Projekt_Grafika/dependencies/physx-4.1/source/foundation/include/windows/PsWindowsIntrinsics.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PSFOUNDATION_PSWINDOWSINTRINSICS_H
#define PSFOUNDATION_PSWINDOWSINTRINSICS_H
#include "Ps.h"
#include "foundation/PxAssert.h"
// this file is for internal intrinsics - that is, intrinsics that are used in
// cross platform code but do not appear in the API
#if !PX_WINDOWS_FAMILY
#error "This file should only be included by Windows builds!!"
#endif
#pragma warning(push)
//'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives'
#pragma warning(disable : 4668)
#if PX_VC == 10
#pragma warning(disable : 4987) // nonstandard extension used: 'throw (...)'
#endif
#include <intrin.h>
#pragma warning(pop)
#pragma warning(push)
#pragma warning(disable : 4985) // 'symbol name': attributes not present on previous declaration
#include <math.h>
#pragma warning(pop)
#include <float.h>
// do not include for ARM target
#if !PX_ARM && !PX_A64
#include <mmintrin.h>
#endif
#pragma intrinsic(_BitScanForward)
#pragma intrinsic(_BitScanReverse)
namespace physx
{
namespace shdfnd
{
/*
* Implements a memory barrier
*/
PX_FORCE_INLINE void memoryBarrier()
{
_ReadWriteBarrier();
/* long Barrier;
__asm {
xchg Barrier, eax
}*/
}
/*!
Returns the index of the highest set bit. Not valid for zero arg.
*/
PX_FORCE_INLINE uint32_t highestSetBitUnsafe(uint32_t v)
{
unsigned long retval;
_BitScanReverse(&retval, v);
return retval;
}
/*!
Returns the index of the highest set bit. Undefined for zero arg.
*/
PX_FORCE_INLINE uint32_t lowestSetBitUnsafe(uint32_t v)
{
unsigned long retval;
_BitScanForward(&retval, v);
return retval;
}
/*!
Returns the number of leading zeros in v. Returns 32 for v=0.
*/
PX_FORCE_INLINE uint32_t countLeadingZeros(uint32_t v)
{
if(v)
{
unsigned long bsr = (unsigned long)-1;
_BitScanReverse(&bsr, v);
return 31 - bsr;
}
else
return 32;
}
/*!
Prefetch aligned cache size around \c ptr+offset.
*/
#if !PX_ARM && !PX_A64
PX_FORCE_INLINE void prefetchLine(const void* ptr, uint32_t offset = 0)
{
// cache line on X86/X64 is 64-bytes so a 128-byte prefetch would require 2 prefetches.
// However, we can only dispatch a limited number of prefetch instructions so we opt to prefetch just 1 cache line
/*_mm_prefetch(((const char*)ptr + offset), _MM_HINT_T0);*/
// We get slightly better performance prefetching to non-temporal addresses instead of all cache levels
_mm_prefetch(((const char*)ptr + offset), _MM_HINT_NTA);
}
#else
PX_FORCE_INLINE void prefetchLine(const void* ptr, uint32_t offset = 0)
{
// arm does have 32b cache line size
__prefetch(((const char*)ptr + offset));
}
#endif
/*!
Prefetch \c count bytes starting at \c ptr.
*/
#if !PX_ARM
PX_FORCE_INLINE void prefetch(const void* ptr, uint32_t count = 1)
{
const char* cp = (char*)ptr;
uint64_t p = size_t(ptr);
uint64_t startLine = p >> 6, endLine = (p + count - 1) >> 6;
uint64_t lines = endLine - startLine + 1;
do
{
prefetchLine(cp);
cp += 64;
} while(--lines);
}
#else
PX_FORCE_INLINE void prefetch(const void* ptr, uint32_t count = 1)
{
const char* cp = (char*)ptr;
uint32_t p = size_t(ptr);
uint32_t startLine = p >> 5, endLine = (p + count - 1) >> 5;
uint32_t lines = endLine - startLine + 1;
do
{
prefetchLine(cp);
cp += 32;
} while(--lines);
}
#endif
//! \brief platform-specific reciprocal
PX_CUDA_CALLABLE PX_FORCE_INLINE float recipFast(float a)
{
return 1.0f / a;
}
//! \brief platform-specific fast reciprocal square root
PX_CUDA_CALLABLE PX_FORCE_INLINE float recipSqrtFast(float a)
{
return 1.0f / ::sqrtf(a);
}
//! \brief platform-specific floor
PX_CUDA_CALLABLE PX_FORCE_INLINE float floatFloor(float x)
{
return ::floorf(x);
}
#define NS_EXPECT_TRUE(x) x
#define NS_EXPECT_FALSE(x) x
} // namespace shdfnd
} // namespace physx
#endif // #ifndef PSFOUNDATION_PSWINDOWSINTRINSICS_H