110 lines
5.3 KiB
C
110 lines
5.3 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NP_CAST
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#define PX_PHYSICS_NP_CAST
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#include "PxPhysXConfig.h"
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#include "NpScene.h"
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#include "NpRigidDynamic.h"
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#include "NpRigidStatic.h"
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#include "NpArticulation.h"
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#include "NpArticulationReducedCoordinate.h"
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#include "NpArticulationLink.h"
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#include "NpArticulationJoint.h"
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#include "NpAggregate.h"
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namespace physx
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{
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// PT: Scb-to-Np casts
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PX_FORCE_INLINE const NpScene* getNpScene(const Scb::Scene* scene)
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{
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const size_t scbOffset = reinterpret_cast<size_t>(&(reinterpret_cast<NpScene*>(0)->getScene()));
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return reinterpret_cast<const NpScene*>(reinterpret_cast<const char*>(scene) - scbOffset);
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}
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PX_FORCE_INLINE const NpRigidDynamic* getNpRigidDynamic(const Scb::Body* scbBody)
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{
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const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpRigidDynamic*>(0)->getScbActorFast()));
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return reinterpret_cast<const NpRigidDynamic*>(reinterpret_cast<const char*>(scbBody) - offset);
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}
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PX_FORCE_INLINE const NpRigidStatic* getNpRigidStatic(const Scb::RigidStatic* scbRigidStatic)
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{
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const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpRigidStatic*>(0)->getScbActorFast()));
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return reinterpret_cast<const NpRigidStatic*>(reinterpret_cast<const char*>(scbRigidStatic) - offset);
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}
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PX_FORCE_INLINE const NpShape* getNpShape(const Scb::Shape* scbShape)
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{
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const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpShape*>(0)->getScbShape()));
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return reinterpret_cast<const NpShape*>(reinterpret_cast<const char*>(scbShape) - offset);
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}
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PX_FORCE_INLINE const NpArticulationLink* getNpArticulationLink(const Scb::Body* scbArticulationLink)
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{
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const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationLink*>(0)->getScbActorFast()));
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return reinterpret_cast<const NpArticulationLink*>(reinterpret_cast<const char*>(scbArticulationLink) - offset);
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}
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PX_FORCE_INLINE const NpArticulation* getNpArticulation(const Scb::Articulation* scbArticulation)
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{
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const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulation*>(0)->mImpl.getScbArticulation()));
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return reinterpret_cast<const NpArticulation*>(reinterpret_cast<const char*>(scbArticulation) - offset);
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}
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PX_FORCE_INLINE const NpArticulationReducedCoordinate* getNpArticulationRC(const Scb::Articulation* scbArticulation)
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{
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const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationReducedCoordinate*>(0)->mImpl.getScbArticulation()));
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return reinterpret_cast<const NpArticulationReducedCoordinate*>(reinterpret_cast<const char*>(scbArticulation) - offset);
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}
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PX_FORCE_INLINE const NpArticulationJoint* getNpArticulationJoint(const Scb::ArticulationJoint* scbArticulationJoint)
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{
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const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationJoint*>(0)->getScbArticulationJoint()));
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return reinterpret_cast<const NpArticulationJoint*>(reinterpret_cast<const char*>(scbArticulationJoint) - offset);
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}
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PX_FORCE_INLINE const NpArticulationJointReducedCoordinate* getNpArticulationJointReducedCoordinate(const Scb::ArticulationJoint* scbArticulationJoint)
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{
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const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationJointReducedCoordinate*>(0)->getScbArticulationJoint()));
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return reinterpret_cast<const NpArticulationJointReducedCoordinate*>(reinterpret_cast<const char*>(scbArticulationJoint) - offset);
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}
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PX_FORCE_INLINE const NpAggregate* getNpAggregate(const Scb::Aggregate* aggregate)
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{
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const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpAggregate*>(0)->getScbAggregate()));
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return reinterpret_cast<const NpAggregate*>(reinterpret_cast<const char*>(aggregate) - offset);
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}
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}
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#endif
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