Projekt_Grafika/shaders/shader_particles.frag

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GLSL
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2021-02-25 21:46:41 +01:00
#version 330 core
in float lifeTime;
out vec4 fragColor;
void main()
{
float normalizedLifeTime = lifeTime / 2;
fragColor = vec4( 5.f, normalizedLifeTime, 0.f, normalizedLifeTime);
};