
possibl.append([xc-1,yc])
if( xc+1 < GRID_WIDTH ):
possibl.append([xc+1,yc])
if( yc-1 >= 0 ):
possibl.append([xc,yc-1])
if( yc+1 < GRID_HEIGHT):
possibl.append([xc,yc+1])
#print("POSSIBL")
#print(possibl)
#print("##########")
for posi in possibl:
if( type(enviromnent[posi[0]][posi[1]]) == House ):
houseses.append(posi)
#MAPS.append(MAPS[-1])
MAPS.append(partial_map(enviromnent,last_pos,houseses) )
else:
last_pos = moves_L[i]
#print("HOUSES")
#print(houseses)
#print("##########")
MAPS.append(partial_map(enviromnent,moves_L[i],houseses) )
moves_to_file = []
maps_to_file = []
save_moveset(self.initial_position + (self.moves[::-1]), MAPS)
def find_houses_BestFS(self, environment):
x = self.x
y = self.y
result = [[x,y]]
houses_list = []
dump_list = []
a = 0
for row in environment:
b = 0
for col in row:
if (type(col) is House):
houses_list.append([col,[a,b]])
if (type(col) is Dump):
dump_list.append([col,[a,b]])
b += 1
a += 1
x, y = self.x, self.y
for i in range(len(houses_list)):
available_movement = check_moves(environment, x, y)
output = BestFS(environment, available_movement, [[x,y]], houses_list)
if(output != None):
[x,y],result,houses_list = output[0], output[1], output[2]
self.moves.extend(result[1:])
for i in range(len(dump_list)):
available_movement = check_moves(environment, x, y)
output = BestFS(environment, available_movement, [[x,y]], dump_list)
if(output != None):
[x,y],result,dump_list = output[0], output[1], output[2]
self.moves.extend(result[1:])
self.moves.reverse()
houseses = []
moves_L = (self.initial_position + (self.moves[::-1]))
last_pos = None
for i in range(len(moves_L)):
if( moves_L[i] == 'pick_garbage' ):
xc,yc = last_pos[0],last_pos[1]
possibl = []
if( xc-1 >= 0 ):
possibl.append([xc-1,yc])
if( xc+1 < GRID_WIDTH ):
possibl.append([xc+1,yc])
if( yc-1 >= 0 ):
possibl.append([xc,yc-1])
if( yc+1 < GRID_HEIGHT):
possibl.append([xc,yc+1])
#print("POSSIBL")
#print(possibl)
#print("##########")
for posi in possibl:
if( type(environment[posi[0]][posi[1]]) == House ):
houseses.append(posi)
#MAPS.append(MAPS[-1])
MAPS.append(partial_map(environment,last_pos,houseses) )
else:
last_pos = moves_L[i]
#print("HOUSES")
#print(houseses)
#print("##########")
MAPS.append(partial_map(environment,moves_L[i],houseses) )
moves_to_file = []
maps_to_file = []
save_moveset(self.initial_position + (self.moves[::-1]), MAPS)
def make_actions_from_list(self,environment):
now = pygame.time.get_ticks()
if len(self.moves)==0 or now - self.old_time <= DELAY:
return
self.old_time = pygame.time.get_ticks()
if self.moves[-1] == "pick_garbage":
self.collect(environment)
self.moves.pop()
return
self.x, self.y = self.moves.pop()
self.moves_made = self.moves_made + 1 #moves counter
self.update_rect(self.x,self.y)