SZI2019SmieciarzWmi/game.py
2019-03-25 17:41:24 +01:00

69 lines
2.0 KiB
Python

from pygame import *
import sys
import random
from config import PLAY_WIDTH, PLAY_HEIGHT, HUD_HEIGHT, home_amount
from sprites.house import House
from sprites.hud import Hud
from pygame.locals import *
import utils
##INITIALIZE STATIC VARIABLES#########
FPS = 20
all_sprites = sprite.Group()
fps_clock = time.Clock()
######################################
interactables = {
"homes": [],
"landfills": []
}
##GAMEWINDOW##########################
WINDOW_WIDTH = PLAY_WIDTH
WINDOW_HEIGHT = PLAY_HEIGHT + HUD_HEIGHT
GAMEWINDOW = display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
hud = Hud(home_amount,WINDOW_WIDTH, WINDOW_HEIGHT,GAMEWINDOW)
display.set_caption('Smieciarz WMI')
icon = image.load('images/icon.png')
display.set_icon(icon)
######################################
##
# Generate level
utils.generate_grass(all_sprites)
utils.generate_landfills(all_sprites, interactables)
utils.generate_houses(all_sprites, interactables)
gc = utils.generate_garbage_collector(all_sprites, interactables)
##
##GAME LOOP#######################################################################
while(1):
for e in event.get():
if e.type == QUIT:
quit()
sys.exit()
if e.type == KEYUP:
if e.key == K_UP:
gc.move('up', interactables["homes"] + interactables["landfills"])
if e.key == K_DOWN:
gc.move('down', interactables["homes"] + interactables["landfills"])
if e.key == K_RIGHT:
gc.move('right', interactables["homes"] + interactables["landfills"])
if e.key == K_LEFT:
gc.move('left', interactables["homes"] + interactables["landfills"])
all_sprites.update()
all_sprites.draw(GAMEWINDOW)
for item in all_sprites:
if(type(item) == House):
item.generate_rubbish()
hud.get_statistics(all_sprites)
display.flip()
fps_clock.tick(FPS)
##################################################################################