10 lines
194 B
GLSL
10 lines
194 B
GLSL
#version 330 core
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in float lifeTime;
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out vec4 fragColor;
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void main()
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{
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float normalizedLifeTime = lifeTime / 2;
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fragColor = vec4( 5.f, normalizedLifeTime, 0.f, normalizedLifeTime);
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}; |