Projekt_Grafika/dependencies/physx-4.1/include/geometry/PxSphereGeometry.h

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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY
#define PX_PHYSICS_NX_SPHERE_GEOMETRY
/** \addtogroup geomutils
@{
*/
#include "geometry/PxGeometry.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief A class representing the geometry of a sphere.
Spheres are defined by their radius.
\note The scaling of the sphere is expected to be baked into this value, there is no additional scaling parameter.
*/
class PxSphereGeometry : public PxGeometry
{
public:
PX_INLINE PxSphereGeometry() : PxGeometry(PxGeometryType::eSPHERE), radius(0) {}
PX_INLINE PxSphereGeometry(PxReal ir) : PxGeometry(PxGeometryType::eSPHERE), radius(ir) {}
/**
\brief Returns true if the geometry is valid.
\return True if the current settings are valid
\note A valid sphere has radius > 0.
It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a sphere that has zero radius.
@see PxRigidActor::createShape, PxPhysics::createShape
*/
PX_INLINE bool isValid() const;
public:
/**
\brief The radius of the sphere.
*/
PxReal radius;
};
PX_INLINE bool PxSphereGeometry::isValid() const
{
if (mType != PxGeometryType::eSPHERE)
return false;
if (!PxIsFinite(radius))
return false;
if (radius <= 0.0f)
return false;
return true;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif