78 lines
3.0 KiB
Python
78 lines
3.0 KiB
Python
import pygame
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from sprites.cell import Cell, CELL_SIZE
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from sprites.house import House
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from sprites.landfill import Landfill
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from config import PLAY_HEIGHT, PLAY_WIDTH
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GC_CAPACITY = 10
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class Garbage_collector(Cell):
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def __init__(self, x, y):
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Cell.__init__(self, x, y)
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self.image = pygame.image.load("images/garbage_collector.png")
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self.move_options = {
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"up": lambda forbidden: ('y', self.y - 1) if (self.x, self.y - 1) not in forbidden and self.y - 1 >= 0 else ('y', self.y),
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"down": lambda forbidden: ('y', self.y + 1) if (self.x, self.y + 1) not in forbidden and self.y + 1 < PLAY_HEIGHT // CELL_SIZE else ('y', self.y),
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"left": lambda forbidden: ('x', self.x - 1) if (self.x - 1, self.y) not in forbidden and self.x - 1 >= 0 else ('x', self.x),
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"right": lambda forbidden: ('x', self.x + 1) if (self.x + 1, self.y) not in forbidden and self.x + 1 < PLAY_WIDTH // CELL_SIZE else ('x', self.x)
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}
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self.trash_space_taken = {
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"plastic": 0,
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"glass": 0,
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"metal": 0
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}
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self.trash_collected = 0
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def move(self, direction, forbidden):
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(destination, value) = self.move_options[direction](forbidden)
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if(destination is 'x'):
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self.x = value
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elif(destination is 'y'):
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self.y = value
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self.update()
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def collect_trash(self, house):
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global GC_CAPACITY
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rubbish = house.get_rubbish_data()
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to_collect = rubbish.copy()
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dic = {
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0: "plastic",
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1: "glass",
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2: "metal"
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}
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for i in range(0,3):
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if(rubbish[i] > GC_CAPACITY - self.trash_space_taken.get(dic[i])):
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to_collect[i] = GC_CAPACITY - self.trash_space_taken.get(dic[i])
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self.trash_space_taken[dic[i]] += to_collect[i]
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self.trash_collected += to_collect[i]
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print("GARBAGE COLLECTOR>> Took "+str(to_collect[i])+" "+dic[i])
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house.give_away_rubbish(to_collect[0], to_collect[1], to_collect[2])
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def throw_trash(self, landfill):
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landfill_type = landfill.get_type()
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print("GARBAGE COLLECTOR>> REMOVED "+landfill_type)
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self.trash_space_taken[landfill_type] = 0
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def select_object(self, interactables):
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print("### INTERACTION ###")
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for item in interactables:
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if(type(item)==House):
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item_x, item_y = item.get_coordinates()
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if((abs(self.x - item_x)==1 and abs(self.y - item_y)==0) or (abs(self.x - item_x)==0 and abs(self.y - item_y)==1)):
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self.collect_trash(item)
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elif(type(item)==Landfill):
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item_x, item_y = item.get_coordinates()
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if((abs(self.x - item_x)==1 and abs(self.y - item_y)==0) or (abs(self.x - item_x)==0 and abs(self.y - item_y)==1)):
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self.throw_trash(item)
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def get_collect_data(self):
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return self.trash_collected
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def get_space_data(self):
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return self.trash_space_taken
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