57 lines
2.4 KiB
Python
57 lines
2.4 KiB
Python
import pygame
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from sprites.house import House
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from sprites.garbage_collector import Garbage_collector
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from config import HUD_HEIGHT
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HUD_COLOR = (51,21,4)
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WHITE = (255,255,255)
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class Hud():
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texts = []
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def __init__(self,house_amount,WINDOW_WIDTH, WINDOW_HEIGHT,GAMEWINDOW):
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pygame.init()
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hud_upper = WINDOW_WIDTH - HUD_HEIGHT
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hud_lower = WINDOW_WIDTH
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height = hud_upper - hud_lower
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font_type = 'fonts/Bazgroly.ttf'
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font_size = house_amount * 2
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GAMEWINDOW.fill(HUD_COLOR)
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font = pygame.font.Font(font_type, font_size)
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gc_plastic_text = font.render("Plastic: 0/0",True,WHITE)
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gc_metal_text = font.render("Metal: 0/0",True,WHITE)
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gc_glass_text = font.render("Glass: 0/0",True,WHITE)
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map_plastic_text = font.render("Plastic: 0",True,WHITE)
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map_metal_text = font.render("Metal: 0",True,WHITE)
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map_glass_text = font.render("Glass: 0",True,WHITE)
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overall_text = font.render("Garbage thrown away: 0",True,WHITE)
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GAMEWINDOW.blit(overall_text,(20, 20))
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def get_statistics(self, all_sprites):
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###Garbage collector stats###
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gc_taken_space_plastic = 0
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gc_taken_space_metal = 0
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gc_taken_space_glass = 0
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gc_trash_space = 10
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###Board stats###############
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plastic_left = 0
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metal_left = 0
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glass_left = 0
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total_gathered = 0
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for item in all_sprites:
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if(type(item) == House):
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rubbish = item.get_rubbish_data()
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plastic_left += rubbish[0]
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glass_left += rubbish[1]
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metal_left += rubbish[2]
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if(type(item) == Garbage_collector):
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space_taken = item.get_space_data()
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gc_taken_space_plastic += space_taken.get("plastic")
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gc_taken_space_glass += space_taken.get("glass")
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gc_taken_space_metal += space_taken.get("metal")
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total_gathered += item.get_collect_data()
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print("plastic left: "+str(plastic_left)+" | glass left: "+str(glass_left)+" | metal left: "+str(metal_left))
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print(" plastic: "+str(gc_taken_space_plastic)+"/"+str(gc_trash_space)+" | glass: "+str(gc_taken_space_glass)+"/"+str(gc_trash_space)+" | metal: "+str(gc_taken_space_metal)+"/"+str(gc_trash_space))
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print("### TOTAL COLLECTED: "+str(total_gathered)+" ###")
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