5c12f8acdc
Improved logs *stats are displayed every 2 seconds, *debug logs are visible; Added interaction between GC, house and landfill; Collecting trash bug;
80 lines
2.2 KiB
Python
80 lines
2.2 KiB
Python
from pygame import *
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import sys
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import random
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from config import PLAY_WIDTH, PLAY_HEIGHT, HUD_HEIGHT, home_amount
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from sprites.house import House
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from sprites.hud import Hud
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from pygame.locals import *
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import utils
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##INITIALIZE STATIC VARIABLES#########
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FPS = 20
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all_sprites = sprite.Group()
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fps_clock = time.Clock()
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######################################
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interactables = {
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"homes": [],
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"landfills": []
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}
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##GAMEWINDOW##########################
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WINDOW_WIDTH = PLAY_WIDTH
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WINDOW_HEIGHT = PLAY_HEIGHT + HUD_HEIGHT
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GAMEWINDOW = display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
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hud = Hud(home_amount,WINDOW_WIDTH, WINDOW_HEIGHT,GAMEWINDOW)
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display.set_caption('Smieciarz WMI')
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icon = image.load('images/icon.png')
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display.set_icon(icon)
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######################################
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##
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# Generate level
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utils.generate_grass(all_sprites)
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utils.generate_landfills(all_sprites, interactables)
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utils.generate_houses(all_sprites, interactables)
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gc = utils.generate_garbage_collector(all_sprites, interactables)
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##
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##REMOVE THAT#
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hud_break = 0
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##
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##GAME LOOP#######################################################################
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while(1):
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for e in event.get():
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if e.type == QUIT:
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quit()
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sys.exit()
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if e.type == KEYUP:
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if e.key == K_UP:
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gc.move('up', interactables["homes"] + interactables["landfills"])
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if e.key == K_DOWN:
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gc.move('down', interactables["homes"] + interactables["landfills"])
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if e.key == K_RIGHT:
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gc.move('right', interactables["homes"] + interactables["landfills"])
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if e.key == K_LEFT:
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gc.move('left', interactables["homes"] + interactables["landfills"])
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if e.key == K_SPACE:
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gc.select_object(all_sprites)
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all_sprites.update()
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all_sprites.draw(GAMEWINDOW)
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for item in all_sprites:
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if(type(item) == House):
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item.generate_rubbish()
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##REMOVE THAT#
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hud_break = (hud_break + 1) % (FPS*2)
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if(hud_break == 0):
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##
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hud.get_statistics(all_sprites)
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display.flip()
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fps_clock.tick(FPS)
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##################################################################################
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