38 lines
1.3 KiB
Python
38 lines
1.3 KiB
Python
import pygame
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from sprites.cell import Cell
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class Garbage_collector(Cell):
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def __init__(self, x, y):
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GC_CAPACITY = 10
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Cell.__init__(self, x, y)
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self.image = pygame.image.load("images/garbage_collector.png")
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self.move_options = {
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"up": lambda forbidden: ('y', self.y - 1) if (self.x, self.y - 1) not in forbidden else ('y', self.y),
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"down": lambda forbidden: ('y', self.y + 1) if (self.x, self.y + 1) not in forbidden else ('y', self.y),
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"left": lambda forbidden: ('x', self.x - 1) if (self.x - 1, self.y) not in forbidden else ('x', self.x),
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"right": lambda forbidden: ('x', self.x + 1) if (self.x + 1, self.y) not in forbidden else ('x', self.x)
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}
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self.trash_space_taken = {
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"plastic": 0,
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"glass": 0,
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"metal": 0
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}
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self.trash_collected = 0
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def move(self, direction, forbidden):
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(destination, value) = self.move_options[direction](forbidden)
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if(destination is 'x'):
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self.x = value
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elif(destination is 'y'):
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self.y = value
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self.update()
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def get_collect_data(self):
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return self.trash_collected
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def get_space_data(self):
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return self.trash_space_taken
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